#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
519 lines
12 KiB
C
519 lines
12 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <math.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "DNA_listBase.h"
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#include "DNA_object_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_key_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_effect_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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#include "BKE_anim.h"
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#include "BKE_ipo.h"
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#include "BKE_object.h"
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#include "BKE_displist.h"
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#include "BKE_key.h"
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#include "BKE_font.h"
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#include "BKE_effect.h"
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#include "BKE_bad_level_calls.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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ListBase duplilist= {0, 0};
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void free_path(Path *path)
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{
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if(path->data) MEM_freeN(path->data);
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MEM_freeN(path);
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}
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void calc_curvepath(Object *ob)
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{
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BevList *bl;
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BevPoint *bevp, *bevpn, *bevpfirst, *bevplast, *tempbevp;
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Curve *cu;
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Nurb *nu;
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Path *path;
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float *fp, *dist, *maxdist, x, y, z;
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float fac, d=0, fac1, fac2;
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int a, tot, cycl=0;
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float *ft;
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/* in een pad zitten allemaal punten met gelijke afstand: path->len = aantal pt */
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/* NU MET BEVELCURVE!!! */
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if(ob==0 || ob->type != OB_CURVE) return;
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cu= ob->data;
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if(ob==G.obedit) nu= editNurb.first;
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else nu= cu->nurb.first;
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if(cu->path) free_path(cu->path);
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cu->path= 0;
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if((cu->flag & CU_PATH)==0) return;
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bl= cu->bev.first;
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if(bl==0) {
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makeDispList(ob);
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bl= cu->bev.first;
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}
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if(bl==0) return;
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cu->path=path= MEM_callocN(sizeof(Path), "path");
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/* als POLY: laatste punt != eerste punt */
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cycl= (bl->poly!= -1);
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if(cycl) tot= bl->nr;
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else tot= bl->nr-1;
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path->len= tot+1;
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/* exception: vector handle paths and polygon paths should be subdivided at least a factor 6 (or more?) */
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if(path->len<6*nu->pntsu) path->len= 6*nu->pntsu;
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dist= (float *)MEM_mallocN((tot+1)*4, "berekenpaddist");
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/* alle lengtes in *dist */
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bevp= bevpfirst= (BevPoint *)(bl+1);
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fp= dist;
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*fp= 0;
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for(a=0; a<tot; a++) {
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fp++;
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if(cycl && a==tot-1) {
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x= bevpfirst->x - bevp->x;
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y= bevpfirst->y - bevp->y;
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z= bevpfirst->z - bevp->z;
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}
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else {
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tempbevp = bevp+1;
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x= (tempbevp)->x - bevp->x;
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y= (tempbevp)->y - bevp->y;
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z= (tempbevp)->z - bevp->z;
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}
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*fp= *(fp-1)+ (float)sqrt(x*x+y*y+z*z);
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bevp++;
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}
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path->totdist= *fp;
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/* de padpunten in path->data */
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/* nu ook met TILT */
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ft= path->data = (float *)MEM_callocN(16*path->len, "pathdata");
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bevp= bevpfirst;
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bevpn= bevp+1;
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bevplast= bevpfirst + (bl->nr-1);
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fp= dist+1;
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maxdist= dist+tot;
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fac= 1.0f/((float)path->len-1.0f);
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fac = fac * path->totdist;
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for(a=0; a<path->len; a++) {
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d= ((float)a)*fac;
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/* we zoeken plek 'd' in het array */
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while((d>= *fp) && fp<maxdist) {
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fp++;
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if(bevp<bevplast) bevp++;
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bevpn= bevp+1;
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if(bevpn>bevplast) {
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if(cycl) bevpn= bevpfirst;
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else bevpn= bevplast;
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}
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}
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fac1= *(fp)- *(fp-1);
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fac2= *(fp)-d;
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fac1= fac2/fac1;
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fac2= 1.0f-fac1;
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ft[0]= fac1*bevp->x+ fac2*(bevpn)->x;
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ft[1]= fac1*bevp->y+ fac2*(bevpn)->y;
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ft[2]= fac1*bevp->z+ fac2*(bevpn)->z;
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ft[3]= fac1*bevp->alfa+ fac2*(bevpn)->alfa;
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ft+= 4;
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}
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MEM_freeN(dist);
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}
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int interval_test(int min, int max, int p1, int cycl)
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{
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if(cycl) {
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if( p1 < min)
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p1= ((p1 -min) % (max-min+1)) + max+1;
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else if(p1 > max)
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p1= ((p1 -min) % (max-min+1)) + min;
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}
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else {
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if(p1 < min) p1= min;
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else if(p1 > max) p1= max;
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}
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return p1;
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}
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int where_on_path(Object *ob, float ctime, float *vec, float *dir) /* geeft OK terug */
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{
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Curve *cu;
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Nurb *nu;
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BevList *bl;
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Path *path;
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float *fp, *p0, *p1, *p2, *p3, fac;
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float data[4];
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int cycl=0, s0, s1, s2, s3;
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if(ob==0 || ob->type != OB_CURVE) return 0;
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cu= ob->data;
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if(cu->path==0 || cu->path->data==0) calc_curvepath(ob);
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path= cu->path;
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fp= path->data;
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/* cyclic testen */
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bl= cu->bev.first;
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if(bl && bl->poly> -1) cycl= 1;
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/* ctime is van 0.0-1.0 */
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ctime *= (path->len-1);
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s1= (int)floor(ctime);
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fac= (float)(s1+1)-ctime;
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/* path->len is gecorrigeerd voor cyclic, zie boven, is beetje warrig! */
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s0= interval_test(0, path->len-1-cycl, s1-1, cycl);
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s1= interval_test(0, path->len-1-cycl, s1, cycl);
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s2= interval_test(0, path->len-1-cycl, s1+1, cycl);
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s3= interval_test(0, path->len-1-cycl, s1+2, cycl);
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p0= fp + 4*s0;
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p1= fp + 4*s1;
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p2= fp + 4*s2;
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p3= fp + 4*s3;
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if(cu->flag & CU_FOLLOW) {
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set_afgeleide_four_ipo(1.0f-fac, data, KEY_BSPLINE);
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dir[0]= data[0]*p0[0] + data[1]*p1[0] + data[2]*p2[0] + data[3]*p3[0] ;
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dir[1]= data[0]*p0[1] + data[1]*p1[1] + data[2]*p2[1] + data[3]*p3[1] ;
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dir[2]= data[0]*p0[2] + data[1]*p1[2] + data[2]*p2[2] + data[3]*p3[2] ;
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/* compatible maken met vectoquat */
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dir[0]= -dir[0];
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dir[1]= -dir[1];
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dir[2]= -dir[2];
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}
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nu= cu->nurb.first;
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/* zeker van zijn dat de eerste en laatste frame door de punten gaat */
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if((nu->type & 7)==CU_POLY) set_four_ipo(1.0f-fac, data, KEY_LINEAR);
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else if((nu->type & 7)==CU_BEZIER) set_four_ipo(1.0f-fac, data, KEY_LINEAR);
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else if(s0==s1 || p2==p3) set_four_ipo(1.0f-fac, data, KEY_CARDINAL);
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else set_four_ipo(1.0f-fac, data, KEY_BSPLINE);
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vec[0]= data[0]*p0[0] + data[1]*p1[0] + data[2]*p2[0] + data[3]*p3[0] ;
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vec[1]= data[0]*p0[1] + data[1]*p1[1] + data[2]*p2[1] + data[3]*p3[1] ;
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vec[2]= data[0]*p0[2] + data[1]*p1[2] + data[2]*p2[2] + data[3]*p3[2] ;
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vec[3]= data[0]*p0[3] + data[1]*p1[3] + data[2]*p2[3] + data[3]*p3[3] ;
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return 1;
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}
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void frames_duplilist(Object *ob)
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{
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extern int enable_cu_speed; /* object.c */
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Object *newob;
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int cfrao, ok;
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cfrao= G.scene->r.cfra;
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if(ob->parent==0 && ob->track==0 && ob->ipo==0) return;
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if(ob->transflag & OB_DUPLINOSPEED) enable_cu_speed= 0;
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/* dit om zeker van te zijn dat er iets gezbufferd wordt: in drawobject.c: dt==wire en boundboxclip */
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if(G.background==0 && ob->type==OB_MESH) {
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Mesh *me= ob->data;
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DispList *dl;
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if(me->disp.first==0) addnormalsDispList(ob, &me->disp);
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if(ob->dt==OB_SHADED) {
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dl= ob->disp.first;
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if(dl==0 || dl->col1==0) shadeDispList(ob);
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}
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}
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for(G.scene->r.cfra= ob->dupsta; G.scene->r.cfra<=ob->dupend; G.scene->r.cfra++) {
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ok= 1;
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if(ob->dupoff) {
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ok= G.scene->r.cfra - ob->dupsta;
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ok= ok % (ob->dupon+ob->dupoff);
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if(ok < ob->dupon) ok= 1;
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else ok= 0;
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}
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if(ok) {
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newob= MEM_mallocN(sizeof(Object), "newobobj dupli");
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memcpy(newob, ob, sizeof(Object));
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/* alleen de basis-ball behoeft een displist */
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if(newob->type==OB_MBALL) newob->disp.first= newob->disp.last= 0;
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BLI_addtail(&duplilist, newob);
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do_ob_ipo(newob);
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where_is_object(newob);
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newob->flag |= OB_FROMDUPLI;
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newob->id.newid= (ID *)ob; /* duplicator bewaren */
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}
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}
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G.scene->r.cfra= cfrao;
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enable_cu_speed= 1;
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do_ob_ipo(ob);
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}
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void vertex_duplilist(Scene *sce, Object *par)
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{
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Object *ob, *newob;
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Base *base;
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MVert *mvert;
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Mesh *me;
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float vec[3], pvec[3], pmat[4][4], mat[3][3], tmat[4][4];
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float *q2;
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int lay, totvert, a;
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Mat4CpyMat4(pmat, par->obmat);
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Mat4One(tmat);
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lay= G.scene->lay;
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base= sce->base.first;
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while(base) {
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if(base->object->type>0 && (lay & base->lay) && G.obedit!=base->object) {
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ob= base->object->parent;
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while(ob) {
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if(ob==par) {
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ob= base->object;
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/* mballs have a different dupli handling */
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if(ob->type!=OB_MBALL) ob->flag |= OB_DONE; /* doesnt render */
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me= par->data;
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mvert= me->mvert;
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mvert+= (me->totvert-1);
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VECCOPY(pvec, mvert->co);
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Mat4MulVecfl(pmat, pvec);
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mvert= me->mvert;
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totvert= me->totvert;
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for(a=0; a<totvert; a++, mvert++) {
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/* bereken de extra offset (tov. nulpunt parent) die de kinderen krijgen */
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VECCOPY(vec, mvert->co);
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Mat4MulVecfl(pmat, vec);
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VecSubf(vec, vec, pmat[3]);
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VecAddf(vec, vec, ob->obmat[3]);
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newob= MEM_mallocN(sizeof(Object), "newobj dupli");
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memcpy(newob, ob, sizeof(Object));
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newob->flag |= OB_FROMDUPLI;
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newob->id.newid= (ID *)par; /* duplicator bewaren */
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/* alleen de basis-ball behoeft een displist */
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if(newob->type==OB_MBALL) newob->disp.first= newob->disp.last= 0;
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VECCOPY(newob->obmat[3], vec);
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if(par->transflag & OB_DUPLIROT) {
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VECCOPY(vec, mvert->no);
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vec[0]= -vec[0]; vec[1]= -vec[1]; vec[2]= -vec[2];
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q2= vectoquat(vec, ob->trackflag, ob->upflag);
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QuatToMat3(q2, mat);
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Mat4CpyMat4(tmat, newob->obmat);
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Mat4MulMat43(newob->obmat, tmat, mat);
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}
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newob->parent= 0;
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newob->track= 0;
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/* newob->borig= base; */
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BLI_addtail(&duplilist, newob);
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VECCOPY(pvec, vec);
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}
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break;
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}
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ob= ob->parent;
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}
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}
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base= base->next;
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}
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}
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void particle_duplilist(Scene *sce, Object *par, PartEff *paf)
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{
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Object *ob, *newob;
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Base *base;
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Particle *pa;
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float ctime, vec1[3];
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float vec[3], tmat[4][4], mat[3][3];
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float *q2;
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int lay, a;
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pa= paf->keys;
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if(pa==0) {
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build_particle_system(par);
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pa= paf->keys;
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if(pa==0) return;
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}
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ctime= bsystem_time(par, 0, (float)G.scene->r.cfra, 0.0);
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lay= G.scene->lay;
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base= sce->base.first;
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while(base) {
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if(base->object->type>0 && (base->lay & lay) && G.obedit!=base->object) {
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ob= base->object->parent;
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while(ob) {
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if(ob==par) {
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ob= base->object;
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pa= paf->keys;
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for(a=0; a<paf->totpart; a++, pa+=paf->totkey) {
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if(ctime > pa->time) {
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if(ctime < pa->time+pa->lifetime) {
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newob= MEM_mallocN(sizeof(Object), "newobj dupli");
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memcpy(newob, ob, sizeof(Object));
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newob->flag |= OB_FROMDUPLI;
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newob->id.newid= (ID *)par; /* duplicator bewaren */
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/* alleen de basis-ball behoeft een displist */
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if(newob->type==OB_MBALL) newob->disp.first= newob->disp.last= 0;
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where_is_particle(paf, pa, ctime, vec);
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if(paf->stype==PAF_VECT) {
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where_is_particle(paf, pa, ctime+1.0f, vec1);
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VecSubf(vec1, vec1, vec);
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q2= vectoquat(vec1, ob->trackflag, ob->upflag);
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QuatToMat3(q2, mat);
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Mat4CpyMat4(tmat, newob->obmat);
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Mat4MulMat43(newob->obmat, tmat, mat);
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}
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VECCOPY(newob->obmat[3], vec);
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newob->parent= 0;
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newob->track= 0;
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BLI_addtail(&duplilist, newob);
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}
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}
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}
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break;
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}
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ob= ob->parent;
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}
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}
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base= base->next;
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}
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}
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void free_duplilist()
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{
|
|
Object *ob;
|
|
|
|
while( ob= duplilist.first) {
|
|
BLI_remlink(&duplilist, ob);
|
|
MEM_freeN(ob);
|
|
}
|
|
|
|
}
|
|
|
|
void make_duplilist(Scene *sce, Object *ob)
|
|
{
|
|
PartEff *paf;
|
|
|
|
if(ob->transflag & OB_DUPLI) {
|
|
if(ob->transflag & OB_DUPLIVERTS) {
|
|
if(ob->type==OB_MESH) {
|
|
if(ob->transflag & OB_DUPLIVERTS) {
|
|
if( paf=give_parteff(ob) ) particle_duplilist(sce, ob, paf);
|
|
else vertex_duplilist(sce, ob);
|
|
}
|
|
}
|
|
else if(ob->type==OB_FONT) {
|
|
font_duplilist(ob);
|
|
}
|
|
}
|
|
else if(ob->transflag & OB_DUPLIFRAMES) frames_duplilist(ob);
|
|
}
|
|
}
|
|
|