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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
4551490dd44dbd8eae21826842e7e904bed5c288
blender-archive/source/gameengine
History
Kester Maddock 4551490dd4 near & far are reserved words on MSVC. Don't use them as variable names.
2004-05-21 14:09:18 +00:00
..
BlenderRoutines
Query GL for max number of lights to use.
2004-05-21 08:56:05 +00:00
Converter
Frustum sphere culling.
2004-05-21 09:21:15 +00:00
Expressions
Fixes for Camera objects and python:
2004-05-21 09:18:42 +00:00
GameLogic
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00
GamePlayer
Fixes for Camera objects and python:
2004-05-21 09:18:42 +00:00
Ketsji
near & far are reserved words on MSVC. Don't use them as variable names.
2004-05-21 14:09:18 +00:00
Network
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00
Physics
Same again - change static const for MSVC++
2004-05-17 09:06:54 +00:00
Rasterizer
Depth sorting for alpha mesh objects.
2004-05-21 08:55:12 +00:00
SceneGraph
Frustum sphere culling.
2004-05-21 09:21:15 +00:00
Makefile
Added 2 options to the Makefiles (enable in environment, user-def.mk,
2004-03-21 19:59:51 +00:00
SConscript
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00
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