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Luna Rood 45897f12f8 Fix T51931: VBO not updating when UVs are added to shader node tree
UVs need specific data in the VBO, which is not computed unless the
shaders assigned to the mesh actually use UVs. When adding UVs to the
shader, the VBOs were not being recomputed to include the required data.

This adds a DEG relation between the shader and the mesh, and recomputes
the required data if the shader changed.

Thanks Sergey, for all the DEG stuff...
2017-07-10 14:43:57 +02:00
..
2017-07-09 19:53:33 +02:00
2017-06-01 19:59:37 +02:00
2017-01-29 17:21:57 +03:00
2017-04-08 12:01:29 +10:00