Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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* Mesh Fairing algorithm designed by Brett Fedack, used in the addon "Mesh Fairing":
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* https://github.com/fedackb/mesh-fairing.
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*/
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#include "BLI_utildefines.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Mesh Fairing. */
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/* Creates a smooth as possible geometry patch in a defined area. Different values of depth allow
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* to minimize changes in the vertex positions or tangency in the affected area. */
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typedef enum eMeshFairingDepth {
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MESH_FAIRING_DEPTH_POSITION = 1,
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MESH_FAIRING_DEPTH_TANGENCY = 2,
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} eMeshFairingDepth;
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/* affect_vertices is used to define the fairing area. Indexed by vertex index, set to true when
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* the vertex should be modified by fairing. */
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void BKE_bmesh_prefair_and_fair_vertices(struct BMesh *bm,
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bool *affect_vertices,
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eMeshFairingDepth depth);
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/* This function can optionally use the MVert coordinates of deform_mverts to read and write the
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* fairing result. When NULL, the function will use mesh->mverts directly. */
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void BKE_mesh_prefair_and_fair_vertices(struct Mesh *mesh,
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struct MVert *deform_mverts,
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bool *affect_vertices,
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eMeshFairingDepth depth);
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#ifdef __cplusplus
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}
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#endif
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