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blender-archive/source/blender/blenkernel/BKE_mesh_fair.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
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- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

42 lines
1.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
* Mesh Fairing algorithm designed by Brett Fedack, used in the addon "Mesh Fairing":
* https://github.com/fedackb/mesh-fairing.
*/
#include "BLI_utildefines.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Mesh Fairing. */
/* Creates a smooth as possible geometry patch in a defined area. Different values of depth allow
* to minimize changes in the vertex positions or tangency in the affected area. */
typedef enum eMeshFairingDepth {
MESH_FAIRING_DEPTH_POSITION = 1,
MESH_FAIRING_DEPTH_TANGENCY = 2,
} eMeshFairingDepth;
/* affect_vertices is used to define the fairing area. Indexed by vertex index, set to true when
* the vertex should be modified by fairing. */
void BKE_bmesh_prefair_and_fair_vertices(struct BMesh *bm,
bool *affect_vertices,
eMeshFairingDepth depth);
/* This function can optionally use the MVert coordinates of deform_mverts to read and write the
* fairing result. When NULL, the function will use mesh->mverts directly. */
void BKE_mesh_prefair_and_fair_vertices(struct Mesh *mesh,
struct MVert *deform_mverts,
bool *affect_vertices,
eMeshFairingDepth depth);
#ifdef __cplusplus
}
#endif