Texture matrix bug in plugin code reported by Mel_Q. Vertex colors, this was basically the same as the previous uv coord splitting bug, for xml export, uv coord splitting was actually not quite complete either (reported by richie). Added: Camera Ipo curves for DoF aperture and focal distance. Aspect ratio set with AspX & AspY are now taken into account as well. (needs yafray from cvs) Bokeh parameters for DoF (also needs yafray from cvs). 'Bokeh' controls the shape of out of focus points when rendering with depth of field enabled. This is mostly visible on very out of focus highlights in the image. There are currently seven types to choose from.: 'Disk1' is the default, the same as was used before. 'Disk2' is similar, but allows you to modify the shape further with the 'bias' parameter, see below. Triangle/Square/Pentagon/Hexagon, in addition to the bias control, you can offset the rotation with the 'Rotation' parameter (in degrees). 'Ring', a weird ring shaped lens, no additional controls. The 'bias' menu controls accentuation of the shape. Three types available, uniform, center or edge, with uniform the default. Although based on an actual phenomenon of real camera's, the current code is bit of a hack and not physically based, and doesn't work all that well yet (in yafray anyway). Since this is also mostly visible in the very out of focus parts of the image, it usually also means that you need lots of samples to get a reasonably smooth result.
1664 lines
55 KiB
C++
1664 lines
55 KiB
C++
#include"export_Plugin.h"
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#include <math.h>
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using namespace std;
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#ifdef WIN32
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#include<windows.h>
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#ifndef FILE_MAXDIR
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#define FILE_MAXDIR 160
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#endif
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#ifndef FILE_MAXFILE
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#define FILE_MAXFILE 80
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#endif
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static string find_path()
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{
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HKEY hkey;
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DWORD dwType, dwSize;
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if (RegOpenKeyEx(HKEY_LOCAL_MACHINE,"Software\\YafRay Team\\YafRay",0,KEY_READ,&hkey)==ERROR_SUCCESS)
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{
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dwType = REG_EXPAND_SZ;
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dwSize = MAX_PATH;
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DWORD dwStat;
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char *pInstallDir=new char[MAX_PATH];
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dwStat=RegQueryValueEx(hkey, TEXT("InstallDir"),
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NULL, NULL,(LPBYTE)pInstallDir, &dwSize);
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if (dwStat == NO_ERROR)
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{
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string res=pInstallDir;
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delete [] pInstallDir;
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return res;
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}
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else
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cout << "Couldn't READ \'InstallDir\' value. Is yafray correctly installed?\n";
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delete [] pInstallDir;
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RegCloseKey(hkey);
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}
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else
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cout << "Couldn't FIND registry key for yafray, is it installed?\n";
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return string("");
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}
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static int createDir(char* name)
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{
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if (BLI_exists(name))
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return 2; //exists
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if (CreateDirectory((LPCTSTR)(name), NULL)) {
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cout << "Directory: " << name << " created\n";
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return 1; // created
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}
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else {
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cout << "Could not create directory: " << name << endl;
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return 0; // fail
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}
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}
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extern "C" { extern char bprogname[]; }
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// add drive character if not in path string, using blender executable location as reference
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static void addDrive(string &path)
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{
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int sp = path.find_first_of(":");
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if (sp==-1) {
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string blpath = bprogname;
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sp = blpath.find_first_of(":");
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if (sp!=-1) path = blpath.substr(0, sp+1) + path;
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}
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}
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#else
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <unistd.h>
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#endif
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static string YafrayPath()
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{
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#ifdef WIN32
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string path=find_path();
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return path;
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#else
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static char *alternative[]=
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{
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"/usr/local/lib/",
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"/usr/lib/",
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NULL
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};
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for(int i=0;alternative[i]!=NULL;++i)
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{
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string fp=string(alternative[i])+"libyafrayplugin.so";
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struct stat st;
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if(stat(fp.c_str(),&st)<0) continue;
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if(st.st_mode&S_IROTH) return fp;
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}
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return "";
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#endif
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}
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static string YafrayPluginPath()
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{
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#ifdef WIN32
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return find_path()+"\\plugins";
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#else
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static char *alternative[]=
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{
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"/usr/local/lib/yafray",
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"/usr/lib/yafray",
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NULL
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};
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for(int i=0;alternative[i]!=NULL;++i)
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{
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struct stat st;
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if(stat(alternative[i],&st)<0) continue;
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if(S_ISDIR(st.st_mode) && (st.st_mode&S_IXOTH)) return alternative[i];
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}
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return "";
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#endif
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}
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yafrayPluginRender_t::~yafrayPluginRender_t()
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{
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if(yafrayGate!=NULL) delete yafrayGate;
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if(handle!=NULL) PIL_dynlib_close(handle);
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#ifdef WIN32
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if(corehandle!=NULL) PIL_dynlib_close(corehandle);
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#endif
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}
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bool yafrayPluginRender_t::initExport()
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{
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if(handle==NULL)
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{
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string location=YafrayPath();
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#ifdef WIN32
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/* Win 32 loader cannot find needed libs in yafray dir, so we have to load them
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* by hand. This could be fixed using setdlldirectory function, but it is not
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* available in all win32 versions
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*/
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corehandle=PIL_dynlib_open((char *)(location+"\\yafraycore.dll").c_str());
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if(corehandle==NULL)
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{
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cerr<<"Error loading yafray plugin: "<<PIL_dynlib_get_error_as_string(corehandle)<<endl;
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return false;
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}
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location+="\\yafrayplugin.dll";
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#endif
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handle=PIL_dynlib_open((char *)location.c_str());
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if(handle==NULL)
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{
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//cerr<<"Error loading yafray plugin: "<<dlerror()<<endl;
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cerr<<"Error loading yafray plugin: "<<PIL_dynlib_get_error_as_string(handle)<<endl;
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return false;
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}
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yafray::yafrayConstructor *constructor;
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constructor=(yafray::yafrayConstructor *)PIL_dynlib_find_symbol(handle,YAFRAY_SYMBOL);
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if(constructor==NULL)
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{
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cerr<<"Error loading yafray plugin: "<<PIL_dynlib_get_error_as_string(handle)<<endl;
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return false;
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}
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yafrayGate=constructor(1,YafrayPluginPath());
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cout<<"YafRay plugin loaded"<<endl;
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}
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if(R.rectot == NULL)
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R.rectot = (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
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for (unsigned short y=0;y<R.recty;y++) {
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unsigned char* bpt = (unsigned char*)R.rectot + ((((R.recty-1)-y)*R.rectx)<<2);
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for (unsigned short x=0;x<R.rectx;x++) {
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bpt[2] = 128;
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bpt[1] = 0;
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bpt[0] = 0;
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bpt[3] = 255;
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bpt += 4;
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}
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}
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cout<<"Image allocated"<<endl;
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return true;
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}
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bool yafrayPluginRender_t::writeRender()
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{
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yafray::paramMap_t params;
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params["camera_name"]=yafray::parameter_t("MAINCAM");
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params["raydepth"]=yafray::parameter_t((float)R.r.YF_raydepth);
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params["gamma"]=yafray::parameter_t(R.r.YF_gamma);
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params["exposure"]=yafray::parameter_t(R.r.YF_exposure);
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if (R.r.YF_AA)
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{
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params["AA_passes"] = yafray::parameter_t((int)R.r.YF_AApasses);
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params["AA_minsamples"] = yafray::parameter_t(R.r.YF_AAsamples);
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params["AA_pixelwidth"] = yafray::parameter_t(R.r.YF_AApixelsize);
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params["AA_threshold"] = yafray::parameter_t(R.r.YF_AAthreshold);
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}
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else
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{
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if ((R.r.GImethod!=0) && (R.r.GIquality>1) && (!R.r.GIcache))
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{
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params["AA_passes"]=yafray::parameter_t(5);
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params["AA_minsamples"]=yafray::parameter_t(5);
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}
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else if ((R.r.mode & R_OSA) && (R.r.osa))
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{
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params["AA_passes"]=yafray::parameter_t((R.r.osa%4)==0 ? R.r.osa/4 : 1);
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params["AA_minsamples"]=yafray::parameter_t((R.r.osa%4)==0 ? 4 : R.r.osa);
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}
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else
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{
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params["AA_passes"]=yafray::parameter_t(0);
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params["AA_minsamples"]=yafray::parameter_t(1);
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}
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params["AA_pixelwidth"]=yafray::parameter_t(1.5);
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params["AA_threshold"]=yafray::parameter_t(0.05f);
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}
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if (hasworld) params["background_name"]=yafray::parameter_t("world_background");
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params["bias"]=yafray::parameter_t(R.r.YF_raybias);
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//params["outfile"]=yafray::parameter_t(imgout);
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blenderYafrayOutput_t output;
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yafrayGate->render(params,output);
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cout<<"render finished"<<endl;
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yafrayGate->clear();
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return true;
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}
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bool yafrayPluginRender_t::finishExport()
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{
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//displayImage();
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return true;
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}
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// displays the image rendered with xml export
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// Now loads rendered image into blender renderbuf.
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void yafrayPluginRender_t::displayImage()
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{
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// although it is possible to load the image using blender,
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// maybe it is best to just do a read here, for now the yafray output is always a raw tga anyway
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// rectot already freed in initrender
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R.rectot = (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
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FILE* fp = fopen(imgout.c_str(), "rb");
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if (fp==NULL) {
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cout << "YAF_displayImage(): Could not open image file\n";
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return;
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}
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unsigned char header[18];
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fread(&header, 1, 18, fp);
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unsigned short width = (unsigned short)(header[12] + (header[13]<<8));
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unsigned short height = (unsigned short)(header[14] + (header[15]<<8));
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unsigned char byte_per_pix = (unsigned char)(header[16]>>3);
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// read past any id (none in this case though)
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unsigned int idlen = (unsigned int)header[0];
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if (idlen) fseek(fp, idlen, SEEK_CUR);
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// read data directly into buffer, picture is upside down
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for (unsigned short y=0;y<height;y++) {
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unsigned char* bpt = (unsigned char*)R.rectot + ((((height-1)-y)*width)<<2);
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for (unsigned short x=0;x<width;x++) {
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bpt[2] = (unsigned char)fgetc(fp);
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bpt[1] = (unsigned char)fgetc(fp);
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bpt[0] = (unsigned char)fgetc(fp);
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if (byte_per_pix==4)
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bpt[3] = (unsigned char)fgetc(fp);
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else
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bpt[3] = 255;
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bpt += 4;
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}
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}
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fclose(fp);
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fp = NULL;
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}
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#ifdef WIN32
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#define MAXPATHLEN MAX_PATH
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#else
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#include <sys/param.h>
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#endif
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static void adjustPath(string &path)
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{
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// if relative, expand to full path
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char cpath[MAXPATHLEN];
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strcpy(cpath, path.c_str());
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BLI_convertstringcode(cpath, G.sce, 0);
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path = cpath;
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#ifdef WIN32
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// add drive char if not there
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addDrive(path);
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#endif
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}
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static string noise2string(short nbtype)
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{
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switch (nbtype) {
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case TEX_BLENDER:
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return "blender";
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case TEX_STDPERLIN:
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return "stdperlin";
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case TEX_VORONOI_F1:
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return "voronoi_f1";
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case TEX_VORONOI_F2:
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return "voronoi_f2";
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case TEX_VORONOI_F3:
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return "voronoi_f3";
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case TEX_VORONOI_F4:
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return "voronoi_f4";
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case TEX_VORONOI_F2F1:
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return "voronoi_f2f1";
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case TEX_VORONOI_CRACKLE:
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return "voronoi_crackle";
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case TEX_CELLNOISE:
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return "cellnoise";
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default:
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case TEX_NEWPERLIN:
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return "newperlin";
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}
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}
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void yafrayPluginRender_t::writeTextures()
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{
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string ts;
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yafray::paramMap_t params;
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list<yafray::paramMap_t> lparams;
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for (map<string, MTex*>::const_iterator blendtex=used_textures.begin();
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blendtex!=used_textures.end();++blendtex)
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{
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MTex* mtex = blendtex->second;
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Tex* tex = mtex->tex;
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// name is image name instead of texture name when type is image (see TEX_IMAGE case below)
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// (done because of possible combinations of 'TexFace' images and regular image textures, to avoid duplicates)
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if (tex->type!=TEX_IMAGE) params["name"] = yafray::parameter_t(blendtex->first);
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float nsz = tex->noisesize;
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if (nsz!=0.f) nsz=1.f/nsz;
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// noisebasis type
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string ntype = noise2string(tex->noisebasis);
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switch (tex->type) {
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case TEX_STUCCI:
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// stucci is clouds as bump, but could be added to yafray to handle both wall in/out as well.
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// noisedepth must be at least 1 in yafray
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case TEX_CLOUDS: {
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params["type"] = yafray::parameter_t("clouds");
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params["depth"] = yafray::parameter_t(tex->noisedepth+1);
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params["size"] = yafray::parameter_t(nsz);
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params["noise_type"] = ntype;
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break;
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}
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case TEX_WOOD:
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{
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params["type"] = yafray::parameter_t("wood");
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params["depth"] = yafray::parameter_t(tex->noisedepth+1);
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params["turbulence"] = yafray::parameter_t(tex->turbul);
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params["ringscale_x"] = yafray::parameter_t(mtex->size[0]);
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params["ringscale_y"] = yafray::parameter_t(mtex->size[1]);
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ts = "on";
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if (tex->noisetype==TEX_NOISESOFT) ts = "off";
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params["hard"] = yafray::parameter_t(ts);
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break;
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}
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case TEX_MARBLE:
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{
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params["type"]=yafray::parameter_t("marble");
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params["depth"]=yafray::parameter_t(tex->noisedepth+1);
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params["turbulence"]=yafray::parameter_t(tex->turbul);
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ts = "on";
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if (tex->noisetype==TEX_NOISESOFT) ts = "off";
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params["hard"]=yafray::parameter_t(ts);
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if (tex->stype==1)
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params["sharpness"]=yafray::parameter_t(5);
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else if (tex->stype==2)
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params["sharpness"]=yafray::parameter_t(10);
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else
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params["sharpness"]=yafray::parameter_t(1);
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break;
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}
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case TEX_IMAGE:
|
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{
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Image* ima = tex->ima;
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if (ima) {
|
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// remove from imagetex list to avoid possible duplicates when TexFace used
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imagetex.erase(ima);
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params["type"] = yafray::parameter_t("image");
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params["name"] = yafray::parameter_t(ima->id.name);
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|
string texpath = ima->name;
|
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adjustPath(texpath);
|
|
params["filename"] = yafray::parameter_t(texpath);
|
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}
|
|
break;
|
|
}
|
|
case TEX_VORONOI:
|
|
{
|
|
params["type"] = yafray::parameter_t("voronoi");
|
|
ts = "int";
|
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if (tex->vn_coltype==1)
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ts = "col1";
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else if (tex->vn_coltype==2)
|
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ts = "col2";
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|
else if (tex->vn_coltype==3)
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|
ts = "col3";
|
|
params["color_type"] = yafray::parameter_t(ts);
|
|
params["weight1"] = yafray::parameter_t(tex->vn_w1);
|
|
params["weight2"] = yafray::parameter_t(tex->vn_w2);
|
|
params["weight3"] = yafray::parameter_t(tex->vn_w3);
|
|
params["weight4"] = yafray::parameter_t(tex->vn_w4);
|
|
params["mk_exponent"] = yafray::parameter_t(tex->vn_mexp);
|
|
params["intensity"] = yafray::parameter_t(tex->ns_outscale);
|
|
params["size"] = yafray::parameter_t(nsz);
|
|
ts = "actual";
|
|
if (tex->vn_distm==TEX_DISTANCE_SQUARED)
|
|
ts = "squared";
|
|
else if (tex->vn_distm==TEX_MANHATTAN)
|
|
ts = "manhattan";
|
|
else if (tex->vn_distm==TEX_CHEBYCHEV)
|
|
ts = "chebychev";
|
|
else if (tex->vn_distm==TEX_MINKOVSKY_HALF)
|
|
ts = "minkovsky_half";
|
|
else if (tex->vn_distm==TEX_MINKOVSKY_FOUR)
|
|
ts = "minkovsky_four";
|
|
else if (tex->vn_distm==TEX_MINKOVSKY)
|
|
ts = "minkovsky";
|
|
params["distance_metric"] = yafray::parameter_t(ts);
|
|
break;
|
|
}
|
|
case TEX_MUSGRAVE:
|
|
{
|
|
params["type"] = yafray::parameter_t("musgrave");
|
|
switch (tex->stype) {
|
|
case TEX_MFRACTAL:
|
|
ts = "multifractal";
|
|
break;
|
|
case TEX_RIDGEDMF:
|
|
ts = "ridgedmf";
|
|
break;
|
|
case TEX_HYBRIDMF:
|
|
ts = "hybridmf";
|
|
break;
|
|
case TEX_HTERRAIN:
|
|
ts = "heteroterrain";
|
|
break;
|
|
default:
|
|
case TEX_FBM:
|
|
ts = "fBm";
|
|
}
|
|
params["musgrave_type"] = yafray::parameter_t(ts);
|
|
params["noise_type"] = yafray::parameter_t(ntype);
|
|
params["H"] = yafray::parameter_t(tex->mg_H);
|
|
params["lacunarity"] = yafray::parameter_t(tex->mg_lacunarity);
|
|
params["octaves"] = yafray::parameter_t(tex->mg_octaves);
|
|
if ((tex->stype==TEX_HTERRAIN) || (tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF)) {
|
|
params["offset"] = yafray::parameter_t(tex->mg_offset);
|
|
if ((tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF))
|
|
params["gain"] = yafray::parameter_t(tex->mg_gain);
|
|
}
|
|
params["size"] = yafray::parameter_t(nsz);
|
|
params["intensity"] = yafray::parameter_t(tex->ns_outscale);
|
|
break;
|
|
}
|
|
case TEX_DISTNOISE:
|
|
{
|
|
params["type"] = yafray::parameter_t("distorted_noise");
|
|
params["distort"] = yafray::parameter_t(tex->dist_amount);
|
|
params["size"] = yafray::parameter_t(nsz);
|
|
params["noise_type1"] = yafray::parameter_t(ntype);
|
|
params["noise_type2"] = yafray::parameter_t(noise2string(tex->noisebasis2));
|
|
}
|
|
default:
|
|
cout << "Unsupported texture type\n";
|
|
}
|
|
yafrayGate->addShader(params, lparams);
|
|
|
|
// colorbands
|
|
if (tex->flag & TEX_COLORBAND)
|
|
{
|
|
ColorBand* cb = tex->coba;
|
|
if (cb)
|
|
{
|
|
params.clear();
|
|
params["type"]=yafray::parameter_t("colorband");
|
|
params["name"]=yafray::parameter_t(blendtex->first + "_coba");
|
|
params["input"]=yafray::parameter_t(blendtex->first);
|
|
for (int i=0;i<cb->tot;i++)
|
|
{
|
|
yafray::paramMap_t mparams;
|
|
mparams["value"]=yafray::parameter_t(cb->data[i].pos);
|
|
mparams["color"]=yafray::parameter_t(yafray::colorA_t(cb->data[i].r,
|
|
cb->data[i].g,
|
|
cb->data[i].b,
|
|
cb->data[i].a));
|
|
lparams.push_back(mparams);
|
|
}
|
|
yafrayGate->addShader(params, lparams);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// If used, textures for the material 'TexFace' case
|
|
if (!imagetex.empty()) {
|
|
for (map<Image*, Material*>::const_iterator imgtex=imagetex.begin();
|
|
imgtex!=imagetex.end();++imgtex)
|
|
{
|
|
params.clear();
|
|
params["name"] = yafray::parameter_t(imgtex->first->id.name);
|
|
params["type"] = yafray::parameter_t("image");
|
|
string texpath(imgtex->first->name);
|
|
adjustPath(texpath);
|
|
params["filename"] = yafray::parameter_t(texpath);
|
|
yafrayGate->addShader(params, lparams);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void yafrayPluginRender_t::writeShader(const string &shader_name, Material* matr, const string &facetexname)
|
|
{
|
|
yafray::paramMap_t params;
|
|
params["type"] = yafray::parameter_t("blendershader");
|
|
params["name"] = yafray::parameter_t(shader_name);
|
|
float diff = matr->alpha;
|
|
params["color"] = yafray::parameter_t(yafray::color_t(matr->r*diff, matr->g*diff, matr->b*diff));
|
|
params["specular_color"] = yafray::parameter_t(yafray::color_t(matr->specr, matr->specg, matr->specb));
|
|
params["mirror_color"] = yafray::parameter_t(yafray::color_t(matr->mirr, matr->mirg, matr->mirb));
|
|
params["diffuse_reflect"] = yafray::parameter_t(matr->ref);
|
|
params["specular_amount"] = yafray::parameter_t(matr->spec);
|
|
params["hard"] = yafray::parameter_t(matr->har);
|
|
params["alpha"] = yafray::parameter_t(matr->alpha);
|
|
|
|
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
|
|
float bg_mult = (R.r.GImethod==0) ? 1 : R.r.GIpower;
|
|
params["emit"]=yafray::parameter_t(matr->emit*bg_mult);
|
|
|
|
// reflection/refraction
|
|
if ( (matr->mode & MA_RAYMIRROR) || (matr->mode & MA_RAYTRANSP) )
|
|
params["IOR"] = yafray::parameter_t(matr->ang);
|
|
if (matr->mode & MA_RAYMIRROR)
|
|
{
|
|
float rf = matr->ray_mirror;
|
|
// blender uses mir color for reflection as well
|
|
params["reflected"] = yafray::parameter_t(yafray::color_t(matr->mirr, matr->mirg, matr->mirb));
|
|
params["min_refle"] = yafray::parameter_t(rf);
|
|
if (matr->ray_depth>maxraydepth) maxraydepth = matr->ray_depth;
|
|
}
|
|
if (matr->mode & MA_RAYTRANSP)
|
|
{
|
|
float tr = 1.0-matr->alpha;
|
|
params["transmitted"]=yafray::parameter_t(yafray::color_t(matr->r*tr, matr->g*tr, matr->b*tr));
|
|
// tir on by default
|
|
params["tir"] = yafray::parameter_t("on");
|
|
if (matr->ray_depth_tra>maxraydepth) maxraydepth = matr->ray_depth_tra;
|
|
}
|
|
|
|
string Mmode = "";
|
|
if (matr->mode & MA_TRACEBLE) Mmode += "traceable";
|
|
if (matr->mode & MA_SHADOW) Mmode += " shadow";
|
|
if (matr->mode & MA_SHLESS) Mmode += " shadeless";
|
|
if (matr->mode & MA_VERTEXCOL) Mmode += " vcol_light";
|
|
if (matr->mode & MA_VERTEXCOLP) Mmode += " vcol_paint";
|
|
if (matr->mode & MA_ZTRA) Mmode += " ztransp";
|
|
if (matr->mode & MA_ONLYSHADOW) Mmode += " onlyshadow";
|
|
if (Mmode!="") params["matmodes"] = yafray::parameter_t(Mmode);
|
|
|
|
// modulators
|
|
list<yafray::paramMap_t> lparams;
|
|
|
|
// first modulator is the texture of the face, if used (TexFace mode)
|
|
if (facetexname.length()!=0) {
|
|
yafray::paramMap_t mparams;
|
|
mparams["input"] = yafray::parameter_t(facetexname);
|
|
mparams["color"] = yafray::parameter_t(1);
|
|
lparams.push_back(mparams);
|
|
}
|
|
|
|
for (int m2=0;m2<8;m2++)
|
|
{
|
|
if (matr->septex & (1<<m2)) continue;// all active channels
|
|
// ignore null mtex
|
|
MTex* mtex = matr->mtex[m2];
|
|
if (mtex==NULL) continue;
|
|
// ignore null tex
|
|
Tex* tex = mtex->tex;
|
|
if (tex==NULL) continue;
|
|
|
|
map<string, MTex*>::const_iterator mtexL = used_textures.find(string(tex->id.name));
|
|
if (mtexL!=used_textures.end())
|
|
{
|
|
yafray::paramMap_t mparams;
|
|
// when no facetex used, shader_name is created from original material name
|
|
char temp[32];
|
|
sprintf(temp,"_map%d", m2);
|
|
if (facetexname.length()!=0)
|
|
mparams["input"] = yafray::parameter_t(string(matr->id.name) + string(temp));
|
|
else
|
|
mparams["input"] = yafray::parameter_t(shader_name + temp);
|
|
// blendtype
|
|
string ts = "mix";
|
|
if (mtex->blendtype==MTEX_MUL) ts="mul";
|
|
else if (mtex->blendtype==MTEX_ADD) ts="add";
|
|
else if (mtex->blendtype==MTEX_SUB) ts="sub";
|
|
mparams["mode"]=yafray::parameter_t(ts);
|
|
|
|
// texture color (for use with MUL and/or no_rgb etc..)
|
|
mparams["texcol"]=yafray::parameter_t(yafray::color_t(mtex->r,mtex->g,mtex->b));
|
|
// texture contrast, brightness & color adjustment
|
|
mparams["filtercolor"]=yafray::parameter_t(yafray::color_t(tex->rfac,tex->gfac,tex->bfac));
|
|
mparams["contrast"]=yafray::parameter_t(tex->contrast);
|
|
mparams["brightness"]=yafray::parameter_t(tex->bright);
|
|
// all texture flags now are switches, having the value 1 or -1 (negative option)
|
|
// the negative option only used for the intensity modulation options.
|
|
|
|
// material (diffuse) color, amount controlled by colfac (see below)
|
|
if (mtex->mapto & MAP_COL)
|
|
mparams["color"]=yafray::parameter_t(1.0);
|
|
// bumpmapping
|
|
if ((mtex->mapto & MAP_NORM) || (mtex->maptoneg & MAP_NORM))
|
|
{
|
|
// for yafray, bump factor is negated (unless negative option of 'Nor',
|
|
// is not affected by 'Neg')
|
|
// scaled down quite a bit for yafray
|
|
float nf = -mtex->norfac;
|
|
if (mtex->maptoneg & MAP_NORM) nf *= -1.f;
|
|
mparams["normal"] = yafray::parameter_t(nf/60.f);
|
|
}
|
|
|
|
// all blender texture modulation as switches, either 1 or -1 (negative state of button)
|
|
// Csp, specular color modulation
|
|
if (mtex->mapto & MAP_COLSPEC)
|
|
mparams["colspec"]=yafray::parameter_t(1.0);
|
|
// CMir, mirror color modulation
|
|
if (mtex->mapto & MAP_COLMIR)
|
|
mparams["colmir"]=yafray::parameter_t(1.0);
|
|
|
|
// Ref, diffuse reflection amount modulation
|
|
if ((mtex->mapto & MAP_REF) || (mtex->maptoneg & MAP_REF))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_REF) t = -1;
|
|
mparams["difref"]=yafray::parameter_t(t);
|
|
}
|
|
|
|
// Spec, specular amount mod
|
|
if ((mtex->mapto & MAP_SPEC) || (mtex->maptoneg & MAP_SPEC))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_SPEC) t = -1;
|
|
mparams["specular"]=yafray::parameter_t(t);
|
|
}
|
|
|
|
// hardness modulation
|
|
if ((mtex->mapto & MAP_HAR) || (mtex->maptoneg & MAP_HAR))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_HAR) t = -1;
|
|
mparams["hard"]=yafray::parameter_t(t);
|
|
}
|
|
|
|
// alpha modulation
|
|
if ((mtex->mapto & MAP_ALPHA) || (mtex->maptoneg & MAP_ALPHA))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_ALPHA) t = -1;
|
|
mparams["alpha"]=yafray::parameter_t(t);
|
|
}
|
|
|
|
// emit modulation
|
|
if ((mtex->mapto & MAP_EMIT) || (mtex->maptoneg & MAP_EMIT)) {
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_EMIT) t = -1;
|
|
mparams["emit"]=yafray::parameter_t(t);
|
|
}
|
|
|
|
// texture flag, combination of strings
|
|
if (mtex->texflag & (MTEX_RGBTOINT | MTEX_STENCIL | MTEX_NEGATIVE)) {
|
|
ts = "";
|
|
if (mtex->texflag & MTEX_RGBTOINT) ts += "no_rgb ";
|
|
if (mtex->texflag & MTEX_STENCIL) ts += "stencil ";
|
|
if (mtex->texflag & MTEX_NEGATIVE) ts += "negative";
|
|
mparams["texflag"]=yafray::parameter_t(ts);
|
|
}
|
|
|
|
// colfac, controls amount of color modulation
|
|
mparams["colfac"]=yafray::parameter_t(mtex->colfac);
|
|
// def_var
|
|
mparams["def_var"]=yafray::parameter_t(mtex->def_var);
|
|
//varfac
|
|
mparams["varfac"]=yafray::parameter_t(mtex->varfac);
|
|
|
|
if ((tex->imaflag & (TEX_CALCALPHA | TEX_USEALPHA)) || (tex->flag & TEX_NEGALPHA))
|
|
{
|
|
ts = "";
|
|
if (tex->imaflag & TEX_CALCALPHA) ts += "calc_alpha ";
|
|
if (tex->imaflag & TEX_USEALPHA) ts += "use_alpha ";
|
|
if (tex->flag & TEX_NEGALPHA) ts += "neg_alpha";
|
|
mparams["alpha_flag"]=yafray::parameter_t(ts);
|
|
}
|
|
lparams.push_back(mparams);
|
|
}
|
|
}
|
|
yafrayGate->addShader(params,lparams);
|
|
|
|
}
|
|
|
|
// write all materials & modulators
|
|
void yafrayPluginRender_t::writeMaterialsAndModulators()
|
|
{
|
|
// shaders/mappers for regular texture (or non-texture) mode
|
|
// In case material has texface mode, and all faces have an image texture,
|
|
// this shader will not be used, but still be written
|
|
yafray::paramMap_t params;
|
|
list<yafray::paramMap_t> lparams;
|
|
for (map<string, Material*>::const_iterator blendmat=used_materials.begin();
|
|
blendmat!=used_materials.end();++blendmat)
|
|
{
|
|
Material* matr = blendmat->second;
|
|
// mapper(s)
|
|
for (int m=0;m<8;m++)
|
|
{
|
|
if (matr->septex & (1<<m)) continue;// all active channels
|
|
// ignore null mtex
|
|
MTex* mtex = matr->mtex[m];
|
|
if (mtex==NULL) continue;
|
|
// ignore null tex
|
|
Tex* tex = mtex->tex;
|
|
if (tex==NULL) continue;
|
|
|
|
map<string, MTex*>::const_iterator mtexL = used_textures.find(string(tex->id.name));
|
|
if (mtexL!=used_textures.end())
|
|
{
|
|
params.clear(); //!!!
|
|
lparams.clear();
|
|
char temp[32];
|
|
sprintf(temp, "_map%d", m);
|
|
params["type"] = yafray::parameter_t("blendermapper");
|
|
params["name"] = yafray::parameter_t(blendmat->first + string(temp));
|
|
if ((mtex->texco & TEXCO_OBJECT) || (mtex->texco & TEXCO_REFL))
|
|
{
|
|
// For object & reflection mapping, add the object matrix to the modulator,
|
|
// as in LF script, use camera matrix if no object specified.
|
|
// In this case this means the inverse of that matrix
|
|
float texmat[4][4], itexmat[4][4];
|
|
if ((mtex->texco & TEXCO_OBJECT) && (mtex->object))
|
|
MTC_Mat4CpyMat4(texmat, mtex->object->obmat);
|
|
else // also for refl. map
|
|
MTC_Mat4CpyMat4(texmat, maincam_obj->obmat);
|
|
MTC_Mat4Invert(itexmat, texmat);
|
|
#define flp yafray::parameter_t
|
|
params["m00"]=flp(itexmat[0][0]); params["m01"]=flp(itexmat[1][0]);
|
|
params["m02"]=flp(itexmat[2][0]); params["m03"]=flp(itexmat[3][0]);
|
|
params["m10"]=flp(itexmat[0][1]); params["m11"]=flp(itexmat[1][1]);
|
|
params["m12"]=flp(itexmat[2][1]); params["m13"]=flp(itexmat[3][1]);
|
|
params["m20"]=flp(itexmat[0][2]); params["m21"]=flp(itexmat[1][2]);
|
|
params["m22"]=flp(itexmat[2][2]); params["m23"]=flp(itexmat[3][2]);
|
|
params["m30"]=flp(itexmat[0][3]); params["m31"]=flp(itexmat[1][3]);
|
|
params["m32"]=flp(itexmat[2][3]); params["m33"]=flp(itexmat[3][3]);
|
|
#undef flp
|
|
}
|
|
// use image name instead of texname when texture is image
|
|
if ((tex->type==TEX_IMAGE) && tex->ima)
|
|
params["input"] = yafray::parameter_t(tex->ima->id.name);
|
|
else if ((tex->flag & TEX_COLORBAND) & (tex->coba!=NULL))
|
|
params["input"] = yafray::parameter_t(mtexL->first + "_coba");
|
|
else
|
|
params["input"] = yafray::parameter_t(mtexL->first);
|
|
|
|
// texture size
|
|
params["sizex"] = yafray::parameter_t(mtex->size[0]);
|
|
params["sizey"] = yafray::parameter_t(mtex->size[1]);
|
|
params["sizez"] = yafray::parameter_t(mtex->size[2]);
|
|
|
|
// texture offset
|
|
params["ofsx"] = yafray::parameter_t(mtex->ofs[0]);
|
|
params["ofsy"] = yafray::parameter_t(mtex->ofs[1]);
|
|
params["ofsz"] = yafray::parameter_t(mtex->ofs[2]);
|
|
|
|
// texture coordinates, have to disable 'sticky' in Blender
|
|
if (mtex->texco & TEXCO_UV)
|
|
params["texco"] = yafray::parameter_t("uv");
|
|
else if ((mtex->texco & TEXCO_GLOB) || (mtex->texco & TEXCO_OBJECT))
|
|
// object mode is also set as global, but the object matrix
|
|
// was specified above with <modulator..>
|
|
params["texco"] = yafray::parameter_t("global");
|
|
else if (mtex->texco & TEXCO_ORCO)
|
|
params["texco"] = yafray::parameter_t("orco");
|
|
else if (mtex->texco & TEXCO_WINDOW)
|
|
params["texco"] = yafray::parameter_t("window");
|
|
else if (mtex->texco & TEXCO_NORM)
|
|
params["texco"] = yafray::parameter_t("normal");
|
|
else if (mtex->texco & TEXCO_REFL)
|
|
params["texco"] = yafray::parameter_t("reflect");
|
|
|
|
// texture projection axes, both image & procedural
|
|
string proj = "nxyz"; // 'n' for 'none'
|
|
params["proj_x"] = yafray::parameter_t(string(1,proj[mtex->projx]));
|
|
params["proj_y"] = yafray::parameter_t(string(1,proj[mtex->projy]));
|
|
params["proj_z"] = yafray::parameter_t(string(1,proj[mtex->projz]));
|
|
|
|
// texture mapping parameters only relevant to image type
|
|
if (tex->type==TEX_IMAGE)
|
|
{
|
|
if (mtex->mapping==MTEX_FLAT)
|
|
params["mapping"] = yafray::parameter_t("flat");
|
|
else if (mtex->mapping==MTEX_CUBE)
|
|
params["mapping"] = yafray::parameter_t("cube");
|
|
else if (mtex->mapping==MTEX_TUBE)
|
|
params["mapping"] = yafray::parameter_t("tube");
|
|
else if (mtex->mapping==MTEX_SPHERE)
|
|
params["mapping"] = yafray::parameter_t("sphere");
|
|
|
|
// repeat
|
|
params["xrepeat"] = yafray::parameter_t(tex->xrepeat);
|
|
params["yrepeat"] = yafray::parameter_t(tex->yrepeat);
|
|
|
|
// clipping
|
|
if (tex->extend==TEX_EXTEND)
|
|
params["clipping"] = yafray::parameter_t("extend");
|
|
else if (tex->extend==TEX_CLIP)
|
|
params["clipping"] = yafray::parameter_t("clip");
|
|
else if (tex->extend==TEX_CLIPCUBE)
|
|
params["clipping"] = yafray::parameter_t("clipcube");
|
|
else
|
|
params["clipping"] = yafray::parameter_t("repeat");
|
|
|
|
// crop min/max
|
|
params["cropmin_x"] = yafray::parameter_t(tex->cropxmin);
|
|
params["cropmin_y"] = yafray::parameter_t(tex->cropymin);
|
|
params["cropmax_x"] = yafray::parameter_t(tex->cropxmax);
|
|
params["cropmax_y"] = yafray::parameter_t(tex->cropymax);
|
|
|
|
// rot90 flag
|
|
if (tex->imaflag & TEX_IMAROT)
|
|
params["rot90"] = yafray::parameter_t("on");
|
|
else
|
|
params["rot90"] = yafray::parameter_t("off");
|
|
}
|
|
yafrayGate->addShader(params, lparams);
|
|
}
|
|
}
|
|
|
|
// shader + modulators
|
|
writeShader(blendmat->first, matr);
|
|
|
|
}
|
|
|
|
// write the mappers & shaders for the TexFace case
|
|
if (!imagetex.empty()) {
|
|
// Yafray doesn't have per-face-textures, only per-face-shaders,
|
|
// so create as many mappers/shaders as the images used by the object
|
|
params.clear();
|
|
lparams.clear();
|
|
int snum = 0;
|
|
for (map<Image*, Material*>::const_iterator imgtex=imagetex.begin();
|
|
imgtex!=imagetex.end();++imgtex)
|
|
{
|
|
Material* matr = imgtex->second;
|
|
|
|
// mapper
|
|
params["type"] = yafray::parameter_t("blendermapper");
|
|
char temp[32];
|
|
sprintf(temp, "_ftex_mp%d", snum);
|
|
params["name"] = yafray::parameter_t(string(matr->id.name) + string(temp));
|
|
params["input"] = yafray::parameter_t(imgtex->first->id.name);
|
|
// all yafray default settings, except for texco, so no need to set others
|
|
params["texco"] = yafray::parameter_t("uv");
|
|
yafrayGate->addShader(params, lparams);
|
|
|
|
// shader, remember name, used later when writing per-face-shaders
|
|
sprintf(temp, "_ftex_sh%d", snum);
|
|
string shader_name = string(matr->id.name) + string(temp);
|
|
imgtex_shader[imgtex->first] = shader_name;
|
|
|
|
sprintf(temp, "_ftex_mp%d", snum++);
|
|
string facetexname = string(matr->id.name) + string(temp);
|
|
writeShader(shader_name, matr, facetexname);
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void yafrayPluginRender_t::genUVcoords(vector<yafray::GFLOAT> &uvcoords, VlakRen *vlr, TFace* uvc, bool comple)
|
|
{
|
|
if (uvc)
|
|
{
|
|
// tri uv split indices
|
|
int ui1=0, ui2=1, ui3=2;
|
|
if (vlr->flag & R_DIVIDE_24) {
|
|
ui3++;
|
|
if (vlr->flag & R_FACE_SPLIT) { ui1++; ui2++; }
|
|
}
|
|
else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
|
|
if (comple) {
|
|
ui1 = (ui1+2) & 3;
|
|
ui2 = (ui2+2) & 3;
|
|
ui3 = (ui3+2) & 3;
|
|
}
|
|
uvcoords.push_back(uvc->uv[ui1][0]); uvcoords.push_back(1-uvc->uv[ui1][1]);
|
|
uvcoords.push_back(uvc->uv[ui2][0]); uvcoords.push_back(1-uvc->uv[ui2][1]);
|
|
uvcoords.push_back(uvc->uv[ui3][0]); uvcoords.push_back(1-uvc->uv[ui3][1]);
|
|
}
|
|
else
|
|
{
|
|
uvcoords.push_back(0); uvcoords.push_back(0);
|
|
uvcoords.push_back(0); uvcoords.push_back(0);
|
|
uvcoords.push_back(0); uvcoords.push_back(0);
|
|
}
|
|
}
|
|
|
|
void yafrayPluginRender_t::genVcol(vector<yafray::CFLOAT> &vcol, VlakRen *vlr, bool comple)
|
|
{
|
|
if (vlr->vcol)
|
|
{
|
|
// tri vcol split indices
|
|
int ui1=0, ui2=1, ui3=2;
|
|
if (vlr->flag & R_DIVIDE_24) {
|
|
ui3++;
|
|
if (vlr->flag & R_FACE_SPLIT) { ui1++; ui2++; }
|
|
}
|
|
else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
|
|
if (comple) {
|
|
ui1 = (ui1+2) & 3;
|
|
ui2 = (ui2+2) & 3;
|
|
ui3 = (ui3+2) & 3;
|
|
}
|
|
float vr = ((vlr->vcol[ui1] >> 24) & 255)/255.0;
|
|
float vg = ((vlr->vcol[ui1] >> 16) & 255)/255.0;
|
|
float vb = ((vlr->vcol[ui1] >> 8) & 255)/255.0;
|
|
vcol.push_back(vr); vcol.push_back(vg); vcol.push_back(vb);
|
|
vr = ((vlr->vcol[ui2] >> 24) & 255)/255.0;
|
|
vg = ((vlr->vcol[ui2] >> 16) & 255)/255.0;
|
|
vb = ((vlr->vcol[ui2] >> 8) & 255)/255.0;
|
|
vcol.push_back(vr); vcol.push_back(vg); vcol.push_back(vb);
|
|
vr = ((vlr->vcol[ui3] >> 24) & 255)/255.0;
|
|
vg = ((vlr->vcol[ui3] >> 16) & 255)/255.0;
|
|
vb = ((vlr->vcol[ui3] >> 8) & 255)/255.0;
|
|
vcol.push_back(vr); vcol.push_back(vg); vcol.push_back(vb);
|
|
}
|
|
else
|
|
{
|
|
vcol.push_back(0); vcol.push_back(0); vcol.push_back(0);
|
|
vcol.push_back(0); vcol.push_back(0); vcol.push_back(0);
|
|
vcol.push_back(0); vcol.push_back(0); vcol.push_back(0);
|
|
}
|
|
}
|
|
|
|
void yafrayPluginRender_t::genFace(vector<int> &faces,vector<string> &shaders,vector<int> &faceshader,
|
|
vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
|
|
map<VertRen*, int> &vert_idx,VlakRen *vlr,
|
|
bool has_orco,bool has_uv)
|
|
{
|
|
Material* fmat = vlr->mat;
|
|
bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
|
|
string fmatname(fmat->id.name);
|
|
// use name in imgtex_shader list if 'TexFace' enabled for this face material
|
|
if (fmat->mode & MA_FACETEXTURE) {
|
|
TFace* tface = vlr->tface;
|
|
if (tface) {
|
|
Image* fimg = (Image*)tface->tpage;
|
|
if (fimg) fmatname = imgtex_shader[fimg];
|
|
}
|
|
}
|
|
else if (fmatname.length()==0) fmatname = "blender_default";
|
|
bool newmat=true;
|
|
for(unsigned int i=0;i<shaders.size();++i)
|
|
if(shaders[i]==fmatname)
|
|
{
|
|
newmat=false;
|
|
faceshader.push_back(i);
|
|
break;
|
|
}
|
|
if(newmat)
|
|
{
|
|
shaders.push_back(fmatname);
|
|
faceshader.push_back(shaders.size()-1);
|
|
}
|
|
TFace* uvc = vlr->tface; // possible uvcoords (v upside down)
|
|
int idx1, idx2, idx3;
|
|
|
|
idx1 = vert_idx.find(vlr->v1)->second;
|
|
idx2 = vert_idx.find(vlr->v2)->second;
|
|
idx3 = vert_idx.find(vlr->v3)->second;
|
|
|
|
// make sure the indices point to the vertices when orco coords exported
|
|
if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
|
|
|
|
faces.push_back(idx1); faces.push_back(idx2); faces.push_back(idx3);
|
|
|
|
if(has_uv) genUVcoords(uvcoords, vlr, uvc);
|
|
if (EXPORT_VCOL) genVcol(vcol, vlr);
|
|
}
|
|
|
|
void yafrayPluginRender_t::genCompleFace(vector<int> &faces,/*vector<string> &shaders,*/vector<int> &faceshader,
|
|
vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
|
|
map<VertRen*, int> &vert_idx,VlakRen *vlr,
|
|
bool has_orco,bool has_uv)
|
|
{
|
|
Material* fmat = vlr->mat;
|
|
bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
|
|
|
|
faceshader.push_back(faceshader.back());
|
|
TFace* uvc = vlr->tface; // possible uvcoords (v upside down)
|
|
int idx1, idx2, idx3;
|
|
idx1 = vert_idx.find(vlr->v3)->second;
|
|
idx2 = vert_idx.find(vlr->v4)->second;
|
|
idx3 = vert_idx.find(vlr->v1)->second;
|
|
|
|
// make sure the indices point to the vertices when orco coords exported
|
|
if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
|
|
|
|
faces.push_back(idx1); faces.push_back(idx2); faces.push_back(idx3);
|
|
|
|
if (has_uv) genUVcoords(uvcoords, vlr, uvc, true);
|
|
if (EXPORT_VCOL) genVcol(vcol, vlr, true);
|
|
}
|
|
|
|
void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vidx,
|
|
map<VertRen*, int> &vert_idx, VlakRen* vlr, bool has_orco, Object* obj)
|
|
{
|
|
VertRen* ver;
|
|
float tvec[3]; // for back2world transform
|
|
if (vert_idx.find(vlr->v1)==vert_idx.end())
|
|
{
|
|
vert_idx[vlr->v1] = vidx++;
|
|
ver = vlr->v1;
|
|
MTC_cp3Float(ver->co, tvec);
|
|
MTC_Mat4MulVecfl(obj->imat, tvec);
|
|
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
if (vert_idx.find(vlr->v2)==vert_idx.end())
|
|
{
|
|
vert_idx[vlr->v2] = vidx++;
|
|
ver = vlr->v2;
|
|
MTC_cp3Float(ver->co, tvec);
|
|
MTC_Mat4MulVecfl(obj->imat, tvec);
|
|
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
if (vert_idx.find(vlr->v3)==vert_idx.end())
|
|
{
|
|
vert_idx[vlr->v3] = vidx++;
|
|
ver = vlr->v3;
|
|
MTC_cp3Float(ver->co, tvec);
|
|
MTC_Mat4MulVecfl(obj->imat, tvec);
|
|
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
if ((vlr->v4) && (vert_idx.find(vlr->v4)==vert_idx.end()))
|
|
{
|
|
vert_idx[vlr->v4] = vidx++;
|
|
ver = vlr->v4;
|
|
MTC_cp3Float(ver->co, tvec);
|
|
MTC_Mat4MulVecfl(obj->imat, tvec);
|
|
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_list, const float obmat[4][4])
|
|
{
|
|
float mtr[4*4];
|
|
mtr[0*4+0]=obmat[0][0]; mtr[0*4+1]=obmat[1][0]; mtr[0*4+2]=obmat[2][0]; mtr[0*4+3]=obmat[3][0];
|
|
mtr[1*4+0]=obmat[0][1]; mtr[1*4+1]=obmat[1][1]; mtr[1*4+2]=obmat[2][1]; mtr[1*4+3]=obmat[3][1];
|
|
mtr[2*4+0]=obmat[0][2]; mtr[2*4+1]=obmat[1][2]; mtr[2*4+2]=obmat[2][2]; mtr[2*4+3]=obmat[3][2];
|
|
mtr[3*4+0]=obmat[0][3]; mtr[3*4+1]=obmat[1][3]; mtr[3*4+2]=obmat[2][3]; mtr[3*4+3]=obmat[3][3];
|
|
yafrayGate->transformPush(mtr);
|
|
|
|
VlakRen* face0 = VLR_list[0];
|
|
Material* face0mat = face0->mat;
|
|
|
|
bool castShadows = face0mat->mode & MA_TRACEBLE;
|
|
float caus_IOR=1.0;
|
|
yafray::color_t caus_tcolor(0.0, 0.0, 0.0), caus_rcolor(0.0, 0.0, 0.0);
|
|
bool caus = (((face0->mat->mode & MA_RAYTRANSP) | (face0->mat->mode & MA_RAYMIRROR))!=0);
|
|
if (caus) {
|
|
caus_IOR = face0mat->ang;
|
|
float tr = 1.0-face0mat->alpha;
|
|
caus_tcolor.set(face0mat->r*tr, face0mat->g*tr, face0mat->b*tr);
|
|
tr = face0mat->ray_mirror;
|
|
caus_rcolor.set(face0mat->mirr*tr, face0mat->mirg*tr, face0mat->mirb*tr);
|
|
}
|
|
bool has_orco = (face0->v1->orco!=NULL);
|
|
bool no_auto = true; //in case non-mesh, or mesh has no autosmooth
|
|
float sm_angle = 0.1f;
|
|
if (obj->type==OB_MESH)
|
|
{
|
|
Mesh* mesh = (Mesh*)obj->data;
|
|
if (mesh->flag & ME_AUTOSMOOTH) {
|
|
sm_angle = mesh->smoothresh;
|
|
no_auto = false;
|
|
}
|
|
}
|
|
// this for non-mesh as well
|
|
if (no_auto) {
|
|
// no per face smooth flag in yafray, if AutoSmooth not used,
|
|
// use smooth flag of the first face instead
|
|
if (face0->flag & ME_SMOOTH) sm_angle=90;
|
|
}
|
|
vector<yafray::point3d_t> verts;
|
|
vector<yafray::CFLOAT> vcol;
|
|
// now all vertices
|
|
map<VertRen*, int> vert_idx; // for removing duplicate verts and creating an index list
|
|
int vidx = 0; // vertex index counter
|
|
bool has_uv=false;
|
|
for (vector<VlakRen*>::const_iterator fci=VLR_list.begin();
|
|
fci!=VLR_list.end();++fci)
|
|
{
|
|
VlakRen* vlr = *fci;
|
|
genVertices(verts, vidx, vert_idx, vlr, has_orco, obj);
|
|
if(vlr->tface) has_uv=true;
|
|
}
|
|
// all faces using the index list created above
|
|
vector<int> faces;
|
|
vector<string> shaders;
|
|
vector<int> faceshader;
|
|
vector<yafray::GFLOAT> uvcoords;
|
|
for (vector<VlakRen*>::const_iterator fci2=VLR_list.begin();
|
|
fci2!=VLR_list.end();++fci2)
|
|
{
|
|
VlakRen* vlr = *fci2;
|
|
genFace(faces, shaders, faceshader, uvcoords, vcol, vert_idx, vlr, has_orco, has_uv);
|
|
if (vlr->v4)
|
|
genCompleFace(faces, faceshader, uvcoords, vcol, vert_idx, vlr, has_orco, has_uv);
|
|
}
|
|
|
|
yafrayGate->addObject_trimesh(string(obj->id.name), verts, faces, uvcoords, vcol,
|
|
shaders, faceshader, sm_angle, castShadows, true, true, caus, has_orco,
|
|
caus_rcolor, caus_tcolor, caus_IOR);
|
|
yafrayGate->transformPop();
|
|
}
|
|
|
|
|
|
// write all objects
|
|
void yafrayPluginRender_t::writeAllObjects()
|
|
{
|
|
|
|
// first all objects except dupliverts (and main instance object for dups)
|
|
for (map<Object*, vector<VlakRen*> >::const_iterator obi=all_objects.begin();
|
|
obi!=all_objects.end(); ++obi)
|
|
{
|
|
// skip main duplivert object if in dupliMtx_list, written later
|
|
Object* obj = obi->first;
|
|
if (dupliMtx_list.find(string(obj->id.name))!=dupliMtx_list.end()) continue;
|
|
writeObject(obj, obi->second, obj->obmat);
|
|
}
|
|
|
|
// Now all duplivert objects (if any) as instances of main object
|
|
// The original object has been included in the VlakRen renderlist above (see convertBlenderScene.c)
|
|
// but is written here which all other duplis are instances of.
|
|
float obmat[4][4], cmat[4][4], imat[4][4], nmat[4][4];
|
|
for (map<string, vector<float> >::const_iterator dupMtx=dupliMtx_list.begin();
|
|
dupMtx!=dupliMtx_list.end();++dupMtx) {
|
|
|
|
// original inverse matrix, not actual matrix of object, but first duplivert.
|
|
for (int i=0;i<4;i++)
|
|
for (int j=0;j<4;j++)
|
|
obmat[i][j] = dupMtx->second[(i<<2)+j];
|
|
MTC_Mat4Invert(imat, obmat);
|
|
|
|
// first object written as normal (but with transform of first duplivert)
|
|
Object* obj = dup_srcob[dupMtx->first];
|
|
writeObject(obj, all_objects[obj], obmat);
|
|
|
|
// all others instances of first
|
|
for (unsigned int curmtx=16;curmtx<dupMtx->second.size();curmtx+=16)
|
|
{ // number of 4x4 matrices
|
|
// new mtx
|
|
for (int i=0;i<4;i++)
|
|
for (int j=0;j<4;j++)
|
|
nmat[i][j] = dupMtx->second[curmtx+(i<<2)+j];
|
|
|
|
MTC_Mat4MulMat4(cmat, imat, nmat); // transform with respect to original = inverse_original * new
|
|
|
|
float mtr[4*4];
|
|
mtr[0*4+0]=cmat[0][0]; mtr[0*4+1]=cmat[1][0]; mtr[0*4+2]=cmat[2][0]; mtr[0*4+3]=cmat[3][0];
|
|
mtr[1*4+0]=cmat[0][1]; mtr[1*4+1]=cmat[1][1]; mtr[1*4+2]=cmat[2][1]; mtr[1*4+3]=cmat[3][1];
|
|
mtr[2*4+0]=cmat[0][2]; mtr[2*4+1]=cmat[1][2]; mtr[2*4+2]=cmat[2][2]; mtr[2*4+3]=cmat[3][2];
|
|
mtr[3*4+0]=cmat[0][3]; mtr[3*4+1]=cmat[1][3]; mtr[3*4+2]=cmat[2][3]; mtr[3*4+3]=cmat[3][3];
|
|
yafrayGate->transformPush(mtr);
|
|
|
|
// new name from original
|
|
string name=(obj->id.name);
|
|
char temp[16];
|
|
sprintf(temp,"_dup%d",(curmtx>>4));
|
|
name+=temp;
|
|
yafrayGate->addObject_reference(name,obj->id.name);
|
|
yafrayGate->transformPop();
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeAreaLamp(LampRen* lamp, int num, float iview[4][4])
|
|
{
|
|
yafray::paramMap_t params;
|
|
|
|
if (lamp->area_shape!=LA_AREA_SQUARE) return;
|
|
float *a=lamp->area[0], *b=lamp->area[1], *c=lamp->area[2], *d=lamp->area[3];
|
|
float power=lamp->energy;
|
|
|
|
string md = "off";
|
|
// if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
|
|
if ((R.r.GImethod==2) && (R.r.GIphotons)) { md="on"; power*=R.r.GIpower; }
|
|
params["type"]=yafray::parameter_t("arealight");
|
|
char temp[16];
|
|
sprintf(temp,"LAMP%d",num+1);
|
|
params["name"]=yafray::parameter_t(temp);
|
|
params["dummy"]=yafray::parameter_t(md);
|
|
params["power"]=yafray::parameter_t(power);
|
|
// samples not used for GI with photons, can still be exported, is ignored
|
|
int psm=0, sm = lamp->ray_totsamp;
|
|
if (sm>=25) psm = sm/5;
|
|
params["samples"]=yafray::parameter_t(sm);
|
|
params["psamples"]=yafray::parameter_t(psm);
|
|
|
|
// transform area lamp coords back to world
|
|
float lpco[4][3];
|
|
MTC_Mat4Invert(iview, R.viewmat);
|
|
MTC_cp3Float(a, lpco[0]);
|
|
MTC_Mat4MulVecfl(iview, lpco[0]);
|
|
MTC_cp3Float(b, lpco[1]);
|
|
MTC_Mat4MulVecfl(iview, lpco[1]);
|
|
MTC_cp3Float(c, lpco[2]);
|
|
MTC_Mat4MulVecfl(iview, lpco[2]);
|
|
MTC_cp3Float(d, lpco[3]);
|
|
MTC_Mat4MulVecfl(iview, lpco[3]);
|
|
params["a"] = yafray::parameter_t(yafray::point3d_t(lpco[0][0], lpco[0][1], lpco[0][2]));
|
|
params["b"] = yafray::parameter_t(yafray::point3d_t(lpco[1][0], lpco[1][1], lpco[1][2]));
|
|
params["c"] = yafray::parameter_t(yafray::point3d_t(lpco[2][0], lpco[2][1], lpco[2][2]));
|
|
params["d"] = yafray::parameter_t(yafray::point3d_t(lpco[3][0], lpco[3][1], lpco[3][2]));
|
|
|
|
params["color"]=yafray::parameter_t(yafray::color_t(lamp->r,lamp->g,lamp->b));
|
|
yafrayGate->addLight(params);
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeLamps()
|
|
{
|
|
// inver viewmatrix needed for back2world transform
|
|
float iview[4][4];
|
|
// R.viewinv != inv.R.viewmat because of possible ortho mode (see convertBlenderScene.c)
|
|
// have to invert it here
|
|
MTC_Mat4Invert(iview, R.viewmat);
|
|
|
|
// all lamps
|
|
for (int i=0;i<R.totlamp;i++)
|
|
{
|
|
yafray::paramMap_t params;
|
|
string type="";
|
|
LampRen* lamp = R.la[i];
|
|
|
|
if (lamp->type==LA_AREA) { writeAreaLamp(lamp, i, iview); continue; }
|
|
|
|
// TODO: add decay setting in yafray
|
|
bool is_softL=false, is_sphereL=false;
|
|
if (lamp->type==LA_LOCAL) {
|
|
if (lamp->mode & LA_YF_SOFT) {
|
|
// shadowmapped omnidirectional light
|
|
params["type"] = yafray::parameter_t("softlight");
|
|
is_softL = true;
|
|
}
|
|
else if ((lamp->mode & LA_SHAD_RAY) && (lamp->YF_ltradius>0.0)) {
|
|
// area sphere, only when ray shadows enabled and radius>0.0
|
|
params["type"] = yafray::parameter_t("spherelight");
|
|
is_sphereL = true;
|
|
}
|
|
else params["type"] = yafray::parameter_t("pointlight");
|
|
}
|
|
else if (lamp->type==LA_SPOT)
|
|
params["type"] = yafray::parameter_t("spotlight");
|
|
else if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI)) // hemi exported as sun
|
|
params["type"] = yafray::parameter_t("sunlight");
|
|
else if (lamp->type==LA_YF_PHOTON)
|
|
params["type"] = yafray::parameter_t("photonlight");
|
|
else {
|
|
// possibly unknown type, ignore
|
|
cout << "Unknown Blender lamp type: " << lamp->type << endl;
|
|
continue;
|
|
}
|
|
|
|
//no name available here, create one
|
|
char temp[16];
|
|
sprintf(temp,"LAMP%d",i+1);
|
|
params["name"] = yafray::parameter_t(temp);
|
|
// color already premultiplied by energy, so only need distance here
|
|
float pwr = 1; // default for sun/hemi, distance irrelevant
|
|
if ((lamp->type!=LA_SUN) && (lamp->type!=LA_HEMI)) {
|
|
if (lamp->mode & LA_SPHERE) {
|
|
// best approx. as used in LFexport script (LF d.f.m. 4pi?)
|
|
pwr = lamp->dist*(lamp->dist+1)*(0.25/M_PI);
|
|
//decay = 2;
|
|
}
|
|
else {
|
|
pwr = lamp->dist;
|
|
//decay = 1;
|
|
}
|
|
}
|
|
|
|
if (is_sphereL) {
|
|
// 'dummy' mode for spherelight when used with gpm
|
|
string md = "off";
|
|
// if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
|
|
if ((R.r.GImethod==2) && (R.r.GIphotons)) { md="on"; pwr*=R.r.GIpower; }
|
|
params["power"] = yafray::parameter_t(pwr);
|
|
params["dummy"] = yafray::parameter_t(md);
|
|
}
|
|
else params["power"] = yafray::parameter_t(pwr);
|
|
|
|
// cast_shadows flag not used with softlight, spherelight or photonlight
|
|
if ((!is_softL) && (!is_sphereL) && (lamp->type!=LA_YF_PHOTON)) {
|
|
string lpmode="off";
|
|
// Shadows only when Blender has shadow button enabled, only spots use LA_SHAD flag.
|
|
// Also blender hemilights exported as sunlights which might have shadow flag set
|
|
// should have cast_shadows set to off (reported by varuag)
|
|
if (lamp->type!=LA_HEMI) {
|
|
if (R.r.mode & R_SHADOW)
|
|
if (((lamp->type==LA_SPOT) && (lamp->mode & LA_SHAD)) || (lamp->mode & LA_SHAD_RAY)) lpmode="on";
|
|
}
|
|
params["cast_shadows"] = yafray::parameter_t(lpmode);
|
|
}
|
|
|
|
// spot specific stuff
|
|
bool has_halo = ((lamp->type==LA_SPOT) && (lamp->mode & LA_HALO) && (lamp->haint>0.0));
|
|
if (lamp->type==LA_SPOT) {
|
|
// conversion already changed spotsize to cosine of half angle
|
|
float ld = 1-lamp->spotsi; //convert back to blender slider setting
|
|
if (ld!=0) ld = 1.f/ld;
|
|
params["size"] = yafray::parameter_t(acos(lamp->spotsi)*180.0/M_PI);
|
|
params["blend"] = yafray::parameter_t(lamp->spotbl*ld);
|
|
params["beam_falloff"] = yafray::parameter_t(2.0);
|
|
// halo params
|
|
if (has_halo) {
|
|
params["halo"] = yafray::parameter_t("on");
|
|
params["res"] = yafray::parameter_t(lamp->YF_bufsize);
|
|
int hsmp = ((12-lamp->shadhalostep)*16)/12;
|
|
hsmp = (hsmp+1)*16; // makes range (16, 272) for halostep(12, 0), good enough?
|
|
params["samples"] = yafray::parameter_t(hsmp);
|
|
params["shadow_samples"] = yafray::parameter_t(lamp->samp*lamp->samp);
|
|
params["halo_blur"] = yafray::parameter_t(0.0);
|
|
params["shadow_blur"] = yafray::parameter_t(lamp->soft*0.01f);
|
|
params["fog_density"] = yafray::parameter_t(lamp->haint*0.2f);
|
|
}
|
|
}
|
|
else if (is_softL) {
|
|
// softlight
|
|
params["res"] = yafray::parameter_t(lamp->YF_bufsize);
|
|
params["radius"] = yafray::parameter_t(lamp->soft);
|
|
params["bias"] = yafray::parameter_t(lamp->bias);
|
|
}
|
|
else if (is_sphereL) {
|
|
// spherelight
|
|
int psm=0, sm = lamp->ray_samp*lamp->ray_samp;
|
|
if (sm>=25) psm = sm/5;
|
|
params["radius"] = yafray::parameter_t(lamp->YF_ltradius);
|
|
params["samples"] = yafray::parameter_t(sm);
|
|
params["psamples"] = yafray::parameter_t(psm);
|
|
params["qmc_method"] = yafray::parameter_t(1);
|
|
}
|
|
else if (lamp->type==LA_YF_PHOTON) {
|
|
string qmc="off";
|
|
if (lamp->YF_useqmc) qmc="on";
|
|
params["photons"] = yafray::parameter_t(lamp->YF_numphotons);
|
|
params["search"] = yafray::parameter_t(lamp->YF_numsearch);
|
|
params["depth"] = yafray::parameter_t(lamp->YF_phdepth);
|
|
params["use_QMC"] = yafray::parameter_t(qmc);
|
|
params["angle"] = yafray::parameter_t(acos(lamp->spotsi)*180.0/M_PI);
|
|
float cl = lamp->YF_causticblur/sqrt((float)lamp->YF_numsearch);
|
|
params["fixedradius"] = yafray::parameter_t(lamp->YF_causticblur);
|
|
params["cluster"] = yafray::parameter_t(cl);
|
|
}
|
|
|
|
// transform lamp co & vec back to world
|
|
float lpco[3], lpvec[3];
|
|
MTC_cp3Float(lamp->co, lpco);
|
|
MTC_Mat4MulVecfl(iview, lpco);
|
|
MTC_cp3Float(lamp->vec, lpvec);
|
|
MTC_Mat4Mul3Vecfl(iview, lpvec);
|
|
|
|
// position, (==-blendir for sun/hemi)
|
|
if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI))
|
|
params["from"] = yafray::parameter_t(yafray::point3d_t(-lpvec[0], -lpvec[1], -lpvec[2]));
|
|
else
|
|
params["from"] = yafray::parameter_t(yafray::point3d_t(lpco[0], lpco[1], lpco[2]));
|
|
// 'to' for spot/photonlight, already calculated by Blender
|
|
if ((lamp->type==LA_SPOT) || (lamp->type==LA_YF_PHOTON)) {
|
|
params["to"] = yafray::parameter_t(yafray::point3d_t(lpco[0] + lpvec[0],
|
|
lpco[1] + lpvec[1],
|
|
lpco[2] + lpvec[2]));
|
|
if (has_halo) params["fog"] = yafray::parameter_t(yafray::color_t(1.0, 1.0, 1.0));
|
|
}
|
|
|
|
// color
|
|
// rgb in LampRen is premultiplied by energy, power is compensated for that above
|
|
params["color"] = yafray::parameter_t(yafray::color_t(lamp->r, lamp->g, lamp->b));
|
|
yafrayGate->addLight(params);
|
|
}
|
|
}
|
|
|
|
// write main camera
|
|
void yafrayPluginRender_t::writeCamera()
|
|
{
|
|
yafray::paramMap_t params;
|
|
params["name"]=yafray::parameter_t("MAINCAM");
|
|
if (R.r.mode & R_ORTHO)
|
|
params["type"] = yafray::parameter_t("ortho");
|
|
else
|
|
params["type"] = yafray::parameter_t("perspective");
|
|
params["resx"]=yafray::parameter_t(R.r.xsch);
|
|
params["resy"]=yafray::parameter_t(R.r.ysch);
|
|
|
|
float f_aspect = 1;
|
|
if ((R.r.xsch*R.r.xasp)<=(R.r.ysch*R.r.yasp)) f_aspect = float(R.r.xsch*R.r.xasp)/float(R.r.ysch*R.r.yasp);
|
|
params["focal"] = yafray::parameter_t(mainCamLens/(f_aspect*32.f));
|
|
params["aspect_ratio"] = yafray::parameter_t(R.ycor);
|
|
|
|
// dof params, only valid for real camera
|
|
if (maincam_obj->type==OB_CAMERA) {
|
|
Camera* cam = (Camera*)maincam_obj->data;
|
|
params["dof_distance"] = yafray::parameter_t(cam->YF_dofdist);
|
|
params["aperture"] = yafray::parameter_t(cam->YF_aperture);
|
|
if (cam->flag & CAM_YF_NO_QMC)
|
|
params["use_qmc"] = yafray::parameter_t("off");
|
|
else
|
|
params["use_qmc"] = yafray::parameter_t("on");
|
|
// bokeh params
|
|
string st = "disk1";
|
|
if (cam->YF_bkhtype==1)
|
|
st = "disk2";
|
|
else if (cam->YF_bkhtype==2)
|
|
st = "triangle";
|
|
else if (cam->YF_bkhtype==3)
|
|
st = "square";
|
|
else if (cam->YF_bkhtype==4)
|
|
st = "pentagon";
|
|
else if (cam->YF_bkhtype==5)
|
|
st = "hexagon";
|
|
else if (cam->YF_bkhtype==6)
|
|
st = "ring";
|
|
params["bokeh_type"] = yafray::parameter_t(st);
|
|
st = "uniform";
|
|
if (cam->YF_bkhbias==1)
|
|
st = "center";
|
|
else if (cam->YF_bkhbias==2)
|
|
st = "edge";
|
|
params["bokeh_bias"] = yafray::parameter_t(st);
|
|
params["bokeh_rotation"] = yafray::parameter_t(cam->YF_bkhrot);
|
|
}
|
|
|
|
params["from"]=yafray::parameter_t(
|
|
yafray::point3d_t(maincam_obj->obmat[3][0], maincam_obj->obmat[3][1], maincam_obj->obmat[3][2]));
|
|
float fdist = fabs(R.viewmat[3][2]);
|
|
if (R.r.mode & R_ORTHO) fdist *= 0.01f;
|
|
params["to"]=yafray::parameter_t(
|
|
yafray::point3d_t(maincam_obj->obmat[3][0] - fdist * R.viewmat[0][2],
|
|
maincam_obj->obmat[3][1] - fdist * R.viewmat[1][2],
|
|
maincam_obj->obmat[3][2] - fdist * R.viewmat[2][2]));
|
|
params["up"]=yafray::parameter_t(
|
|
yafray::point3d_t(maincam_obj->obmat[3][0] + R.viewmat[0][1],
|
|
maincam_obj->obmat[3][1] + R.viewmat[1][1],
|
|
maincam_obj->obmat[3][2] + R.viewmat[2][1]));
|
|
|
|
yafrayGate->addCamera(params);
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeHemilight()
|
|
{
|
|
yafray::paramMap_t params;
|
|
params["type"] = yafray::parameter_t("hemilight");
|
|
params["name"] = yafray::parameter_t("hemi_LT");
|
|
params["power"] = yafray::parameter_t(R.r.GIpower);
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 :
|
|
case 2 : params["samples"]=yafray::parameter_t(16); break;
|
|
case 3 : params["samples"]=yafray::parameter_t(36); break;
|
|
case 4 : params["samples"]=yafray::parameter_t(64); break;
|
|
case 5 : params["samples"]=yafray::parameter_t(128); break;
|
|
default: params["samples"]=yafray::parameter_t(25);
|
|
}
|
|
yafrayGate->addLight(params);
|
|
}
|
|
|
|
void yafrayPluginRender_t::writePathlight()
|
|
{
|
|
if (R.r.GIphotons)
|
|
{
|
|
yafray::paramMap_t params;
|
|
params["type"]=yafray::parameter_t("globalphotonlight");
|
|
params["name"]=yafray::parameter_t("gpm");
|
|
params["photons"]=yafray::parameter_t(R.r.GIphotoncount);
|
|
params["radius"]=yafray::parameter_t(R.r.GIphotonradius);
|
|
params["depth"]=yafray::parameter_t(((R.r.GIdepth>2) ? (R.r.GIdepth-1) : 1));
|
|
params["caus_depth"]=yafray::parameter_t(R.r.GIcausdepth);
|
|
params["search"]=yafray::parameter_t(R.r.GImixphotons);
|
|
yafrayGate->addLight(params);
|
|
}
|
|
yafray::paramMap_t params;
|
|
params["type"]=yafray::parameter_t("pathlight");
|
|
params["name"]=yafray::parameter_t("path_LT");
|
|
params["power"]=yafray::parameter_t(R.r.GIindirpower);
|
|
params["depth"]=yafray::parameter_t(((R.r.GIphotons) ? 1 : R.r.GIdepth));
|
|
params["caus_depth"]=yafray::parameter_t(R.r.GIcausdepth);
|
|
if(R.r.GIdirect && R.r.GIphotons) params["direct"]=yafray::parameter_t("on");
|
|
if (R.r.GIcache && ! (R.r.GIdirect && R.r.GIphotons))
|
|
{
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 : params["samples"]=yafray::parameter_t(128);break;
|
|
case 2 : params["samples"]=yafray::parameter_t(256);break;
|
|
case 3 : params["samples"]=yafray::parameter_t(512);break;
|
|
case 4 : params["samples"]=yafray::parameter_t(1024);break;
|
|
case 5 : params["samples"]=yafray::parameter_t(2048);break;
|
|
default: params["samples"]=yafray::parameter_t(256);
|
|
}
|
|
float aspect = 1;
|
|
if (R.r.xsch < R.r.ysch) aspect = float(R.r.xsch)/float(R.r.ysch);
|
|
float sbase = 2.0/float(R.r.xsch);
|
|
params["cache"]=yafray::parameter_t("on");
|
|
params["use_QMC"]=yafray::parameter_t("on");
|
|
params["threshold"]=yafray::parameter_t(R.r.GIrefinement);
|
|
params["cache_size"]=yafray::parameter_t(sbase*R.r.GIpixelspersample);
|
|
params["shadow_threshold"]=yafray::parameter_t(1.0 - R.r.GIshadowquality);
|
|
params["grid"]=yafray::parameter_t(82);
|
|
params["search"]=yafray::parameter_t(35);
|
|
}
|
|
else
|
|
{
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 : params["samples"]=yafray::parameter_t(16);break;
|
|
case 2 : params["samples"]=yafray::parameter_t(36);break;
|
|
case 3 : params["samples"]=yafray::parameter_t(64);break;
|
|
case 4 : params["samples"]=yafray::parameter_t(128);break;
|
|
case 5 : params["samples"]=yafray::parameter_t(256);break;
|
|
default: params["samples"]=yafray::parameter_t(25);break;
|
|
}
|
|
}
|
|
yafrayGate->addLight(params);
|
|
}
|
|
|
|
bool yafrayPluginRender_t::writeWorld()
|
|
{
|
|
World *world = G.scene->world;
|
|
if (R.r.GIquality!=0) {
|
|
if (R.r.GImethod==1) {
|
|
if (world==NULL) cout << "WARNING: need world background for skydome!\n";
|
|
writeHemilight();
|
|
}
|
|
else if (R.r.GImethod==2) writePathlight();
|
|
}
|
|
|
|
if (world==NULL) return false;
|
|
|
|
yafray::paramMap_t params;
|
|
for (int i=0;i<6;i++) {
|
|
MTex* wtex = world->mtex[i];
|
|
if (!wtex) continue;
|
|
Image* wimg = wtex->tex->ima;
|
|
if ((wtex->tex->type==TEX_IMAGE) && (wimg!=NULL)) {
|
|
string wt_path = wimg->name;
|
|
adjustPath(wt_path);
|
|
if (BLI_testextensie(wimg->name, ".hdr")) {
|
|
params["type"] = yafray::parameter_t("HDRI");
|
|
params["name"] = yafray::parameter_t("world_background");
|
|
// since exposure adjust is an integer, using the texbri slider isn't actually very useful here (result either -1/0/1)
|
|
params["exposure_adjust"] = yafray::parameter_t(int(world->mtex[i]->tex->bright-1));
|
|
params["mapping"] = yafray::parameter_t("probe");
|
|
params["filename"] = yafray::parameter_t(wt_path);
|
|
yafrayGate->addBackground(params);
|
|
return true;
|
|
}
|
|
else if (BLI_testextensie(wimg->name, ".jpg") || BLI_testextensie(wimg->name, ".jpeg") || BLI_testextensie(wimg->name, ".tga")) {
|
|
params["type"] = yafray::parameter_t("image");
|
|
params["name"] = yafray::parameter_t("world_background");
|
|
/*
|
|
// not yet in yafray, always assumes spheremap for now, not the same as in Blender,
|
|
// which for some reason is scaled by 2 in Blender???
|
|
if (wtex->texco & TEXCO_ANGMAP)
|
|
params["mapping"] = yafray::parameter_t("probe");
|
|
else
|
|
params["mapping"] = yafray::parameter_t("sphere");
|
|
*/
|
|
params["filename"] = yafray::parameter_t(wt_path);
|
|
yafrayGate->addBackground(params);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
params.clear();
|
|
params["type"] = yafray::parameter_t("constant");
|
|
params["name"] = yafray::parameter_t("world_background");
|
|
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
|
|
// (have to change method to init yafray vars in Blender)
|
|
float bg_mult = (R.r.GImethod==0) ? 1 : R.r.GIpower;
|
|
params["color"]=yafray::parameter_t(yafray::color_t(world->horr * bg_mult,
|
|
world->horg * bg_mult,
|
|
world->horb * bg_mult));
|
|
yafrayGate->addBackground(params);
|
|
return true;
|
|
}
|
|
|
|
#include "RE_callbacks.h"
|
|
|
|
bool blenderYafrayOutput_t::putPixel(int x, int y,const yafray::color_t &c,
|
|
yafray::CFLOAT alpha,yafray::PFLOAT depth)
|
|
{
|
|
unsigned char* bpt = (unsigned char*)R.rectot + ((((R.recty-1)-y)*R.rectx)<<2);
|
|
int temp=(int)(c.R*255.0+0.5);
|
|
if(temp>255) temp=255;
|
|
bpt[4*x]=temp;
|
|
temp=(int)(c.G*255.0+0.5);
|
|
if(temp>255) temp=255;
|
|
bpt[4*x+1]=temp;
|
|
temp=(int)(c.B*255.0+0.5);
|
|
if(temp>255) temp=255;
|
|
bpt[4*x+2]=temp;
|
|
temp=(int)(alpha*255.0+0.5);
|
|
if(temp>255) temp=255;
|
|
bpt[4*x+3]=temp;
|
|
out++;
|
|
if(out==4096)
|
|
{
|
|
RE_local_render_display(0,R.recty-1, R.rectx, R.recty, R.rectot);
|
|
out=0;
|
|
}
|
|
if(RE_local_test_break())
|
|
return false;
|
|
return true;
|
|
}
|