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blender-archive/source/blender/python/api2_2x/Bone.h
Stephen Swaney a509b8adc9 Another round in the Great BPy Cleanup:
Run everything thru indent to cleanup spaces vs tabs.
Clean up some of the comments by hand.
BGL.c was not touched due to all that macro wackyness.

There are no functional changes to the code.
Pre-indent versions of source are tagged with
tag bpy-cleanup-20040925 , just in case.
2004-09-25 20:30:40 +00:00

78 lines
2.2 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Jordi Rovira i Bonet, Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_BONE_H
#define EXPP_BONE_H
#include <Python.h>
#include <DNA_armature_types.h>
#include "vector.h"
#include "quat.h"
#include "matrix.h"
//--------------------------Python BPy_Bone structure definition.-------
typedef struct {
PyObject_HEAD
//reference to data if bone is linked to an armature
Bone * bone;
//list of vars that define the boneclass
char *name;
char *parent;
float roll;
int flag;
int boneclass;
float dist;
float weight;
VectorObject *head;
VectorObject *tail;
VectorObject *loc;
VectorObject *dloc;
VectorObject *size;
VectorObject *dsize;
QuaternionObject *quat;
QuaternionObject *dquat;
MatrixObject *obmat;
MatrixObject *parmat;
MatrixObject *defmat;
MatrixObject *irestmat;
MatrixObject *posemat;
} BPy_Bone;
//------------------------------visible prototypes----------------------
PyObject *Bone_CreatePyObject( struct Bone *obj );
int Bone_CheckPyObject( PyObject * py_obj );
Bone *Bone_FromPyObject( PyObject * py_obj );
PyObject *Bone_Init( void );
int updateBoneData( BPy_Bone * self, Bone * parent );
#endif