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Dalai Felinto 80ffd7b459 Implement bvhtree.fromObject
Passing depsgraph instead of scene, since a scene does not fully define the
state of object you want to use for the BVH.

Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty
much the same, so mesh_create_eval_no_deform and
mesh_create_eval_no_deform_render are as well.

Issue reported on: T58734

Reviewers: sergey
https://developer.blender.org/D4032
2018-12-05 07:58:58 -02:00
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2018-11-14 09:05:07 +11:00
2018-11-20 08:53:00 +11:00
2018-12-05 07:58:58 -02:00
2018-04-02 13:13:57 +02:00
2018-07-03 06:55:02 +02:00