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blender-archive/source/blender/python/api2_2x/Effect.h
Stephen Swaney 0fdc0ce297 Another step in the Big Bpy Cleanup.
- move static declarations and data definitions out of headers.
  the BGL module still need cleaning.

- move declarations out of modules.h and into appropriate .h files.
  modules.h still exists as a container for the few modules that
  need to #include almost everything.

- all files now have a $Id tag and have been formatted by indent

there are no changes to executable code.

pre-commit versions are tagged with bpy-cleanup-pre-20041007
for the sake of paranoia.
2004-10-07 19:25:40 +00:00

91 lines
3.0 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Jacques Guignot
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_EFFECT_H
#define EXPP_EFFECT_H
#include <Python.h>
#include <stdio.h>
#include <BLI_arithb.h>
#include <BLI_blenlib.h>
#include <BKE_main.h>
#include <BKE_global.h>
#include <BKE_object.h>
#include <BKE_library.h>
#include <BKE_effect.h>
#include <DNA_effect_types.h>
#include"gen_utils.h"
extern PyTypeObject Effect_Type;
#define BPy_Effect_Check(v) ((v)->ob_type==&Effect_Type)
/* Python BPy_Effect structure definition */
typedef struct {
PyObject_HEAD /* required py macro */
Effect * effect;
} BPy_Effect;
/*****************************************************************************/
/* Python API function prototypes for the Effect module. */
/*****************************************************************************/
PyObject *M_Effect_New( PyObject * self, PyObject * args );
PyObject *M_Effect_Get( PyObject * self, PyObject * args );
/*****************************************************************************/
/* Python BPy_Effect methods declarations: */
/*****************************************************************************/
/*PyObject *Effect_getType(BPy_Effect *self);*/
/*****************************************************************************/
/* Python Effect_Type callback function prototypes: */
/*****************************************************************************/
PyObject *Effect_Init( void );
void EffectDeAlloc( BPy_Effect * msh );
//int EffectPrint (BPy_Effect *msh, FILE *fp, int flags);
int EffectSetAttr( BPy_Effect * msh, char *name, PyObject * v );
PyObject *EffectGetAttr( BPy_Effect * msh, char *name );
PyObject *EffectRepr( BPy_Effect * msh );
PyObject *EffectCreatePyObject( struct Effect *effect );
int EffectCheckPyObject( PyObject * py_obj );
struct Effect *EffectFromPyObject( PyObject * py_obj );
#endif /* EXPP_EFFECT_H */