191 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2012 Blender Foundation.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): Alexandr Kuznetsov, Jason Wilkins, Mike Erwin
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file source/blender/gpu/GPU_matrix.h
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|  *  \ingroup gpu
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|  */
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| 
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| #ifndef __GPU_MATRIX_H__
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| #define __GPU_MATRIX_H__
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| 
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| #include "BLI_sys_types.h"
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| struct Gwn_ShaderInterface;
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| 
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| void gpuMatrixReset(void); /* to Identity transform & empty stack */
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| 
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| /* ModelView Matrix (2D or 3D) */
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| 
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| void gpuPushMatrix(void); /* TODO: PushCopy vs PushIdentity? */
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| void gpuPopMatrix(void);
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| 
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| void gpuLoadIdentity(void);
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| 
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| void gpuScaleUniform(float factor);
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| 
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| 
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| /* 3D ModelView Matrix */
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| 
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| void gpuLoadMatrix(const float m[4][4]);
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| void gpuMultMatrix(const float m[4][4]);
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| 
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| void gpuTranslate3f(float x, float y, float z);
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| void gpuTranslate3fv(const float vec[3]);
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| void gpuScale3f(float x, float y, float z);
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| void gpuScale3fv(const float vec[3]);
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| void gpuRotate3f(float deg, float x, float y, float z); /* axis of rotation should be a unit vector */
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| void gpuRotate3fv(float deg, const float axis[3]); /* axis of rotation should be a unit vector */
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| void gpuRotateAxis(float deg, char axis); /* TODO: enum for axis? */
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| 
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| void gpuLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ);
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| /* TODO: variant that takes eye[3], center[3], up[3] */
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| 
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| 
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| /* 2D ModelView Matrix */
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| 
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| void gpuTranslate2f(float x, float y);
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| void gpuTranslate2fv(const float vec[2]);
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| void gpuScale2f(float x, float y);
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| void gpuScale2fv(const float vec[2]);
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| void gpuRotate2D(float deg);
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| 
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| /* Projection Matrix (2D or 3D) */
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| 
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| void gpuPushProjectionMatrix(void);
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| void gpuPopProjectionMatrix(void);
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| 
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| /* 3D Projection Matrix */
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| 
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| void gpuLoadIdentityProjectionMatrix(void);
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| void gpuLoadProjectionMatrix(const float m[4][4]);
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| 
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| void gpuOrtho(float left, float right, float bottom, float top, float near, float far);
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| void gpuFrustum(float left, float right, float bottom, float top, float near, float far);
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| void gpuPerspective(float fovy, float aspect, float near, float far);
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| 
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| /* 3D Projection between Window and World Space */
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| 
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| void gpuProject(const float world[3], const float model[4][4], const float proj[4][4], const int view[4], float win[3]);
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| bool gpuUnProject(const float win[3], const float model[4][4], const float proj[4][4], const int view[4], float world[3]);
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| 
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| /* 2D Projection Matrix */
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| 
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| void gpuOrtho2D(float left, float right, float bottom, float top);
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| 
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| 
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| /* functions to get matrix values */
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| const float (*gpuGetModelViewMatrix(float m[4][4]))[4];
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| const float (*gpuGetProjectionMatrix(float m[4][4]))[4];
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| const float (*gpuGetModelViewProjectionMatrix(float m[4][4]))[4];
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| 
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| const float (*gpuGetNormalMatrix(float m[3][3]))[3];
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| const float (*gpuGetNormalMatrixInverse(float m[3][3]))[3];
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| 
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| 
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| /* set uniform values for currently bound shader */
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| void gpuBindMatrices(const struct Gwn_ShaderInterface *);
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| bool gpuMatricesDirty(void); /* since last bind */
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| 
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| 
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| /* Python API needs to be able to inspect the stack so errors raise exceptions instead of crashing. */
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| #ifdef USE_GPU_PY_MATRIX_API
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| int GPU_matrix_stack_level_get_model_view(void);
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| int GPU_matrix_stack_level_get_projection(void);
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| /* static assert ensures this doesn't change! */
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| #define GPU_PY_MATRIX_STACK_LEN 31
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| #endif  /* USE_GPU_PY_MATRIX_API */
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| 
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #ifndef SUPPRESS_GENERIC_MATRIX_API
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| 
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| #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
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| #define _GPU_MAT3_CONST_CAST(x) (_Generic((x), \
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| 	void *:       (const float (*)[3])(x), \
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| 	float *:      (const float (*)[3])(x), \
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| 	float [9]:    (const float (*)[3])(x), \
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| 	float (*)[4]: (const float (*)[3])(x), \
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| 	float [4][4]: (const float (*)[3])(x), \
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| 	const void *:       (const float (*)[3])(x), \
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| 	const float *:      (const float (*)[3])(x), \
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| 	const float [9]:    (const float (*)[3])(x), \
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| 	const float (*)[3]: (const float (*)[3])(x), \
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| 	const float [3][3]: (const float (*)[3])(x)) \
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| )
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| #define _GPU_MAT3_CAST(x) (_Generic((x), \
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| 	void *:       (float (*)[3])(x), \
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| 	float *:      (float (*)[3])(x), \
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| 	float [9]:    (float (*)[3])(x), \
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| 	float (*)[3]: (float (*)[3])(x), \
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| 	float [3][3]: (float (*)[3])(x)) \
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| )
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| #define _GPU_MAT4_CONST_CAST(x) (_Generic((x), \
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| 	void *:       (const float (*)[4])(x), \
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| 	float *:      (const float (*)[4])(x), \
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| 	float [16]:   (const float (*)[4])(x), \
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| 	float (*)[4]: (const float (*)[4])(x), \
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| 	float [4][4]: (const float (*)[4])(x), \
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| 	const void *:       (const float (*)[4])(x), \
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| 	const float *:      (const float (*)[4])(x), \
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| 	const float [16]:   (const float (*)[4])(x), \
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| 	const float (*)[4]: (const float (*)[4])(x), \
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| 	const float [4][4]: (const float (*)[4])(x)) \
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| )
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| #define _GPU_MAT4_CAST(x) (_Generic((x), \
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| 	void *:       (float (*)[4])(x), \
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| 	float *:      (float (*)[4])(x), \
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| 	float [16]:   (float (*)[4])(x), \
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| 	float (*)[4]: (float (*)[4])(x), \
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| 	float [4][4]: (float (*)[4])(x)) \
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| )
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| #else
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| #  define _GPU_MAT3_CONST_CAST(x) (const float (*)[3])(x)
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| #  define _GPU_MAT3_CAST(x)             (float (*)[3])(x)
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| #  define _GPU_MAT4_CONST_CAST(x) (const float (*)[4])(x)
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| #  define _GPU_MAT4_CAST(x)             (float (*)[4])(x)
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| #endif  /* C11 */
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| 
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| /* make matrix inputs generic, to avoid warnings */
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| #  define gpuMultMatrix(x)  gpuMultMatrix(_GPU_MAT4_CONST_CAST(x))
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| #  define gpuLoadMatrix(x)  gpuLoadMatrix(_GPU_MAT4_CONST_CAST(x))
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| #  define gpuLoadProjectionMatrix(x)  gpuLoadProjectionMatrix(_GPU_MAT4_CONST_CAST(x))
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| #  define gpuGetModelViewMatrix(x)  gpuGetModelViewMatrix(_GPU_MAT4_CAST(x))
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| #  define gpuGetProjectionMatrix(x)  gpuGetProjectionMatrix(_GPU_MAT4_CAST(x))
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| #  define gpuGetModelViewProjectionMatrix(x)  gpuGetModelViewProjectionMatrix(_GPU_MAT4_CAST(x))
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| #  define gpuGetNormalMatrix(x)  gpuGetNormalMatrix(_GPU_MAT3_CAST(x))
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| #  define gpuGetNormalMatrixInverse(x)  gpuGetNormalMatrixInverse(_GPU_MAT3_CAST(x))
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| #endif /* SUPPRESS_GENERIC_MATRIX_API */
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| 
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| #endif /* __GPU_MATRIX_H__ */
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