1130 lines
35 KiB
C++
1130 lines
35 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bpygpu
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*
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* - Use `bpygpu_` for local API.
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* - Use `BPyGPU` for public API.
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*/
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#include <Python.h>
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#include "BLI_utildefines.h"
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#include "GPU_shader.h"
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#include "intern/gpu_shader_create_info.hh"
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#include "../generic/py_capi_utils.h"
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#include "gpu_py_shader.h" /* own include */
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//#define USE_PYGPU_SHADER_INFO_IMAGE_METHOD
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using blender::gpu::shader::DualBlend;
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using blender::gpu::shader::Frequency;
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using blender::gpu::shader::ImageType;
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using blender::gpu::shader::ShaderCreateInfo;
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using blender::gpu::shader::StageInterfaceInfo;
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using blender::gpu::shader::Type;
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#ifdef USE_PYGPU_SHADER_INFO_IMAGE_METHOD
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using blender::gpu::shader::Qualifier;
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# define PYDOC_QUALIFIERS \
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" - ``NO_RESTRICT``\n" \
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" - ``READ``\n" \
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" - ``WRITE``\n"
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static const struct PyC_FlagSet pygpu_qualifiers[] = {
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{(int)Qualifier::NO_RESTRICT, "NO_RESTRICT"},
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{(int)Qualifier::READ, "READ"},
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{(int)Qualifier::WRITE, "WRITE"},
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{0, nullptr},
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};
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#endif
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#define PYDOC_TYPE_LIST \
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" - ``FLOAT``\n" \
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" - ``VEC2``\n" \
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" - ``VEC3``\n" \
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" - ``VEC4``\n" \
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" - ``MAT3``\n" \
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" - ``MAT4``\n" \
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" - ``UINT``\n" \
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" - ``UVEC2``\n" \
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" - ``UVEC3``\n" \
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" - ``UVEC4``\n" \
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" - ``INT``\n" \
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" - ``IVEC2``\n" \
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" - ``IVEC3``\n" \
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" - ``IVEC4``\n" \
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" - ``BOOL``\n"
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static const struct PyC_StringEnumItems pygpu_attrtype_items[] = {
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{(int)Type::FLOAT, "FLOAT"},
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{(int)Type::VEC2, "VEC2"},
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{(int)Type::VEC3, "VEC3"},
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{(int)Type::VEC4, "VEC4"},
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{(int)Type::MAT3, "MAT3"},
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{(int)Type::MAT4, "MAT4"},
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{(int)Type::UINT, "UINT"},
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{(int)Type::UVEC2, "UVEC2"},
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{(int)Type::UVEC3, "UVEC3"},
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{(int)Type::UVEC4, "UVEC4"},
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{(int)Type::INT, "INT"},
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{(int)Type::IVEC2, "IVEC2"},
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{(int)Type::IVEC3, "IVEC3"},
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{(int)Type::IVEC4, "IVEC4"},
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{(int)Type::BOOL, "BOOL"},
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{0, nullptr},
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};
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#define PYDOC_IMAGE_TYPES \
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" - ``FLOAT_BUFFER``\n" \
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" - ``FLOAT_1D``\n" \
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" - ``FLOAT_1D_ARRAY``\n" \
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" - ``FLOAT_2D``\n" \
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" - ``FLOAT_2D_ARRAY``\n" \
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" - ``FLOAT_3D``\n" \
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" - ``FLOAT_CUBE``\n" \
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" - ``FLOAT_CUBE_ARRAY``\n" \
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" - ``INT_BUFFER``\n" \
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" - ``INT_1D``\n" \
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" - ``INT_1D_ARRAY``\n" \
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" - ``INT_2D``\n" \
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" - ``INT_2D_ARRAY``\n" \
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" - ``INT_3D``\n" \
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" - ``INT_CUBE``\n" \
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" - ``INT_CUBE_ARRAY``\n" \
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" - ``UINT_BUFFER``\n" \
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" - ``UINT_1D``\n" \
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" - ``UINT_1D_ARRAY``\n" \
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" - ``UINT_2D``\n" \
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" - ``UINT_2D_ARRAY``\n" \
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" - ``UINT_3D``\n" \
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" - ``UINT_CUBE``\n" \
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" - ``UINT_CUBE_ARRAY``\n" \
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" - ``SHADOW_2D``\n" \
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" - ``SHADOW_2D_ARRAY``\n" \
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" - ``SHADOW_CUBE``\n" \
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" - ``SHADOW_CUBE_ARRAY``\n" \
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" - ``DEPTH_2D``\n" \
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" - ``DEPTH_2D_ARRAY``\n" \
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" - ``DEPTH_CUBE``\n" \
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" - ``DEPTH_CUBE_ARRAY``\n"
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static const struct PyC_StringEnumItems pygpu_imagetype_items[] = {
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{(int)ImageType::FLOAT_BUFFER, "FLOAT_BUFFER"},
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{(int)ImageType::FLOAT_1D, "FLOAT_1D"},
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{(int)ImageType::FLOAT_1D_ARRAY, "FLOAT_1D_ARRAY"},
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{(int)ImageType::FLOAT_2D, "FLOAT_2D"},
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{(int)ImageType::FLOAT_2D_ARRAY, "FLOAT"},
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{(int)ImageType::FLOAT_3D, "FLOAT_2D_ARRAY"},
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{(int)ImageType::FLOAT_CUBE, "FLOAT_CUBE"},
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{(int)ImageType::FLOAT_CUBE_ARRAY, "FLOAT_CUBE_ARRAY"},
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{(int)ImageType::INT_BUFFER, "INT_BUFFER"},
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{(int)ImageType::INT_1D, "INT_1D"},
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{(int)ImageType::INT_1D_ARRAY, "INT_1D_ARRAY"},
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{(int)ImageType::INT_2D, "INT_2D"},
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{(int)ImageType::INT_2D_ARRAY, "INT_2D_ARRAY"},
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{(int)ImageType::INT_3D, "INT_3D"},
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{(int)ImageType::INT_CUBE, "INT_CUBE"},
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{(int)ImageType::INT_CUBE_ARRAY, "INT_CUBE_ARRAY"},
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{(int)ImageType::UINT_BUFFER, "UINT_BUFFER"},
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{(int)ImageType::UINT_1D, "UINT_1D"},
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{(int)ImageType::UINT_1D_ARRAY, "UINT_1D_ARRAY"},
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{(int)ImageType::UINT_2D, "UINT_2D"},
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{(int)ImageType::UINT_2D_ARRAY, "UINT_2D_ARRAY"},
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{(int)ImageType::UINT_3D, "UINT_3D"},
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{(int)ImageType::UINT_CUBE, "UINT_CUBE"},
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{(int)ImageType::UINT_CUBE_ARRAY, "UINT_CUBE_ARRAY"},
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{(int)ImageType::SHADOW_2D, "SHADOW_2D"},
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{(int)ImageType::SHADOW_2D_ARRAY, "SHADOW_2D_ARRAY"},
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{(int)ImageType::SHADOW_CUBE, "SHADOW_CUBE"},
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{(int)ImageType::SHADOW_CUBE_ARRAY, "SHADOW_CUBE_ARRAY"},
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{(int)ImageType::DEPTH_2D, "DEPTH_2D"},
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{(int)ImageType::DEPTH_2D_ARRAY, "DEPTH_2D_ARRAY"},
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{(int)ImageType::DEPTH_CUBE, "DEPTH_CUBE"},
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{(int)ImageType::DEPTH_CUBE_ARRAY, "DEPTH_CUBE_ARRAY"},
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{0, nullptr},
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};
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static const struct PyC_StringEnumItems pygpu_dualblend_items[] = {
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{(int)DualBlend::NONE, "NONE"},
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{(int)DualBlend::SRC_0, "SRC_0"},
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{(int)DualBlend::SRC_1, "SRC_1"},
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{0, nullptr},
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};
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/* -------------------------------------------------------------------- */
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/** \name GPUStageInterfaceInfo Methods
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* \{ */
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static bool pygpu_interface_info_get_args(BPyGPUStageInterfaceInfo *self,
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PyObject *args,
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const char *format,
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Type *r_type,
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const char **r_name)
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{
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struct PyC_StringEnum pygpu_type = {pygpu_attrtype_items};
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PyObject *py_name;
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if (!PyArg_ParseTuple(args, format, PyC_ParseStringEnum, &pygpu_type, &py_name)) {
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return false;
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}
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const char *name = PyUnicode_AsUTF8(py_name);
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if (name == nullptr) {
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return false;
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}
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#ifdef USE_GPU_PY_REFERENCES
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PyList_Append(self->references, (PyObject *)py_name);
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#endif
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*r_type = (Type)pygpu_type.value_found;
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*r_name = name;
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return true;
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}
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PyDoc_STRVAR(pygpu_interface_info_smooth_doc,
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".. method:: smooth(type, name)\n"
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"\n"
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" Add an attribute with qualifier of type `smooth` to the interface block.\n"
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"\n"
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" :param type: One of these types:\n"
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"\n" PYDOC_TYPE_LIST
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"\n"
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" :type type: str\n"
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" :param name: name of the attribute.\n"
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" :type name: str\n");
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static PyObject *pygpu_interface_info_smooth(BPyGPUStageInterfaceInfo *self, PyObject *args)
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{
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Type type;
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const char *name;
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if (!pygpu_interface_info_get_args(self, args, "O&O:smooth", &type, &name)) {
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return nullptr;
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}
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StageInterfaceInfo *interface = reinterpret_cast<StageInterfaceInfo *>(self->interface);
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interface->smooth(type, name);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(pygpu_interface_info_flat_doc,
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".. method:: flat(type, name)\n"
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"\n"
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" Add an attribute with qualifier of type `flat` to the interface block.\n"
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"\n"
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" :param type: One of these types:\n"
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"\n" PYDOC_TYPE_LIST
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"\n"
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" :type type: str\n"
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" :param name: name of the attribute.\n"
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" :type name: str\n");
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static PyObject *pygpu_interface_info_flat(BPyGPUStageInterfaceInfo *self, PyObject *args)
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{
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Type type;
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const char *name;
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if (!pygpu_interface_info_get_args(self, args, "O&O:flat", &type, &name)) {
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return nullptr;
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}
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StageInterfaceInfo *interface = reinterpret_cast<StageInterfaceInfo *>(self->interface);
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interface->flat(type, name);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(
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pygpu_interface_info_no_perspective_doc,
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".. method:: no_perspective(type, name)\n"
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"\n"
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" Add an attribute with qualifier of type `no_perspective` to the interface block.\n"
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"\n"
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" :param type: One of these types:\n"
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"\n" PYDOC_TYPE_LIST
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"\n"
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" :type type: str\n"
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" :param name: name of the attribute.\n"
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" :type name: str\n");
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static PyObject *pygpu_interface_info_no_perspective(BPyGPUStageInterfaceInfo *self,
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PyObject *args)
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{
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Type type;
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const char *name;
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if (!pygpu_interface_info_get_args(self, args, "O&O:no_perspective", &type, &name)) {
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return nullptr;
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}
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StageInterfaceInfo *interface = reinterpret_cast<StageInterfaceInfo *>(self->interface);
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interface->no_perspective(type, name);
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Py_RETURN_NONE;
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}
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static struct PyMethodDef pygpu_interface_info__tp_methods[] = {
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{"smooth",
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(PyCFunction)pygpu_interface_info_smooth,
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METH_VARARGS,
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pygpu_interface_info_smooth_doc},
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{"flat", (PyCFunction)pygpu_interface_info_flat, METH_VARARGS, pygpu_interface_info_flat_doc},
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{"no_perspective",
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(PyCFunction)pygpu_interface_info_no_perspective,
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METH_VARARGS,
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pygpu_interface_info_no_perspective_doc},
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{nullptr, nullptr, 0, nullptr},
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};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name GPUStageInterfaceInfo Getters and Setters
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* \{ */
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PyDoc_STRVAR(pygpu_interface_info_name_doc,
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"Name of the interface block.\n"
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"\n"
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":type: str");
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static PyObject *pygpu_interface_info_name_get(BPyGPUStageInterfaceInfo *self,
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void *UNUSED(closure))
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{
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StageInterfaceInfo *interface = reinterpret_cast<StageInterfaceInfo *>(self->interface);
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return PyUnicode_FromString(interface->name.c_str());
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}
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static PyGetSetDef pygpu_interface_info__tp_getseters[] = {
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{"name",
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(getter)pygpu_interface_info_name_get,
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(setter) nullptr,
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pygpu_interface_info_name_doc,
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nullptr},
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{nullptr, nullptr, nullptr, nullptr, nullptr} /* Sentinel */
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};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name GPUStageInterfaceInfo Type
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* \{ */
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static PyObject *pygpu_interface_info__tp_new(PyTypeObject *UNUSED(type),
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PyObject *args,
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PyObject *kwds)
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{
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if (kwds) {
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PyErr_SetString(PyExc_TypeError, "no keywords are expected");
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return nullptr;
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}
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const char *name;
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if (!PyArg_ParseTuple(args, "s:GPUStageInterfaceInfo.__new__*", &name)) {
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return nullptr;
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}
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StageInterfaceInfo *interface = new StageInterfaceInfo(name, "");
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GPUStageInterfaceInfo *interface_info = reinterpret_cast<GPUStageInterfaceInfo *>(interface);
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auto *self = BPyGPUStageInterfaceInfo_CreatePyObject(interface_info);
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#ifdef USE_GPU_PY_REFERENCES
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PyObject *py_name = PyTuple_GET_ITEM(args, 0);
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PyList_Append(((BPyGPUStageInterfaceInfo *)self)->references, py_name);
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#endif
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return self;
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}
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#ifdef USE_GPU_PY_REFERENCES
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static int pygpu_interface_info__tp_traverse(PyObject *self, visitproc visit, void *arg)
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{
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BPyGPUStageInterfaceInfo *py_interface = reinterpret_cast<BPyGPUStageInterfaceInfo *>(self);
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Py_VISIT(py_interface->references);
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return 0;
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}
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static int pygpu_interface_info__tp_clear(PyObject *self)
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{
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BPyGPUStageInterfaceInfo *py_interface = reinterpret_cast<BPyGPUStageInterfaceInfo *>(self);
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Py_CLEAR(py_interface->references);
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return 0;
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}
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#endif
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static void pygpu_interface_info__tp_dealloc(PyObject *self)
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{
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BPyGPUStageInterfaceInfo *py_interface = reinterpret_cast<BPyGPUStageInterfaceInfo *>(self);
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StageInterfaceInfo *interface = reinterpret_cast<StageInterfaceInfo *>(py_interface->interface);
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delete interface;
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#ifdef USE_GPU_PY_REFERENCES
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PyObject_GC_UnTrack(self);
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if (py_interface->references) {
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pygpu_interface_info__tp_clear(self);
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Py_CLEAR(py_interface->references);
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}
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#endif
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Py_TYPE(self)->tp_free((PyObject *)self);
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}
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PyDoc_STRVAR(pygpu_interface_info__tp_doc,
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".. class:: GPUStageInterfaceInfo(name)\n"
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"\n"
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" List of varyings between shader stages.\n\n"
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"\n"
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" :param name: Name of the interface block.\n"
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" :type value: str\n");
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constexpr PyTypeObject pygpu_interface_info_type()
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{
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PyTypeObject pytype = {PyVarObject_HEAD_INIT(nullptr, 0)};
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pytype.tp_name = "GPUStageInterfaceInfo";
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pytype.tp_basicsize = sizeof(BPyGPUStageInterfaceInfo);
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pytype.tp_dealloc = pygpu_interface_info__tp_dealloc;
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pytype.tp_doc = pygpu_interface_info__tp_doc;
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#ifdef USE_GPU_PY_REFERENCES
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pytype.tp_flags = Py_TPFLAGS_DEFAULT | Py_TPFLAGS_HAVE_GC;
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pytype.tp_traverse = pygpu_interface_info__tp_traverse;
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pytype.tp_clear = pygpu_interface_info__tp_clear;
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#else
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pytype.tp_flags = Py_TPFLAGS_DEFAULT,
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#endif
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pytype.tp_methods = pygpu_interface_info__tp_methods;
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pytype.tp_getset = pygpu_interface_info__tp_getseters;
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pytype.tp_new = pygpu_interface_info__tp_new;
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return pytype;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name GPUShaderCreateInfo Methods
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* \{ */
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PyDoc_STRVAR(pygpu_shader_info_vertex_in_doc,
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".. method:: vertex_in(slot, type, name)\n"
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"\n"
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" Add a vertex shader input attribute.\n"
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"\n"
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" :param slot: The attribute index.\n"
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" :type slot: int\n"
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" :param type: One of these types:\n"
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"\n" PYDOC_TYPE_LIST
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"\n"
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" :type type: str\n"
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" :param name: name of the attribute.\n"
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" :type name: str\n");
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static PyObject *pygpu_shader_info_vertex_in(BPyGPUShaderCreateInfo *self, PyObject *args)
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{
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int slot;
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struct PyC_StringEnum pygpu_type = {pygpu_attrtype_items};
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const char *param;
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if (!PyArg_ParseTuple(args, "iO&s:vertex_in", &slot, PyC_ParseStringEnum, &pygpu_type, ¶m)) {
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return nullptr;
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}
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#ifdef USE_GPU_PY_REFERENCES
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PyObject *py_name = PyTuple_GET_ITEM(args, 2);
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PyList_Append(self->references, py_name);
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#endif
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ShaderCreateInfo *info = reinterpret_cast<ShaderCreateInfo *>(self->info);
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info->vertex_in(slot, (Type)pygpu_type.value_found, param);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(pygpu_shader_info_vertex_out_doc,
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".. method:: vertex_out(interface)\n"
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"\n"
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" Add a vertex shader output interface block.\n"
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"\n"
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" :param interface: Object describing the block.\n"
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" :type interface: :class:`gpu.types.GPUStageInterfaceInfo`\n");
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static PyObject *pygpu_shader_info_vertex_out(BPyGPUShaderCreateInfo *self,
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BPyGPUStageInterfaceInfo *o)
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{
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if (!BPyGPUStageInterfaceInfo_Check(o)) {
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PyErr_Format(PyExc_TypeError, "Expected a GPUStageInterfaceInfo, got %s", Py_TYPE(o)->tp_name);
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return nullptr;
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}
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#ifdef USE_GPU_PY_REFERENCES
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PyList_Append(self->references, (PyObject *)o);
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#endif
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ShaderCreateInfo *info = reinterpret_cast<ShaderCreateInfo *>(self->info);
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StageInterfaceInfo *interface = reinterpret_cast<StageInterfaceInfo *>(o->interface);
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info->vertex_out(*interface);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(pygpu_shader_info_fragment_out_doc,
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".. method:: fragment_out(slot, type, name, blend='NONE')\n"
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"\n"
|
|
" Specify a fragment output corresponding to a framebuffer target slot.\n"
|
|
"\n"
|
|
" :param slot: The attribute index.\n"
|
|
" :type slot: int\n"
|
|
" :param type: One of these types:\n"
|
|
"\n" PYDOC_TYPE_LIST
|
|
"\n"
|
|
" :type type: str\n"
|
|
" :param name: Name of the attribute.\n"
|
|
" :type name: str\n"
|
|
" :param blend: Dual Source Blending Index. It can be 'NONE', 'SRC_0' or 'SRC_1'.\n"
|
|
" :type blend: str\n");
|
|
static PyObject *pygpu_shader_info_fragment_out(BPyGPUShaderCreateInfo *self,
|
|
PyObject *args,
|
|
PyObject *kwds)
|
|
{
|
|
int slot;
|
|
struct PyC_StringEnum pygpu_type = {pygpu_attrtype_items};
|
|
const char *name;
|
|
struct PyC_StringEnum blend_type = {pygpu_dualblend_items, (int)DualBlend::NONE};
|
|
|
|
static const char *_keywords[] = {"slot", "type", "name", "blend", nullptr};
|
|
static _PyArg_Parser _parser = {
|
|
"i" /* `slot` */
|
|
"O&" /* `type` */
|
|
"s" /* `name` */
|
|
"|$" /* Optional keyword only arguments. */
|
|
"O&" /* `blend` */
|
|
":fragment_out",
|
|
_keywords,
|
|
nullptr,
|
|
};
|
|
if (!_PyArg_ParseTupleAndKeywordsFast(args,
|
|
kwds,
|
|
&_parser,
|
|
&slot,
|
|
PyC_ParseStringEnum,
|
|
&pygpu_type,
|
|
&name,
|
|
PyC_ParseStringEnum,
|
|
&blend_type)) {
|
|
return nullptr;
|
|
}
|
|
|
|
#ifdef USE_GPU_PY_REFERENCES
|
|
PyObject *py_name = PyTuple_GET_ITEM(args, 2);
|
|
PyList_Append(self->references, py_name);
|
|
#endif
|
|
|
|
ShaderCreateInfo *info = reinterpret_cast<ShaderCreateInfo *>(self->info);
|
|
info->fragment_out(slot, (Type)pygpu_type.value_found, name, (DualBlend)blend_type.value_found);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
PyDoc_STRVAR(
|
|
pygpu_shader_info_uniform_buf_doc,
|
|
".. method:: uniform_buf(slot, type_name, name)\n"
|
|
"\n"
|
|
" Specify a uniform variable whose type can be one of those declared in `typedef_source`.\n"
|
|
"\n"
|
|
" :param slot: The uniform variable index.\n"
|
|
" :type slot: int\n"
|
|
" :param type_name: Name of the data type. It can be a struct type defined in the source "
|
|
"passed through the :meth:`gpu.types.GPUShaderCreateInfo.typedef_source`.\n"
|
|
" :type type_name: str\n"
|
|
" :param name: The uniform variable name.\n"
|
|
" :type name: str\n");
|
|
static PyObject *pygpu_shader_info_uniform_buf(BPyGPUShaderCreateInfo *self, PyObject *args)
|
|
{
|
|
int slot;
|
|
const char *type_name;
|
|
const char *name;
|
|
|
|
if (!PyArg_ParseTuple(args, "iss:uniform_buf", &slot, &type_name, &name)) {
|
|
return nullptr;
|
|
}
|
|
|
|
#ifdef USE_GPU_PY_REFERENCES
|
|
PyList_Append(self->references, PyTuple_GET_ITEM(args, 1)); /* type_name */
|
|
PyList_Append(self->references, PyTuple_GET_ITEM(args, 2)); /* name */
|
|
#endif
|
|
|
|
ShaderCreateInfo *info = reinterpret_cast<ShaderCreateInfo *>(self->info);
|
|
info->uniform_buf(slot, type_name, name);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
#ifdef USE_PYGPU_SHADER_INFO_IMAGE_METHOD
|
|
PyDoc_STRVAR(
|
|
pygpu_shader_info_image_doc,
|
|
".. method:: image(slot, format, type, name, qualifiers={'NO_RESTRICT'})\n"
|
|
"\n"
|
|
" Specify an image resource used for arbitrary load and store operations.\n"
|
|
"\n"
|
|
" :param slot: The image resource index.\n"
|
|
" :type slot: int\n"
|
|
" :param format: The GPUTexture format that is passed to the shader. Possible values are:\n"
|
|
"" PYDOC_TEX_FORMAT_ITEMS
|
|
" :type format: str\n"
|
|
" :param type: The data type describing how the image is to be read in the shader. "
|
|
"Possible values are:\n"
|
|
"\n" PYDOC_IMAGE_TYPES
|
|
"\n"
|
|
" :type type: str\n"
|
|
" :param name: The image resource name.\n"
|
|
" :type name: str\n"
|
|
" :param qualifiers: Set containing values that describe how the image resource is to be "
|
|
"read or written. Possible values are:\n"
|
|
"" PYDOC_QUALIFIERS
|
|
""
|
|
" :type qualifiers: set\n");
|
|
static PyObject *pygpu_shader_info_image(BPyGPUShaderCreateInfo *self,
|
|
PyObject *args,
|
|
PyObject *kwds)
|
|
{
|
|
int slot;
|
|
struct PyC_StringEnum pygpu_texformat = {pygpu_textureformat_items};
|
|
struct PyC_StringEnum pygpu_imagetype = {pygpu_imagetype_items};
|
|
const char *name;
|
|
PyObject *py_qualifiers = nullptr;
|
|
Qualifier qualifier = Qualifier::NO_RESTRICT;
|
|
|
|
static const char *_keywords[] = {"slot", "format", "type", "name", "qualifiers", nullptr};
|
|
static _PyArg_Parser _parser = {
|
|
"i" /* `slot` */
|
|
"O&" /* `format` */
|
|
"O&" /* `type` */
|
|
"s" /* `name` */
|
|
"|$" /* Optional keyword only arguments. */
|
|
"O" /* `qualifiers` */
|
|
":image",
|
|
_keywords,
|
|
nullptr,
|
|
};
|
|
if (!_PyArg_ParseTupleAndKeywordsFast(args,
|
|
kwds,
|
|
&_parser,
|
|
&slot,
|
|
PyC_ParseStringEnum,
|
|
&pygpu_texformat,
|
|
PyC_ParseStringEnum,
|
|
&pygpu_imagetype,
|
|
&name,
|
|
&py_qualifiers)) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (py_qualifiers &&
|
|
PyC_FlagSet_ToBitfield(
|
|
pygpu_qualifiers, py_qualifiers, (int *)&qualifier, "shader_info.image") == -1) {
|
|
return nullptr;
|
|
}
|
|
|
|
# ifdef USE_GPU_PY_REFERENCES
|
|
PyList_Append(self->references, PyTuple_GET_ITEM(args, 3)); /* name */
|
|
# endif
|
|
|
|
ShaderCreateInfo *info = reinterpret_cast<ShaderCreateInfo *>(self->info);
|
|
info->image(slot,
|
|
(eGPUTextureFormat)pygpu_texformat.value_found,
|
|
qualifier,
|
|
(ImageType)pygpu_imagetype.value_found,
|
|
name);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
#endif
|
|
|
|
PyDoc_STRVAR(
|
|
pygpu_shader_info_sampler_doc,
|
|
".. method:: sampler(slot, type, name)\n"
|
|
"\n"
|
|
" Specify an image texture sampler.\n"
|
|
"\n"
|
|
" :param slot: The image texture sampler index.\n"
|
|
" :type slot: int\n"
|
|
" :param type: The data type describing the format of each sampler unit. Possible values "
|
|
"are:\n"
|
|
"\n" PYDOC_IMAGE_TYPES
|
|
"\n"
|
|
" :type type: str\n"
|
|
" :param name: The image texture sampler name.\n"
|
|
" :type name: str\n");
|
|
static PyObject *pygpu_shader_info_sampler(BPyGPUShaderCreateInfo *self, PyObject *args)
|
|
{
|
|
int slot;
|
|
struct PyC_StringEnum pygpu_samplertype = {pygpu_imagetype_items};
|
|
const char *name;
|
|
|
|
if (!PyArg_ParseTuple(
|
|
args, "iO&s:sampler", &slot, PyC_ParseStringEnum, &pygpu_samplertype, &name)) {
|
|
return nullptr;
|
|
}
|
|
|
|
#ifdef USE_GPU_PY_REFERENCES
|
|
PyList_Append(self->references, PyTuple_GET_ITEM(args, 2)); /* name */
|
|
#endif
|
|
|
|
ShaderCreateInfo *info = reinterpret_cast<ShaderCreateInfo *>(self->info);
|
|
info->sampler(slot, (ImageType)pygpu_samplertype.value_found, name);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static int constant_type_size(Type type)
|
|
{
|
|
switch (type) {
|
|
case Type::BOOL:
|
|
case Type::FLOAT:
|
|
case Type::INT:
|
|
case Type::UINT:
|
|
return 4;
|
|
break;
|
|
case Type::VEC2:
|
|
case Type::UVEC2:
|
|
case Type::IVEC2:
|
|
return 8;
|
|
break;
|
|
case Type::VEC3:
|
|
case Type::UVEC3:
|
|
case Type::IVEC3:
|
|
return 12;
|
|
break;
|
|
case Type::VEC4:
|
|
case Type::UVEC4:
|
|
case Type::IVEC4:
|
|
return 16;
|
|
break;
|
|
case Type::MAT3:
|
|
return 36 + 3 * 4;
|
|
case Type::MAT4:
|
|
return 64;
|
|
break;
|
|
}
|
|
BLI_assert(false);
|
|
return -1;
|
|
}
|
|
|
|
static int constants_calc_size(ShaderCreateInfo *info)
|
|
{
|
|
int size_prev = 0;
|
|
int size_last = 0;
|
|
for (const ShaderCreateInfo::PushConst &uniform : info->push_constants_) {
|
|
int pad = 0;
|
|
int size = constant_type_size(uniform.type);
|
|
if (size_last && size_last != size) {
|
|
/* Calc pad. */
|
|
int pack = (size == 8) ? 8 : 16;
|
|
if (size_last < size) {
|
|
pad = pack - (size_last % pack);
|
|
}
|
|
else {
|
|
pad = size_prev % pack;
|
|
}
|
|
}
|
|
else if (size == 12) {
|
|
/* It is still unclear how Vulkan handles padding for `vec3` constants. For now let's follow
|
|
* the rules of the `std140` layout. */
|
|
pad = 4;
|
|
}
|
|
size_prev += pad + size * std::max(1, uniform.array_size);
|
|
size_last = size;
|
|
}
|
|
return size_prev + (size_prev % 16);
|
|
}
|
|
|
|
PyDoc_STRVAR(pygpu_shader_info_push_constant_doc,
|
|
".. method:: push_constant(type, name, size=0)\n"
|
|
"\n"
|
|
" Specify a global access constant.\n"
|
|
"\n"
|
|
" :param type: One of these types:\n"
|
|
"\n" PYDOC_TYPE_LIST
|
|
"\n"
|
|
" :type type: str\n"
|
|
" :param name: Name of the constant.\n"
|
|
" :type name: str\n"
|
|
" :param size: If not zero, indicates that the constant is an array with the "
|
|
"specified size.\n"
|
|
" :type size: uint\n");
|
|
static PyObject *pygpu_shader_info_push_constant(BPyGPUShaderCreateInfo *self,
|
|
PyObject *args,
|
|
PyObject *kwds)
|
|
{
|
|
struct PyC_StringEnum pygpu_type = {pygpu_attrtype_items};
|
|
const char *name = nullptr;
|
|
int array_size = 0;
|
|
|
|
static const char *_keywords[] = {"type", "name", "size", nullptr};
|
|
static _PyArg_Parser _parser = {
|
|
"O&" /* `type` */
|
|
"s" /* `name` */
|
|
"|" /* Optional arguments. */
|
|
"I" /* `size` */
|
|
":push_constant",
|
|
_keywords,
|
|
nullptr,
|
|
};
|
|
if (!_PyArg_ParseTupleAndKeywordsFast(
|
|
args, kwds, &_parser, PyC_ParseStringEnum, &pygpu_type, &name, &array_size)) {
|
|
return nullptr;
|
|
}
|
|
|
|
#ifdef USE_GPU_PY_REFERENCES
|
|
PyObject *py_name = PyTuple_GET_ITEM(args, 1);
|
|
PyList_Append(self->references, py_name);
|
|
#endif
|
|
|
|
ShaderCreateInfo *info = reinterpret_cast<ShaderCreateInfo *>(self->info);
|
|
info->push_constant((Type)pygpu_type.value_found, name, array_size);
|
|
|
|
#define VULKAN_LIMIT 128
|
|
int size = constants_calc_size(info);
|
|
if (size > VULKAN_LIMIT) {
|
|
printf("Push constants have a minimum supported size of "
|
|
STRINGIFY(VULKAN_LIMIT)
|
|
" bytes, however the constants added so far already reach %d bytes. Consider using UBO.\n", size);
|
|
}
|
|
#undef VULKAN_LIMIT
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
PyDoc_STRVAR(
|
|
pygpu_shader_info_vertex_source_doc,
|
|
".. method:: vertex_source(source)\n"
|
|
"\n"
|
|
" Vertex shader source code written in GLSL.\n"
|
|
"\n"
|
|
" Example:\n"
|
|
"\n"
|
|
" .. code-block:: python\n"
|
|
"\n"
|
|
" \"void main {gl_Position = vec4(pos, 1.0);}\"\n"
|
|
"\n"
|
|
" :param source: The vertex shader source code.\n"
|
|
" :type source: str\n"
|
|
"\n"
|
|
" .. seealso:: `GLSL Cross Compilation "
|
|
"<https://wiki.blender.org/wiki/EEVEE_%26_Viewport/GPU_Module/GLSL_Cross_Compilation>`__\n");
|
|
static PyObject *pygpu_shader_info_vertex_source(BPyGPUShaderCreateInfo *self, PyObject *o)
|
|
{
|
|
const char *vertex_source = PyUnicode_AsUTF8(o);
|
|
if (vertex_source == nullptr) {
|
|
PyErr_Format(PyExc_ValueError, "expected a string, got %s", Py_TYPE(o)->tp_name);
|
|
return nullptr;
|
|
}
|
|
|
|
#ifdef USE_GPU_PY_REFERENCES
|
|
if (self->vertex_source) {
|
|
Py_DECREF(self->vertex_source);
|
|
}
|
|
|
|
self->vertex_source = o;
|
|
Py_INCREF(o);
|
|
#endif
|
|
|
|
ShaderCreateInfo *info = reinterpret_cast<ShaderCreateInfo *>(self->info);
|
|
info->vertex_source("common_colormanagement_lib.glsl");
|
|
info->vertex_source_generated = vertex_source;
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
PyDoc_STRVAR(
|
|
pygpu_shader_info_fragment_source_doc,
|
|
".. method:: fragment_source(source)\n"
|
|
"\n"
|
|
" Fragment shader source code written in GLSL.\n"
|
|
"\n"
|
|
" Example:\n"
|
|
"\n"
|
|
" .. code-block:: python\n"
|
|
"\n"
|
|
" \"void main {fragColor = vec4(0.0, 0.0, 0.0, 1.0);}\"\n"
|
|
"\n"
|
|
" :param source: The fragment shader source code.\n"
|
|
" :type source: str\n"
|
|
"\n"
|
|
" .. seealso:: `GLSL Cross Compilation "
|
|
"<https://wiki.blender.org/wiki/EEVEE_%26_Viewport/GPU_Module/GLSL_Cross_Compilation>`__\n");
|
|
static PyObject *pygpu_shader_info_fragment_source(BPyGPUShaderCreateInfo *self, PyObject *o)
|
|
{
|
|
const char *fragment_source = PyUnicode_AsUTF8(o);
|
|
if (fragment_source == nullptr) {
|
|
PyErr_Format(PyExc_ValueError, "expected a string, got %s", Py_TYPE(o)->tp_name);
|
|
return nullptr;
|
|
}
|
|
|
|
#ifdef USE_GPU_PY_REFERENCES
|
|
if (self->fragment_source) {
|
|
Py_DECREF(self->fragment_source);
|
|
}
|
|
|
|
self->fragment_source = o;
|
|
Py_INCREF(o);
|
|
#endif
|
|
|
|
ShaderCreateInfo *info = reinterpret_cast<ShaderCreateInfo *>(self->info);
|
|
info->fragment_source("common_colormanagement_lib.glsl");
|
|
info->fragment_source_generated = fragment_source;
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
PyDoc_STRVAR(pygpu_shader_info_typedef_source_doc,
|
|
".. method:: typedef_source(source)\n"
|
|
"\n"
|
|
" Source code included before resource declaration. "
|
|
"Useful for defining structs used by Uniform Buffers.\n"
|
|
"\n"
|
|
" Example:\n"
|
|
"\n"
|
|
".. code-block:: python\n"
|
|
"\n"
|
|
" \"struct MyType {int foo; float bar;};\"\n"
|
|
"\n"
|
|
" :param source: The source code defining types.\n"
|
|
" :type source: str\n");
|
|
static PyObject *pygpu_shader_info_typedef_source(BPyGPUShaderCreateInfo *self, PyObject *o)
|
|
{
|
|
const char *typedef_source = PyUnicode_AsUTF8(o);
|
|
if (typedef_source == nullptr) {
|
|
PyErr_Format(PyExc_ValueError, "expected a string, got %s", Py_TYPE(o)->tp_name);
|
|
return nullptr;
|
|
}
|
|
|
|
#ifdef USE_GPU_PY_REFERENCES
|
|
if (self->typedef_source) {
|
|
Py_DECREF(self->typedef_source);
|
|
}
|
|
|
|
self->typedef_source = o;
|
|
Py_INCREF(o);
|
|
#endif
|
|
|
|
ShaderCreateInfo *info = reinterpret_cast<ShaderCreateInfo *>(self->info);
|
|
#if 0
|
|
if (info->typedef_sources_.is_empty()) {
|
|
info->typedef_source("GPU_shader_shared_utils.h");
|
|
}
|
|
#endif
|
|
info->typedef_source_generated = typedef_source;
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
PyDoc_STRVAR(pygpu_shader_info_define_doc,
|
|
".. method:: define(name, value)\n"
|
|
"\n"
|
|
" Add a preprocessing define directive. In GLSL it would be something like:\n"
|
|
"\n"
|
|
".. code-block:: glsl\n"
|
|
"\n"
|
|
" #define name value\n"
|
|
"\n"
|
|
" :param name: Token name.\n"
|
|
" :type name: str\n"
|
|
" :param value: Text that replaces token occurrences.\n"
|
|
" :type value: str\n");
|
|
static PyObject *pygpu_shader_info_define(BPyGPUShaderCreateInfo *self, PyObject *args)
|
|
{
|
|
const char *name;
|
|
const char *value = nullptr;
|
|
|
|
if (!PyArg_ParseTuple(args, "s|s:define", &name, &value)) {
|
|
return nullptr;
|
|
}
|
|
|
|
#ifdef USE_GPU_PY_REFERENCES
|
|
PyList_Append(self->references, PyTuple_GET_ITEM(args, 0)); /* name */
|
|
if (value) {
|
|
PyList_Append(self->references, PyTuple_GET_ITEM(args, 1)); /* value */
|
|
}
|
|
#endif
|
|
|
|
ShaderCreateInfo *info = reinterpret_cast<ShaderCreateInfo *>(self->info);
|
|
if (value) {
|
|
info->define(name, value);
|
|
}
|
|
else {
|
|
info->define(name);
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
static struct PyMethodDef pygpu_shader_info__tp_methods[] = {
|
|
{"vertex_in",
|
|
(PyCFunction)pygpu_shader_info_vertex_in,
|
|
METH_VARARGS,
|
|
pygpu_shader_info_vertex_in_doc},
|
|
{"vertex_out",
|
|
(PyCFunction)pygpu_shader_info_vertex_out,
|
|
METH_O,
|
|
pygpu_shader_info_vertex_out_doc},
|
|
{"fragment_out",
|
|
(PyCFunction)(void *)pygpu_shader_info_fragment_out,
|
|
METH_VARARGS | METH_KEYWORDS,
|
|
pygpu_shader_info_fragment_out_doc},
|
|
{"uniform_buf",
|
|
(PyCFunction)(void *)pygpu_shader_info_uniform_buf,
|
|
METH_VARARGS,
|
|
pygpu_shader_info_uniform_buf_doc},
|
|
#ifdef USE_PYGPU_SHADER_INFO_IMAGE_METHOD
|
|
{"image",
|
|
(PyCFunction)(void *)pygpu_shader_info_image,
|
|
METH_VARARGS | METH_KEYWORDS,
|
|
pygpu_shader_info_image_doc},
|
|
#endif
|
|
{"sampler",
|
|
(PyCFunction)pygpu_shader_info_sampler,
|
|
METH_VARARGS,
|
|
pygpu_shader_info_sampler_doc},
|
|
{"push_constant",
|
|
(PyCFunction)(void *)pygpu_shader_info_push_constant,
|
|
METH_VARARGS | METH_KEYWORDS,
|
|
pygpu_shader_info_push_constant_doc},
|
|
{"vertex_source",
|
|
(PyCFunction)pygpu_shader_info_vertex_source,
|
|
METH_O,
|
|
pygpu_shader_info_vertex_source_doc},
|
|
{"fragment_source",
|
|
(PyCFunction)pygpu_shader_info_fragment_source,
|
|
METH_O,
|
|
pygpu_shader_info_fragment_source_doc},
|
|
{"typedef_source",
|
|
(PyCFunction)pygpu_shader_info_typedef_source,
|
|
METH_O,
|
|
pygpu_shader_info_typedef_source_doc},
|
|
{"define", (PyCFunction)pygpu_shader_info_define, METH_VARARGS, pygpu_shader_info_define_doc},
|
|
{nullptr, nullptr, 0, nullptr},
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name GPUShaderCreateInfo Init
|
|
* \{ */
|
|
|
|
static PyObject *pygpu_shader_info__tp_new(PyTypeObject *UNUSED(type),
|
|
PyObject *args,
|
|
PyObject *kwds)
|
|
{
|
|
if (PyTuple_Size(args) || kwds) {
|
|
PyErr_SetString(PyExc_TypeError, "no args or keywords are expected");
|
|
return nullptr;
|
|
}
|
|
|
|
ShaderCreateInfo *info = new ShaderCreateInfo("pyGPU_Shader");
|
|
GPUShaderCreateInfo *shader_info = reinterpret_cast<GPUShaderCreateInfo *>(info);
|
|
|
|
return BPyGPUShaderCreateInfo_CreatePyObject(shader_info);
|
|
}
|
|
|
|
#ifdef USE_GPU_PY_REFERENCES
|
|
|
|
static int pygpu_shader_info__tp_traverse(PyObject *self, visitproc visit, void *arg)
|
|
{
|
|
BPyGPUShaderCreateInfo *py_info = reinterpret_cast<BPyGPUShaderCreateInfo *>(self);
|
|
Py_VISIT(py_info->vertex_source);
|
|
Py_VISIT(py_info->fragment_source);
|
|
Py_VISIT(py_info->references);
|
|
return 0;
|
|
}
|
|
|
|
static int pygpu_shader_info__tp_clear(PyObject *self)
|
|
{
|
|
BPyGPUShaderCreateInfo *py_info = reinterpret_cast<BPyGPUShaderCreateInfo *>(self);
|
|
Py_CLEAR(py_info->vertex_source);
|
|
Py_CLEAR(py_info->fragment_source);
|
|
Py_CLEAR(py_info->references);
|
|
return 0;
|
|
}
|
|
|
|
#endif
|
|
|
|
static void pygpu_shader_info__tp_dealloc(PyObject *self)
|
|
{
|
|
BPyGPUShaderCreateInfo *py_info = reinterpret_cast<BPyGPUShaderCreateInfo *>(self);
|
|
ShaderCreateInfo *info = reinterpret_cast<ShaderCreateInfo *>(py_info->info);
|
|
delete info;
|
|
|
|
#ifdef USE_GPU_PY_REFERENCES
|
|
PyObject_GC_UnTrack(self);
|
|
if (py_info->references || py_info->vertex_source || py_info->fragment_source) {
|
|
pygpu_shader_info__tp_clear(self);
|
|
Py_XDECREF(py_info->vertex_source);
|
|
Py_XDECREF(py_info->fragment_source);
|
|
Py_XDECREF(py_info->references);
|
|
}
|
|
#endif
|
|
|
|
Py_TYPE(self)->tp_free((PyObject *)self);
|
|
}
|
|
|
|
PyDoc_STRVAR(pygpu_shader_info__tp_doc,
|
|
".. class:: GPUShaderCreateInfo()\n"
|
|
"\n"
|
|
" Stores and describes types and variables that are used in shader sources.\n");
|
|
constexpr PyTypeObject pygpu_shader_info_type()
|
|
{
|
|
PyTypeObject pytype = {PyVarObject_HEAD_INIT(nullptr, 0)};
|
|
pytype.tp_name = "GPUShaderCreateInfo";
|
|
pytype.tp_basicsize = sizeof(BPyGPUShaderCreateInfo);
|
|
pytype.tp_dealloc = pygpu_shader_info__tp_dealloc;
|
|
pytype.tp_doc = pygpu_shader_info__tp_doc;
|
|
#ifdef USE_GPU_PY_REFERENCES
|
|
pytype.tp_flags = Py_TPFLAGS_DEFAULT | Py_TPFLAGS_HAVE_GC;
|
|
pytype.tp_traverse = pygpu_shader_info__tp_traverse;
|
|
pytype.tp_clear = pygpu_shader_info__tp_clear;
|
|
#else
|
|
pytype.tp_flags = Py_TPFLAGS_DEFAULT,
|
|
#endif
|
|
pytype.tp_methods = pygpu_shader_info__tp_methods;
|
|
pytype.tp_new = pygpu_shader_info__tp_new;
|
|
return pytype;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Public API
|
|
* \{ */
|
|
|
|
PyTypeObject BPyGPUStageInterfaceInfo_Type = pygpu_interface_info_type();
|
|
PyTypeObject BPyGPUShaderCreateInfo_Type = pygpu_shader_info_type();
|
|
|
|
PyObject *BPyGPUStageInterfaceInfo_CreatePyObject(GPUStageInterfaceInfo *interface)
|
|
{
|
|
BPyGPUStageInterfaceInfo *self;
|
|
|
|
#ifdef USE_GPU_PY_REFERENCES
|
|
self = (BPyGPUStageInterfaceInfo *)_PyObject_GC_New(&BPyGPUStageInterfaceInfo_Type);
|
|
self->references = PyList_New(0);
|
|
#else
|
|
self = PyObject_New(BPyGPUStageInterfaceInfo, &BPyGPUStageInterfaceInfo_Type);
|
|
#endif
|
|
|
|
self->interface = interface;
|
|
|
|
return (PyObject *)self;
|
|
}
|
|
|
|
PyObject *BPyGPUShaderCreateInfo_CreatePyObject(GPUShaderCreateInfo *info)
|
|
{
|
|
BPyGPUShaderCreateInfo *self;
|
|
|
|
#ifdef USE_GPU_PY_REFERENCES
|
|
self = (BPyGPUShaderCreateInfo *)_PyObject_GC_New(&BPyGPUShaderCreateInfo_Type);
|
|
self->vertex_source = nullptr;
|
|
self->fragment_source = nullptr;
|
|
self->typedef_source = nullptr;
|
|
self->references = PyList_New(0);
|
|
#else
|
|
self = PyObject_New(BPyGPUShaderCreateInfo, &BPyGPUShaderCreateInfo_Type);
|
|
#endif
|
|
|
|
self->info = info;
|
|
self->constants_total_size = 0;
|
|
|
|
return (PyObject *)self;
|
|
}
|
|
|
|
/** \} */
|