Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
67 lines
1.5 KiB
C
67 lines
1.5 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bpygpu
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*
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* - Use `bpygpu_` for local API.
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* - Use `BPyGPU` for public API.
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*/
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#include <Python.h>
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#include "GPU_init_exit.h"
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#include "GPU_primitive.h"
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#include "GPU_texture.h"
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#include "../generic/py_capi_utils.h"
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#include "gpu_py.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name GPU Enums
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* \{ */
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struct PyC_StringEnumItems bpygpu_primtype_items[] = {
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{GPU_PRIM_POINTS, "POINTS"},
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{GPU_PRIM_LINES, "LINES"},
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{GPU_PRIM_TRIS, "TRIS"},
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{GPU_PRIM_LINE_STRIP, "LINE_STRIP"},
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{GPU_PRIM_LINE_LOOP, "LINE_LOOP"},
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{GPU_PRIM_TRI_STRIP, "TRI_STRIP"},
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{GPU_PRIM_TRI_FAN, "TRI_FAN"},
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{GPU_PRIM_LINES_ADJ, "LINES_ADJ"},
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{GPU_PRIM_TRIS_ADJ, "TRIS_ADJ"},
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{GPU_PRIM_LINE_STRIP_ADJ, "LINE_STRIP_ADJ"},
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{0, NULL},
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};
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struct PyC_StringEnumItems bpygpu_dataformat_items[] = {
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{GPU_DATA_FLOAT, "FLOAT"},
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{GPU_DATA_INT, "INT"},
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{GPU_DATA_UINT, "UINT"},
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{GPU_DATA_UBYTE, "UBYTE"},
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{GPU_DATA_UINT_24_8, "UINT_24_8"},
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{GPU_DATA_10_11_11_REV, "10_11_11_REV"},
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{0, NULL},
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};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Utilities
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* \{ */
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bool bpygpu_is_init_or_error(void)
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{
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if (!GPU_is_init()) {
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PyErr_SetString(PyExc_SystemError,
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"GPU functions for drawing are not available in background mode");
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return false;
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}
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return true;
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}
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/** \} */
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