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blender-archive/source/blender/python/api2_2x/Blender.c
Stephen Swaney 454041cc4f New Bpy type Text3d for accessing Blender's Font objects.
Contributed by Joilnen Leite (pidhash).
2005-03-06 14:55:00 +00:00

560 lines
19 KiB
C

/*
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Michel Selten, Willian P. Germano, Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <Python.h>
#include <stdio.h>
/* for open, close in Blender_Load */
#include <fcntl.h>
#ifndef WIN32
#include <unistd.h>
#else
#include "BLI_winstuff.h"
#include <io.h>
#endif
#include <BDR_editobject.h> /* exit_editmode() */
#include <BIF_usiblender.h>
#include <BLI_blenlib.h>
#include <BLO_writefile.h>
#include <BKE_exotic.h>
#include <BKE_global.h>
#include <BKE_packedFile.h>
#include <BKE_object.h>
#include <BPI_script.h>
#include <BSE_headerbuttons.h>
#include <DNA_ID.h>
#include <DNA_object_types.h>
#include <DNA_scene_types.h>
#include <DNA_screen_types.h> /* for SPACE_VIEW3D */
#include <DNA_space_types.h> /* for SPACE_VIEW3D */
#include <DNA_userdef_types.h>
#include <BKE_ipo.h>
#include <blendef.h>
#include "gen_utils.h"
#include "modules.h"
#include "../BPY_extern.h" /* for bpy_gethome() */
#include "../BPY_menus.h" /* to update menus */
/**********************************************************/
/* Python API function prototypes for the Blender module. */
/**********************************************************/
static PyObject *Blender_Set( PyObject * self, PyObject * args );
static PyObject *Blender_Get( PyObject * self, PyObject * args );
static PyObject *Blender_Redraw( PyObject * self, PyObject * args );
static PyObject *Blender_Quit( PyObject * self );
static PyObject *Blender_Load( PyObject * self, PyObject * args );
static PyObject *Blender_Save( PyObject * self, PyObject * args );
static PyObject *Blender_UpdateMenus( PyObject * self);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.__doc__ */
/*****************************************************************************/
static char Blender_Set_doc[] =
"(request, data) - Update settings in Blender\n\
\n\
(request) A string identifying the setting to change\n\
'curframe' - Sets the current frame using the number in data";
static char Blender_Get_doc[] = "(request) - Retrieve settings from Blender\n\
\n\
(request) A string indentifying the data to be returned\n\
'curframe' - Returns the current animation frame\n\
'curtime' - Returns the current animation time\n\
'staframe' - Returns the start frame of the animation\n\
'endframe' - Returns the end frame of the animation\n\
'filename' - Returns the name of the last file read or written\n\
'homedir' - Returns Blender's home dir\n\
'datadir' - Returns the dir where scripts can save their data, if available\n\
'scriptsdir' - Returns the main dir where scripts are kept, if available\n\
'uscriptsdir' - Returns the user defined dir for scripts, if available\n\
'version' - Returns the Blender version number";
static char Blender_Redraw_doc[] = "() - Redraw all 3D windows";
static char Blender_Quit_doc[] =
"() - Quit Blender. The current data is saved as 'quit.blend' before leaving.";
static char Blender_Load_doc[] = "(filename) - Load the given file.\n\
Supported formats:\n\
Blender, DXF, Inventor 1.0 ASCII, VRML 1.0 asc, STL, Videoscape, radiogour.\n\
\n\
Notes:\n\
1 - () - an empty argument loads the default .B.blend file;\n\
2 - if the substring '.B.blend' occurs inside 'filename', the default\n\
.B.blend file is loaded;\n\
3 - If a Blender file is loaded the script ends immediately.\n\
4 - The current data is always preserved as an autosave file, for safety;\n\
5 - This function only works if the script where it's executed is the\n\
only one running at the moment.";
static char Blender_Save_doc[] =
"(filename) - Save data to a file based on the filename's extension.\n\
Supported are: Blender's .blend and the builtin exporters:\n\
VRML 1.0 (.wrl), Videoscape (.obj), DXF (.dxf) and STL (.stl)\n\
(filename) - A filename with one of the supported extensions.\n\
Note 1: 'filename' should not contain the substring \".B.blend\" in it.\n\
Note 2: only .blend raises an error if file wasn't saved.\n\
\tYou can use Blender.sys.exists(filename) to make sure the file was saved\n\
\twhen writing to one of the other formats.";
static char Blender_UpdateMenus_doc[] =
"() - Update the menus where scripts are registered. Only needed for\n\
scripts that save other new scripts in the default or user defined folders.";
/*****************************************************************************/
/* Python method structure definition. */
/*****************************************************************************/
static struct PyMethodDef Blender_methods[] = {
{"Set", Blender_Set, METH_VARARGS, Blender_Set_doc},
{"Get", Blender_Get, METH_VARARGS, Blender_Get_doc},
{"Redraw", Blender_Redraw, METH_VARARGS, Blender_Redraw_doc},
{"Quit", ( PyCFunction ) Blender_Quit, METH_NOARGS, Blender_Quit_doc},
{"Load", Blender_Load, METH_VARARGS, Blender_Load_doc},
{"Save", Blender_Save, METH_VARARGS, Blender_Save_doc},
{"UpdateMenus", ( PyCFunction ) Blender_UpdateMenus, METH_NOARGS,
Blender_UpdateMenus_doc},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Global variables */
/*****************************************************************************/
PyObject *g_blenderdict;
/*****************************************************************************/
/* Function: Blender_Set */
/* Python equivalent: Blender.Set */
/*****************************************************************************/
static PyObject *Blender_Set( PyObject * self, PyObject * args )
{
char *name;
PyObject *arg;
int framenum;
if( !PyArg_ParseTuple( args, "sO", &name, &arg ) ) {
/* TODO: Do we need to generate a nice error message here? */
return ( NULL );
}
if( StringEqual( name, "curframe" ) ) {
if( !PyArg_Parse( arg, "i", &framenum ) ) {
/* TODO: Do we need to generate a nice error message here? */
return ( NULL );
}
G.scene->r.cfra = framenum;
update_for_newframe( );
} else {
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"bad request identifier" ) );
}
return ( EXPP_incr_ret( Py_None ) );
}
/*****************************************************************************/
/* Function: Blender_Get */
/* Python equivalent: Blender.Get */
/*****************************************************************************/
static PyObject *Blender_Get( PyObject * self, PyObject * args )
{
PyObject *object;
PyObject *dict;
char *str;
if( !PyArg_ParseTuple( args, "O", &object ) ) {
/* TODO: Do we need to generate a nice error message here? */
return ( NULL );
}
if( PyString_Check( object ) ) {
str = PyString_AsString( object );
if( StringEqual( str, "curframe" ) ) {
return ( PyInt_FromLong( G.scene->r.cfra ) );
}
if( StringEqual( str, "curtime" ) ) {
return ( PyFloat_FromDouble
( frame_to_float( G.scene->r.cfra ) ) );
}
if( StringEqual( str, "staframe" ) ) {
return ( PyInt_FromLong( G.scene->r.sfra ) );
}
if( StringEqual( str, "endframe" ) ) {
return ( PyInt_FromLong( G.scene->r.efra ) );
}
if( StringEqual( str, "filename" ) ) {
return ( PyString_FromString( G.sce ) );
}
if( StringEqual( str, "homedir" ) ) {
if( BLI_exists( bpy_gethome() ))
return PyString_FromString( bpy_gethome() );
else
return EXPP_incr_ret( Py_None );
}
if( StringEqual( str, "datadir" ) ) {
char datadir[FILE_MAXDIR];
BLI_make_file_string( "/", datadir, bpy_gethome( ),
"bpydata/" );
if( BLI_exists( datadir ) )
return PyString_FromString( datadir );
else
return EXPP_incr_ret( Py_None );
}
if( StringEqual( str, "scriptsdir" ) ) {
char scriptsdir[FILE_MAXDIR];
BLI_make_file_string( "/", scriptsdir, bpy_gethome( ),
"scripts/" );
if( BLI_exists( scriptsdir ) )
return PyString_FromString( scriptsdir );
else
return EXPP_incr_ret( Py_None );
}
if( StringEqual( str, "uscriptsdir" ) ) {
if( BLI_exists( U.pythondir ) )
return PyString_FromString( U.pythondir );
else
return EXPP_incr_ret( Py_None );
}
/* According to the old file (opy_blender.c), the following if
statement is a quick hack and needs some clean up. */
if( StringEqual( str, "vrmloptions" ) ) {
dict = PyDict_New( );
PyDict_SetItemString( dict, "twoside",
PyInt_FromLong( U.
vrmlflag &
USER_VRML_TWOSIDED ) );
PyDict_SetItemString( dict, "layers",
PyInt_FromLong( U.
vrmlflag &
USER_VRML_LAYERS ) );
PyDict_SetItemString( dict, "autoscale",
PyInt_FromLong( U.
vrmlflag &
USER_VRML_AUTOSCALE ) );
return ( dict );
} /* End 'quick hack' part. */
if( StringEqual( str, "version" ) ) {
return ( PyInt_FromLong( G.version ) );
}
/* TODO: Do we want to display a usefull message here that the
requested data is unknown?
else
{
return (EXPP_ReturnPyObjError (..., "message") );
}
*/
} else {
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected string argument" ) );
}
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"bad request identifier" ) );
}
/*****************************************************************************/
/* Function: Blender_Redraw */
/* Python equivalent: Blender.Redraw */
/*****************************************************************************/
static PyObject *Blender_Redraw( PyObject * self, PyObject * args )
{
int wintype = SPACE_VIEW3D;
if( !PyArg_ParseTuple( args, "|i", &wintype ) ) {
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int argument (or nothing)" );
}
return M_Window_Redraw( self, Py_BuildValue( "(i)", wintype ) );
}
/*****************************************************************************/
/* Function: Blender_Quit */
/* Python equivalent: Blender.Quit */
/*****************************************************************************/
static PyObject *Blender_Quit( PyObject * self )
{
BIF_write_autosave( ); /* save the current data first */
exit_usiblender( ); /* renames last autosave to quit.blend */
Py_INCREF( Py_None );
return Py_None;
}
/**
* Blender.Load
* loads Blender's .blend, DXF, radiogour(?), STL, Videoscape,
* Inventor 1.0 ASCII, VRML 1.0 asc.
*/
static PyObject *Blender_Load( PyObject * self, PyObject * args )
{
char *fname = NULL;
int keep_oldfname = 0;
Script *script = NULL;
char str[32], name[FILE_MAXDIR];
int file, is_blend_file = 0;
if( !PyArg_ParseTuple( args, "|si", &fname, &keep_oldfname ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected filename and optional int or nothing as arguments" );
if( fname ) {
if( strlen( fname ) > FILE_MAXDIR ) /* G.main->name's max length */
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"filename too long!" );
else if( !BLI_exists( fname ) )
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"requested file doesn't exist!" );
if( keep_oldfname )
BLI_strncpy( name, G.sce, FILE_MAXDIR );
}
/* We won't let a new .blend file be loaded if there are still other
* scripts running, since loading a new file will close and remove them. */
if( G.main->script.first != G.main->script.last )
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"there are other scripts running at the Scripts win, close them first!" );
if( fname ) {
file = open( fname, O_BINARY | O_RDONLY );
if( file <= 0 ) {
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"cannot open file!" );
} else {
read( file, str, 31 );
close( file );
if( strncmp( str, "BLEN", 4 ) == 0 )
is_blend_file = 1;
}
} else
is_blend_file = 1; /* no arg given means default: .B.blend */
if( is_blend_file ) {
int during_slink = during_scriptlink( );
/* when loading a .blend file from a scriptlink, the scriptlink pointer
* in BPY_do_pyscript becomes invalid during a loop. Inform it here.
* Also do not allow a nested scriptlink (called from inside another)
* to load .blend files, to avoid nasty problems. */
if( during_slink >= 1 ) {
if( during_slink == 1 )
disable_where_scriptlink( -1 );
else {
return EXPP_ReturnPyObjError
( PyExc_EnvironmentError,
"Blender.Load: cannot load .blend files from a nested scriptlink." );
}
}
/* trick: mark the script so that its script struct won't be freed after
* the script is executed (to avoid a double free warning on exit): */
script = G.main->script.first;
if( script )
script->flags |= SCRIPT_GUI;
BIF_write_autosave( ); /* for safety let's preserve the current data */
}
if( G.obedit )
exit_editmode( 1 );
/* for safety, any filename with .B.blend is considered the default one.
* It doesn't seem necessary to compare file attributes (like st_ino and
* st_dev, according to the glibc info pages) to find out if the given
* filename, that may have been given with a twisted misgiving path, is the
* default one for sure. Taking any .B.blend file as the default is good
* enough here. Note: the default file requires extra clean-up done by
* BIF_read_homefile: freeing the user theme data. */
if( !fname || ( strstr( fname, ".B.blend" ) && is_blend_file ) )
BIF_read_homefile( );
else
BIF_read_file( fname );
if( fname && keep_oldfname ) {
/*BLI_strncpy(G.main->name, name, FILE_MAXDIR); */
BLI_strncpy( G.sce, name, FILE_MAXDIR );
}
Py_INCREF( Py_None );
return Py_None;
}
static PyObject *Blender_Save( PyObject * self, PyObject * args )
{
char *fname = NULL;
int overwrite = 0, len = 0;
char *error = NULL;
Library *li;
if( !PyArg_ParseTuple( args, "s|i", &fname, &overwrite ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected filename and optional int (overwrite flag) as arguments" );
for( li = G.main->library.first; li; li = li->id.next ) {
if( BLI_streq( li->name, fname ) ) {
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"cannot overwrite used library" );
}
}
/* for safety, any filename with .B.blend is considered the default one
* and not accepted here. */
if( strstr( fname, ".B.blend" ) )
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"filename can't contain the substring \".B.blend\" in it." );
len = strlen( fname );
if( len > FILE_MAXFILE )
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"filename is too long!" );
else if( BLI_exists( fname ) && !overwrite )
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"file already exists and overwrite flag was not given." );
disable_where_script( 1 ); /* to avoid error popups in the write_* functions */
if( BLI_testextensie( fname, ".blend" ) ) {
if( G.fileflags & G_AUTOPACK )
packAll( );
if( !BLO_write_file( fname, G.fileflags, &error ) ) {
disable_where_script( 0 );
return EXPP_ReturnPyObjError( PyExc_SystemError,
error );
}
} else if( BLI_testextensie( fname, ".dxf" ) )
write_dxf( fname );
else if( BLI_testextensie( fname, ".stl" ) )
write_stl( fname );
else if( BLI_testextensie( fname, ".wrl" ) )
write_vrml( fname );
else if( BLI_testextensie( fname, ".obj" ) )
write_videoscape( fname );
else {
disable_where_script( 0 );
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"unknown file extension." );
}
disable_where_script( 0 );
Py_INCREF( Py_None );
return Py_None;
}
static PyObject * Blender_UpdateMenus( PyObject * self )
{
BPyMenu_RemoveAllEntries();
if (BPyMenu_Init(1) == -1)
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"invalid scripts dir");
Py_INCREF( Py_None );
return Py_None;
}
/*****************************************************************************/
/* Function: initBlender */
/*****************************************************************************/
void M_Blender_Init( void )
{
PyObject *module;
PyObject *dict;
g_blenderdict = NULL;
module = Py_InitModule3( "Blender", Blender_methods,
"The main Blender module" );
types_InitAll( ); /* set all our pytypes to &PyType_Type */
dict = PyModule_GetDict( module );
g_blenderdict = dict;
PyDict_SetItemString( dict, "bylink", EXPP_incr_ret_False() );
PyDict_SetItemString( dict, "link", EXPP_incr_ret ( Py_None ) );
PyDict_SetItemString( dict, "event", PyString_FromString( "" ) );
PyDict_SetItemString( dict, "Types", Types_Init( ) );
PyDict_SetItemString( dict, "sys", sys_Init( ) );
PyDict_SetItemString( dict, "Registry", Registry_Init( ) );
PyDict_SetItemString( dict, "Scene", Scene_Init( ) );
PyDict_SetItemString( dict, "Object", Object_Init( ) );
PyDict_SetItemString( dict, "Material", Material_Init( ) );
PyDict_SetItemString( dict, "Camera", Camera_Init( ) );
PyDict_SetItemString( dict, "Lamp", Lamp_Init( ) );
PyDict_SetItemString( dict, "Lattice", Lattice_Init( ) );
PyDict_SetItemString( dict, "Curve", Curve_Init( ) );
PyDict_SetItemString( dict, "Armature", Armature_Init( ) );
PyDict_SetItemString( dict, "Ipo", Ipo_Init( ) );
PyDict_SetItemString( dict, "IpoCurve", IpoCurve_Init( ) );
PyDict_SetItemString( dict, "Metaball", Metaball_Init( ) );
PyDict_SetItemString( dict, "Image", Image_Init( ) );
PyDict_SetItemString( dict, "Window", Window_Init( ) );
PyDict_SetItemString( dict, "Draw", Draw_Init( ) );
PyDict_SetItemString( dict, "BGL", BGL_Init( ) );
PyDict_SetItemString( dict, "Effect", Effect_Init( ) );
PyDict_SetItemString( dict, "Text", Text_Init( ) );
PyDict_SetItemString( dict, "Text3d", Text3d_Init( ) );
PyDict_SetItemString( dict, "World", World_Init( ) );
PyDict_SetItemString( dict, "Texture", Texture_Init( ) );
PyDict_SetItemString( dict, "NMesh", NMesh_Init( ) );
PyDict_SetItemString( dict, "Noise", Noise_Init( ) );
PyDict_SetItemString( dict, "Mathutils", Mathutils_Init( ) );
PyDict_SetItemString( dict, "Library", Library_Init( ) );
PyDict_SetItemString( dict, "Sound", Sound_Init( ) );
PyDict_SetItemString( dict, "CurNurb", CurNurb_Init( ) );
PyModule_AddIntConstant( module, "TRUE", 1 );
PyModule_AddIntConstant( module, "FALSE", 0 );
}