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blender-archive/source/blender/blenkernel/intern/texture.c
Joshua Leung 44e5b7788b 2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.

Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action. 
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves. 
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still) 

There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html

So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.

Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00

907 lines
19 KiB
C

/* texture.c
*
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "PIL_dynlib.h"
#include "MTC_matrixops.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_rand.h"
#include "DNA_texture_types.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_image_types.h"
#include "DNA_world_types.h"
#include "DNA_brush_types.h"
#include "DNA_node_types.h"
#include "DNA_color_types.h"
#include "DNA_scene_types.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "BKE_plugin_types.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_library.h"
#include "BKE_image.h"
#include "BKE_material.h"
#include "BKE_texture.h"
#include "BKE_key.h"
#include "BKE_icons.h"
#include "BKE_brush.h"
#include "BKE_node.h"
/* ------------------------------------------------------------------------- */
/* All support for plugin textures: */
int test_dlerr(const char *name, const char *symbol)
{
char *err;
err= PIL_dynlib_get_error_as_string(NULL);
if(err) {
printf("var1: %s, var2: %s, var3: %s\n", name, symbol, err);
return 1;
}
return 0;
}
/* ------------------------------------------------------------------------- */
void open_plugin_tex(PluginTex *pit)
{
int (*version)(void);
/* init all the happy variables */
pit->doit= 0;
pit->pname= 0;
pit->stnames= 0;
pit->varstr= 0;
pit->result= 0;
pit->cfra= 0;
pit->version= 0;
pit->instance_init= 0;
/* clear the error list */
PIL_dynlib_get_error_as_string(NULL);
/* no PIL_dynlib_close! multiple opened plugins... */
/* if(pit->handle) PIL_dynlib_close(pit->handle); */
/* pit->handle= 0; */
/* open the needed object */
pit->handle= PIL_dynlib_open(pit->name);
if(test_dlerr(pit->name, pit->name)) return;
if (pit->handle != 0) {
/* find the address of the version function */
version= (int (*)(void)) PIL_dynlib_find_symbol(pit->handle, "plugin_tex_getversion");
if (test_dlerr(pit->name, "plugin_tex_getversion")) return;
if (version != 0) {
pit->version= version();
if( pit->version >= 2 && pit->version <=6) {
int (*info_func)(PluginInfo *);
PluginInfo *info= (PluginInfo*) MEM_mallocN(sizeof(PluginInfo), "plugin_info");
info_func= (int (*)(PluginInfo *))PIL_dynlib_find_symbol(pit->handle, "plugin_getinfo");
if (!test_dlerr(pit->name, "plugin_getinfo")) {
info->instance_init = NULL;
info_func(info);
pit->doit= (int(*)(void)) info->tex_doit;
pit->callback= (void(*)(unsigned short)) info->callback;
pit->stypes= info->stypes;
pit->vars= info->nvars;
pit->pname= info->name;
pit->stnames= info->snames;
pit->varstr= info->varstr;
pit->result= info->result;
pit->cfra= info->cfra;
pit->instance_init = info->instance_init;
if (info->init) info->init();
}
MEM_freeN(info);
} else {
printf ("Plugin returned unrecognized version number\n");
return;
}
}
}
}
/* ------------------------------------------------------------------------- */
/* very badlevel define to bypass linking with BIF_interface.h */
#define INT 96
#define FLO 128
PluginTex *add_plugin_tex(char *str)
{
PluginTex *pit;
VarStruct *varstr;
int a;
pit= MEM_callocN(sizeof(PluginTex), "plugintex");
strcpy(pit->name, str);
open_plugin_tex(pit);
if(pit->doit==0) {
if(pit->handle==0); //XXX error("no plugin: %s", str);
else ; //XXX error("in plugin: %s", str);
MEM_freeN(pit);
return NULL;
}
varstr= pit->varstr;
for(a=0; a<pit->vars; a++, varstr++) {
if( (varstr->type & FLO)==FLO)
pit->data[a]= varstr->def;
else if( (varstr->type & INT)==INT)
*((int *)(pit->data+a))= (int) varstr->def;
}
if (pit->instance_init)
pit->instance_init((void *) pit->data);
return pit;
}
/* ------------------------------------------------------------------------- */
void free_plugin_tex(PluginTex *pit)
{
if(pit==0) return;
/* no PIL_dynlib_close: same plugin can be opened multiple times, 1 handle */
MEM_freeN(pit);
}
/* ****************** Mapping ******************* */
TexMapping *add_mapping(void)
{
TexMapping *texmap= MEM_callocN(sizeof(TexMapping), "Tex map");
texmap->size[0]= texmap->size[1]= texmap->size[2]= 1.0f;
texmap->max[0]= texmap->max[1]= texmap->max[2]= 1.0f;
Mat4One(texmap->mat);
return texmap;
}
void init_mapping(TexMapping *texmap)
{
float eul[3], smat[3][3], rmat[3][3], mat[3][3];
SizeToMat3(texmap->size, smat);
eul[0]= (M_PI/180.0f)*texmap->rot[0];
eul[1]= (M_PI/180.0f)*texmap->rot[1];
eul[2]= (M_PI/180.0f)*texmap->rot[2];
EulToMat3(eul, rmat);
Mat3MulMat3(mat, rmat, smat);
Mat4CpyMat3(texmap->mat, mat);
VECCOPY(texmap->mat[3], texmap->loc);
}
/* ****************** COLORBAND ******************* */
void init_colorband(ColorBand *coba, int rangetype)
{
int a;
coba->data[0].pos= 0.0;
coba->data[1].pos= 1.0;
if(rangetype==0) {
coba->data[0].r= 0.0;
coba->data[0].g= 0.0;
coba->data[0].b= 0.0;
coba->data[0].a= 0.0;
coba->data[1].r= 0.0;
coba->data[1].g= 1.0;
coba->data[1].b= 1.0;
coba->data[1].a= 1.0;
}
else {
coba->data[0].r= 0.0;
coba->data[0].g= 0.0;
coba->data[0].b= 0.0;
coba->data[0].a= 1.0;
coba->data[1].r= 1.0;
coba->data[1].g= 1.0;
coba->data[1].b= 1.0;
coba->data[1].a= 1.0;
}
for(a=2; a<MAXCOLORBAND; a++) {
coba->data[a].r= 0.5;
coba->data[a].g= 0.5;
coba->data[a].b= 0.5;
coba->data[a].a= 1.0;
coba->data[a].pos= 0.5;
}
coba->tot= 2;
}
ColorBand *add_colorband(int rangetype)
{
ColorBand *coba;
coba= MEM_callocN( sizeof(ColorBand), "colorband");
init_colorband(coba, rangetype);
return coba;
}
/* ------------------------------------------------------------------------- */
int do_colorband(ColorBand *coba, float in, float out[4])
{
CBData *cbd1, *cbd2, *cbd0, *cbd3;
float fac, mfac, t[4];
int a;
if(coba==NULL || coba->tot==0) return 0;
cbd1= coba->data;
if(coba->tot==1) {
out[0]= cbd1->r;
out[1]= cbd1->g;
out[2]= cbd1->b;
out[3]= cbd1->a;
}
else {
if(in <= cbd1->pos && coba->ipotype<2) {
out[0]= cbd1->r;
out[1]= cbd1->g;
out[2]= cbd1->b;
out[3]= cbd1->a;
}
else {
CBData left, right;
/* we're looking for first pos > in */
for(a=0; a<coba->tot; a++, cbd1++) if(cbd1->pos > in) break;
if(a==coba->tot) {
cbd2= cbd1-1;
right= *cbd2;
right.pos= 1.0f;
cbd1= &right;
}
else if(a==0) {
left= *cbd1;
left.pos= 0.0f;
cbd2= &left;
}
else cbd2= cbd1-1;
if(in >= cbd1->pos && coba->ipotype<2) {
out[0]= cbd1->r;
out[1]= cbd1->g;
out[2]= cbd1->b;
out[3]= cbd1->a;
}
else {
if(cbd2->pos!=cbd1->pos)
fac= (in-cbd1->pos)/(cbd2->pos-cbd1->pos);
else
fac= 0.0f;
if (coba->ipotype==4) {
/* constant */
out[0]= cbd2->r;
out[1]= cbd2->g;
out[2]= cbd2->b;
out[3]= cbd2->a;
return 1;
}
if(coba->ipotype>=2) {
/* ipo from right to left: 3 2 1 0 */
if(a>=coba->tot-1) cbd0= cbd1;
else cbd0= cbd1+1;
if(a<2) cbd3= cbd2;
else cbd3= cbd2-1;
CLAMP(fac, 0.0f, 1.0f);
if(coba->ipotype==3)
set_four_ipo(fac, t, KEY_CARDINAL);
else
set_four_ipo(fac, t, KEY_BSPLINE);
out[0]= t[3]*cbd3->r +t[2]*cbd2->r +t[1]*cbd1->r +t[0]*cbd0->r;
out[1]= t[3]*cbd3->g +t[2]*cbd2->g +t[1]*cbd1->g +t[0]*cbd0->g;
out[2]= t[3]*cbd3->b +t[2]*cbd2->b +t[1]*cbd1->b +t[0]*cbd0->b;
out[3]= t[3]*cbd3->a +t[2]*cbd2->a +t[1]*cbd1->a +t[0]*cbd0->a;
CLAMP(out[0], 0.0, 1.0);
CLAMP(out[1], 0.0, 1.0);
CLAMP(out[2], 0.0, 1.0);
CLAMP(out[3], 0.0, 1.0);
}
else {
if(coba->ipotype==1) { /* EASE */
mfac= fac*fac;
fac= 3.0f*mfac-2.0f*mfac*fac;
}
mfac= 1.0f-fac;
out[0]= mfac*cbd1->r + fac*cbd2->r;
out[1]= mfac*cbd1->g + fac*cbd2->g;
out[2]= mfac*cbd1->b + fac*cbd2->b;
out[3]= mfac*cbd1->a + fac*cbd2->a;
}
}
}
}
return 1; /* OK */
}
void colorband_table_RGBA(ColorBand *coba, float **array, int *size)
{
int a;
*size = CM_TABLE+1;
*array = MEM_callocN(sizeof(float)*(*size)*4, "ColorBand");
for(a=0; a<*size; a++)
do_colorband(coba, (float)a/(float)CM_TABLE, &(*array)[a*4]);
}
/* ******************* TEX ************************ */
void free_texture(Tex *tex)
{
free_plugin_tex(tex->plugin);
if(tex->coba) MEM_freeN(tex->coba);
if(tex->env) BKE_free_envmap(tex->env);
BKE_previewimg_free(&tex->preview);
BKE_icon_delete((struct ID*)tex);
tex->id.icon_id = 0;
if(tex->nodetree) {
ntreeFreeTree(tex->nodetree);
MEM_freeN(tex->nodetree);
}
}
/* ------------------------------------------------------------------------- */
void default_tex(Tex *tex)
{
PluginTex *pit;
VarStruct *varstr;
int a;
tex->stype= 0;
tex->flag= TEX_CHECKER_ODD;
tex->imaflag= TEX_INTERPOL+TEX_MIPMAP+TEX_USEALPHA;
tex->extend= TEX_REPEAT;
tex->cropxmin= tex->cropymin= 0.0;
tex->cropxmax= tex->cropymax= 1.0;
tex->xrepeat= tex->yrepeat= 1;
tex->fie_ima= 2;
tex->sfra= 1;
tex->frames= 0;
tex->offset= 0;
tex->noisesize= 0.25;
tex->noisedepth= 2;
tex->turbul= 5.0;
tex->nabla= 0.025; // also in do_versions
tex->bright= 1.0;
tex->contrast= 1.0;
tex->filtersize= 1.0;
tex->rfac= 1.0;
tex->gfac= 1.0;
tex->bfac= 1.0;
/* newnoise: init. */
tex->noisebasis = 0;
tex->noisebasis2 = 0;
/* musgrave */
tex->mg_H = 1.0;
tex->mg_lacunarity = 2.0;
tex->mg_octaves = 2.0;
tex->mg_offset = 1.0;
tex->mg_gain = 1.0;
tex->ns_outscale = 1.0;
/* distnoise */
tex->dist_amount = 1.0;
/* voronoi */
tex->vn_w1 = 1.0;
tex->vn_w2 = tex->vn_w3 = tex->vn_w4 = 0.0;
tex->vn_mexp = 2.5;
tex->vn_distm = 0;
tex->vn_coltype = 0;
if (tex->env) {
tex->env->stype=ENV_STATIC;
tex->env->clipsta=0.1;
tex->env->clipend=100;
tex->env->cuberes=100;
tex->env->depth=0;
}
pit = tex->plugin;
if (pit) {
varstr= pit->varstr;
if(varstr) {
for(a=0; a<pit->vars; a++, varstr++) {
pit->data[a] = varstr->def;
}
}
}
tex->iuser.fie_ima= 2;
tex->iuser.ok= 1;
tex->iuser.frames= 100;
tex->preview = NULL;
}
/* ------------------------------------------------------------------------- */
Tex *add_texture(char *name)
{
Tex *tex;
tex= alloc_libblock(&G.main->tex, ID_TE, name);
default_tex(tex);
return tex;
}
/* ------------------------------------------------------------------------- */
void default_mtex(MTex *mtex)
{
mtex->texco= TEXCO_ORCO;
mtex->mapto= MAP_COL;
mtex->object= 0;
mtex->projx= PROJ_X;
mtex->projy= PROJ_Y;
mtex->projz= PROJ_Z;
mtex->mapping= MTEX_FLAT;
mtex->ofs[0]= 0.0;
mtex->ofs[1]= 0.0;
mtex->ofs[2]= 0.0;
mtex->size[0]= 1.0;
mtex->size[1]= 1.0;
mtex->size[2]= 1.0;
mtex->tex= 0;
mtex->texflag= 0;
mtex->colormodel= 0;
mtex->r= 1.0;
mtex->g= 0.0;
mtex->b= 1.0;
mtex->k= 1.0;
mtex->def_var= 1.0;
mtex->blendtype= MTEX_BLEND;
mtex->colfac= 1.0;
mtex->norfac= 0.5;
mtex->varfac= 1.0;
mtex->dispfac=0.2;
mtex->normapspace= MTEX_NSPACE_TANGENT;
}
/* ------------------------------------------------------------------------- */
MTex *add_mtex()
{
MTex *mtex;
mtex= MEM_callocN(sizeof(MTex), "add_mtex");
default_mtex(mtex);
return mtex;
}
/* ------------------------------------------------------------------------- */
Tex *copy_texture(Tex *tex)
{
Tex *texn;
texn= copy_libblock(tex);
if(texn->type==TEX_IMAGE) id_us_plus((ID *)texn->ima);
else texn->ima= 0;
#if 0 // XXX old animation system
id_us_plus((ID *)texn->ipo);
#endif // XXX old animation system
if(texn->plugin) {
texn->plugin= MEM_dupallocN(texn->plugin);
open_plugin_tex(texn->plugin);
}
if(texn->coba) texn->coba= MEM_dupallocN(texn->coba);
if(texn->env) texn->env= BKE_copy_envmap(texn->env);
if(tex->preview) texn->preview = BKE_previewimg_copy(tex->preview);
if(tex->nodetree) {
ntreeEndExecTree(tex->nodetree);
texn->nodetree= ntreeCopyTree(tex->nodetree, 0); /* 0 == full new tree */
}
return texn;
}
/* ------------------------------------------------------------------------- */
void make_local_texture(Tex *tex)
{
Tex *texn;
Material *ma;
World *wrld;
Lamp *la;
Brush *br;
int a, local=0, lib=0;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if(tex->id.lib==0) return;
/* special case: ima always local immediately */
if(tex->ima) {
tex->ima->id.lib= 0;
tex->ima->id.flag= LIB_LOCAL;
new_id(0, (ID *)tex->ima, 0);
}
if(tex->id.us==1) {
tex->id.lib= 0;
tex->id.flag= LIB_LOCAL;
new_id(0, (ID *)tex, 0);
return;
}
ma= G.main->mat.first;
while(ma) {
for(a=0; a<MAX_MTEX; a++) {
if(ma->mtex[a] && ma->mtex[a]->tex==tex) {
if(ma->id.lib) lib= 1;
else local= 1;
}
}
ma= ma->id.next;
}
la= G.main->lamp.first;
while(la) {
for(a=0; a<MAX_MTEX; a++) {
if(la->mtex[a] && la->mtex[a]->tex==tex) {
if(la->id.lib) lib= 1;
else local= 1;
}
}
la= la->id.next;
}
wrld= G.main->world.first;
while(wrld) {
for(a=0; a<MAX_MTEX; a++) {
if(wrld->mtex[a] && wrld->mtex[a]->tex==tex) {
if(wrld->id.lib) lib= 1;
else local= 1;
}
}
wrld= wrld->id.next;
}
br= G.main->brush.first;
while(br) {
for(a=0; a<MAX_MTEX; a++) {
if(br->mtex[a] && br->mtex[a]->tex==tex) {
if(br->id.lib) lib= 1;
else local= 1;
}
}
br= br->id.next;
}
if(local && lib==0) {
tex->id.lib= 0;
tex->id.flag= LIB_LOCAL;
new_id(0, (ID *)tex, 0);
}
else if(local && lib) {
texn= copy_texture(tex);
texn->id.us= 0;
ma= G.main->mat.first;
while(ma) {
for(a=0; a<MAX_MTEX; a++) {
if(ma->mtex[a] && ma->mtex[a]->tex==tex) {
if(ma->id.lib==0) {
ma->mtex[a]->tex= texn;
texn->id.us++;
tex->id.us--;
}
}
}
ma= ma->id.next;
}
la= G.main->lamp.first;
while(la) {
for(a=0; a<MAX_MTEX; a++) {
if(la->mtex[a] && la->mtex[a]->tex==tex) {
if(la->id.lib==0) {
la->mtex[a]->tex= texn;
texn->id.us++;
tex->id.us--;
}
}
}
la= la->id.next;
}
wrld= G.main->world.first;
while(wrld) {
for(a=0; a<MAX_MTEX; a++) {
if(wrld->mtex[a] && wrld->mtex[a]->tex==tex) {
if(wrld->id.lib==0) {
wrld->mtex[a]->tex= texn;
texn->id.us++;
tex->id.us--;
}
}
}
wrld= wrld->id.next;
}
br= G.main->brush.first;
while(br) {
for(a=0; a<MAX_MTEX; a++) {
if(br->mtex[a] && br->mtex[a]->tex==tex) {
if(br->id.lib==0) {
br->mtex[a]->tex= texn;
texn->id.us++;
tex->id.us--;
}
}
}
br= br->id.next;
}
}
}
/* ------------------------------------------------------------------------- */
void autotexname(Tex *tex)
{
char texstr[20][12]= {"None" , "Clouds" , "Wood", "Marble", "Magic" , "Blend",
"Stucci", "Noise" , "Image", "Plugin", "EnvMap" , "Musgrave",
"Voronoi", "DistNoise", "", "", "", "", "", ""};
Image *ima;
char di[FILE_MAXDIR], fi[FILE_MAXFILE];
if(tex) {
if(tex->use_nodes) {
new_id(&G.main->tex, (ID *)tex, "Noddy");
}
else
if(tex->type==TEX_IMAGE) {
ima= tex->ima;
if(ima) {
strcpy(di, ima->name);
BLI_splitdirstring(di, fi);
strcpy(di, "I.");
strcat(di, fi);
new_id(&G.main->tex, (ID *)tex, di);
}
else new_id(&G.main->tex, (ID *)tex, texstr[tex->type]);
}
else if(tex->type==TEX_PLUGIN && tex->plugin) new_id(&G.main->tex, (ID *)tex, tex->plugin->pname);
else new_id(&G.main->tex, (ID *)tex, texstr[tex->type]);
}
}
/* ------------------------------------------------------------------------- */
Tex *give_current_texture(Object *ob, int act)
{
Material ***matarar, *ma;
Lamp *la = 0;
MTex *mtex = 0;
Tex *tex = 0;
bNode *node;
if(ob==0) return 0;
if(ob->totcol==0 && !(ob->type==OB_LAMP)) return 0;
if(ob->type==OB_LAMP) {
la=(Lamp *)ob->data;
if(la) {
mtex= la->mtex[(int)(la->texact)];
if(mtex) tex= mtex->tex;
}
} else {
if(act>ob->totcol) act= ob->totcol;
else if(act==0) act= 1;
if( BTST(ob->colbits, act-1) ) { /* in object */
ma= ob->mat[act-1];
}
else { /* in data */
matarar= give_matarar(ob);
if(matarar && *matarar) ma= (*matarar)[act-1];
else ma= 0;
}
if(ma && ma->use_nodes && ma->nodetree) {
node= nodeGetActiveID(ma->nodetree, ID_TE);
if(node) {
tex= (Tex *)node->id;
ma= NULL;
}
else {
node= nodeGetActiveID(ma->nodetree, ID_MA);
if(node)
ma= (Material*)node->id;
}
}
if(ma) {
mtex= ma->mtex[(int)(ma->texact)];
if(mtex) tex= mtex->tex;
}
}
return tex;
}
Tex *give_current_world_texture(Scene *scene)
{
MTex *mtex = 0;
Tex *tex = 0;
if(!(scene->world)) return 0;
mtex= scene->world->mtex[(int)(scene->world->texact)];
if(mtex) tex= mtex->tex;
return tex;
}
/* ------------------------------------------------------------------------- */
EnvMap *BKE_add_envmap(void)
{
EnvMap *env;
env= MEM_callocN(sizeof(EnvMap), "envmap");
env->type= ENV_CUBE;
env->stype= ENV_STATIC;
env->clipsta= 0.1;
env->clipend= 100.0;
env->cuberes= 100;
return env;
}
/* ------------------------------------------------------------------------- */
EnvMap *BKE_copy_envmap(EnvMap *env)
{
EnvMap *envn;
int a;
envn= MEM_dupallocN(env);
envn->ok= 0;
for(a=0; a<6; a++) envn->cube[a]= NULL;
if(envn->ima) id_us_plus((ID *)envn->ima);
return envn;
}
/* ------------------------------------------------------------------------- */
void BKE_free_envmapdata(EnvMap *env)
{
unsigned int part;
for(part=0; part<6; part++) {
if(env->cube[part])
IMB_freeImBuf(env->cube[part]);
env->cube[part]= NULL;
}
env->ok= 0;
}
/* ------------------------------------------------------------------------- */
void BKE_free_envmap(EnvMap *env)
{
BKE_free_envmapdata(env);
MEM_freeN(env);
}
/* ------------------------------------------------------------------------- */
int BKE_texture_dependsOnTime(const struct Tex *texture)
{
if(texture->plugin) {
// assume all plugins depend on time
return 1;
}
else if( texture->ima &&
ELEM(texture->ima->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) {
return 1;
}
#if 0 // XXX old animation system
else if(texture->ipo) {
// assume any ipo means the texture is animated
return 1;
}
#endif // XXX old animation system
return 0;
}
/* ------------------------------------------------------------------------- */