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blender-archive/source/blender/compositor/intern/COM_ExecutionSystem.cpp
Lukas Toenne 4638e5f99a Merge of the PyNodes branch (aka "custom nodes") into trunk.
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements.

=== Dynamic node type registration ===
Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes.

Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2].

=== Node group improvements ===
Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3].

The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there.

[1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes
[2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender
[3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-03-18 16:34:57 +00:00

390 lines
13 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ExecutionSystem.h"
#include <sstream>
#include "PIL_time.h"
#include "BLI_utildefines.h"
#include "BKE_node.h"
#include "COM_Converter.h"
#include "COM_NodeOperation.h"
#include "COM_ExecutionGroup.h"
#include "COM_NodeBase.h"
#include "COM_WorkScheduler.h"
#include "COM_ReadBufferOperation.h"
#include "COM_GroupNode.h"
#include "COM_WriteBufferOperation.h"
#include "COM_ReadBufferOperation.h"
#include "COM_ExecutionSystemHelper.h"
#include "BKE_global.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
ExecutionSystem::ExecutionSystem(RenderData *rd, bNodeTree *editingtree, bool rendering, bool fastcalculation,
const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings)
{
this->m_context.setbNodeTree(editingtree);
this->m_context.setPreviewHash(editingtree->previews);
this->m_context.setFastCalculation(fastcalculation);
#if 0 /* XXX TODO find a better way to define visible output nodes from all editors */
bNode *gnode;
for (gnode = (bNode *)editingtree->nodes.first; gnode; gnode = gnode->next) {
if (gnode->type == NODE_GROUP && gnode->typeinfo->group_edit_get(gnode)) {
this->m_context.setActivegNode(gnode);
break;
}
}
#endif
/* initialize the CompositorContext */
if (rendering) {
this->m_context.setQuality((CompositorQuality)editingtree->render_quality);
}
else {
this->m_context.setQuality((CompositorQuality)editingtree->edit_quality);
}
this->m_context.setRendering(rendering);
this->m_context.setHasActiveOpenCLDevices(WorkScheduler::hasGPUDevices() && (editingtree->flag & NTREE_COM_OPENCL));
ExecutionSystemHelper::addbNodeTree(*this, 0, editingtree, NODE_INSTANCE_KEY_BASE);
this->m_context.setRenderData(rd);
this->m_context.setViewSettings(viewSettings);
this->m_context.setDisplaySettings(displaySettings);
this->convertToOperations();
this->groupOperations(); /* group operations in ExecutionGroups */
unsigned int index;
unsigned int resolution[2];
rctf *viewer_border = &editingtree->viewer_border;
bool use_viewer_border = (editingtree->flag & NTREE_VIEWER_BORDER) &&
viewer_border->xmin < viewer_border->xmax &&
viewer_border->ymin < viewer_border->ymax;
for (index = 0; index < this->m_groups.size(); index++) {
resolution[0] = 0;
resolution[1] = 0;
ExecutionGroup *executionGroup = this->m_groups[index];
executionGroup->determineResolution(resolution);
if (use_viewer_border) {
executionGroup->setViewerBorder(viewer_border->xmin, viewer_border->xmax,
viewer_border->ymin, viewer_border->ymax);
}
}
#ifdef COM_DEBUG
ExecutionSystemHelper::debugDump(this);
#endif
}
ExecutionSystem::~ExecutionSystem()
{
unsigned int index;
for (index = 0; index < this->m_connections.size(); index++) {
SocketConnection *connection = this->m_connections[index];
delete connection;
}
this->m_connections.clear();
for (index = 0; index < this->m_nodes.size(); index++) {
Node *node = this->m_nodes[index];
delete node;
}
this->m_nodes.clear();
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
delete operation;
}
this->m_operations.clear();
for (index = 0; index < this->m_groups.size(); index++) {
ExecutionGroup *group = this->m_groups[index];
delete group;
}
this->m_groups.clear();
}
void ExecutionSystem::execute()
{
unsigned int order = 0;
for (vector<NodeOperation *>::iterator iter = this->m_operations.begin(); iter != this->m_operations.end(); ++iter) {
NodeBase *node = *iter;
NodeOperation *operation = (NodeOperation *) node;
if (operation->isReadBufferOperation()) {
ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
readOperation->setOffset(order);
order++;
}
}
unsigned int index;
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
operation->setbNodeTree(this->m_context.getbNodeTree());
operation->initExecution();
}
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
if (operation->isReadBufferOperation()) {
ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
readOperation->updateMemoryBuffer();
}
}
for (index = 0; index < this->m_groups.size(); index++) {
ExecutionGroup *executionGroup = this->m_groups[index];
executionGroup->setChunksize(this->m_context.getChunksize());
executionGroup->initExecution();
}
WorkScheduler::start(this->m_context);
executeGroups(COM_PRIORITY_HIGH);
if (!this->getContext().isFastCalculation()) {
executeGroups(COM_PRIORITY_MEDIUM);
executeGroups(COM_PRIORITY_LOW);
}
WorkScheduler::finish();
WorkScheduler::stop();
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
operation->deinitExecution();
}
for (index = 0; index < this->m_groups.size(); index++) {
ExecutionGroup *executionGroup = this->m_groups[index];
executionGroup->deinitExecution();
}
}
void ExecutionSystem::executeGroups(CompositorPriority priority)
{
unsigned int index;
vector<ExecutionGroup *> executionGroups;
this->findOutputExecutionGroup(&executionGroups, priority);
for (index = 0; index < executionGroups.size(); index++) {
ExecutionGroup *group = executionGroups[index];
group->execute(this);
}
}
void ExecutionSystem::addOperation(NodeOperation *operation)
{
ExecutionSystemHelper::addOperation(this->m_operations, operation);
// operation->setBTree
}
void ExecutionSystem::addReadWriteBufferOperations(NodeOperation *operation)
{
// for every input add write and read operation if input is not a read operation
// only add read operation to other links when they are attached to buffered operations.
unsigned int index;
for (index = 0; index < operation->getNumberOfInputSockets(); index++) {
InputSocket *inputsocket = operation->getInputSocket(index);
if (inputsocket->isConnected()) {
SocketConnection *connection = inputsocket->getConnection();
NodeOperation *otherEnd = (NodeOperation *)connection->getFromNode();
if (!otherEnd->isReadBufferOperation()) {
// check of other end already has write operation
OutputSocket *fromsocket = connection->getFromSocket();
WriteBufferOperation *writeoperation = fromsocket->findAttachedWriteBufferOperation();
if (writeoperation == NULL) {
writeoperation = new WriteBufferOperation();
writeoperation->setbNodeTree(this->getContext().getbNodeTree());
this->addOperation(writeoperation);
ExecutionSystemHelper::addLink(this->getConnections(), fromsocket, writeoperation->getInputSocket(0));
writeoperation->readResolutionFromInputSocket();
}
ReadBufferOperation *readoperation = new ReadBufferOperation();
readoperation->setMemoryProxy(writeoperation->getMemoryProxy());
connection->setFromSocket(readoperation->getOutputSocket());
readoperation->getOutputSocket()->addConnection(connection);
readoperation->readResolutionFromWriteBuffer();
this->addOperation(readoperation);
}
}
}
/*
* link the outputsocket to a write operation
* link the writeoperation to a read operation
* link the read operation to the next node.
*/
OutputSocket *outputsocket = operation->getOutputSocket();
if (outputsocket->isConnected()) {
WriteBufferOperation *writeOperation;
writeOperation = new WriteBufferOperation();
writeOperation->setbNodeTree(this->getContext().getbNodeTree());
this->addOperation(writeOperation);
ExecutionSystemHelper::addLink(this->getConnections(), outputsocket, writeOperation->getInputSocket(0));
writeOperation->readResolutionFromInputSocket();
for (index = 0; index < outputsocket->getNumberOfConnections() - 1; index++) {
SocketConnection *connection = outputsocket->getConnection(index);
ReadBufferOperation *readoperation = new ReadBufferOperation();
readoperation->setMemoryProxy(writeOperation->getMemoryProxy());
connection->setFromSocket(readoperation->getOutputSocket());
readoperation->getOutputSocket()->addConnection(connection);
readoperation->readResolutionFromWriteBuffer();
this->addOperation(readoperation);
}
}
}
#ifndef NDEBUG
/* if this fails, there are still connection to/from this node,
* which have not been properly relinked to operations!
*/
static void debug_check_node_connections(Node *node)
{
/* note: connected inputs are not checked here,
* it would break quite a lot and such inputs are ignored later anyway
*/
#if 0
for (int i = 0; i < node->getNumberOfInputSockets(); ++i) {
BLI_assert(!node->getInputSocket(i)->isConnected());
}
#endif
for (int i = 0; i < node->getNumberOfOutputSockets(); ++i) {
BLI_assert(!node->getOutputSocket(i)->isConnected());
}
}
#else
/* stub */
#define debug_check_node_connections(node)
#endif
void ExecutionSystem::convertToOperations()
{
unsigned int index;
for (index = 0; index < this->m_nodes.size(); index++) {
Node *node = (Node *)this->m_nodes[index];
node->convertToOperations(this, &this->m_context);
debug_check_node_connections(node);
}
for (index = 0; index < this->m_connections.size(); index++) {
SocketConnection *connection = this->m_connections[index];
if (connection->isValid()) {
if (connection->getFromSocket()->getDataType() != connection->getToSocket()->getDataType()) {
Converter::convertDataType(connection, this);
}
}
}
// determine all resolutions of the operations (Width/Height)
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
if (operation->isOutputOperation(this->m_context.isRendering()) && !operation->isPreviewOperation()) {
unsigned int resolution[2] = {0, 0};
unsigned int preferredResolution[2] = {0, 0};
operation->determineResolution(resolution, preferredResolution);
operation->setResolution(resolution);
}
}
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
if (operation->isOutputOperation(this->m_context.isRendering()) && operation->isPreviewOperation()) {
unsigned int resolution[2] = {0, 0};
unsigned int preferredResolution[2] = {0, 0};
operation->determineResolution(resolution, preferredResolution);
operation->setResolution(resolution);
}
}
// add convert resolution operations when needed.
for (index = 0; index < this->m_connections.size(); index++) {
SocketConnection *connection = this->m_connections[index];
if (connection->isValid()) {
if (connection->needsResolutionConversion()) {
Converter::convertResolution(connection, this);
}
}
}
}
void ExecutionSystem::groupOperations()
{
vector<NodeOperation *> outputOperations;
NodeOperation *operation;
unsigned int index;
// surround complex operations with ReadBufferOperation and WriteBufferOperation
for (index = 0; index < this->m_operations.size(); index++) {
operation = this->m_operations[index];
if (operation->isComplex()) {
this->addReadWriteBufferOperations(operation);
}
}
ExecutionSystemHelper::findOutputNodeOperations(&outputOperations, this->getOperations(), this->m_context.isRendering());
for (vector<NodeOperation *>::iterator iter = outputOperations.begin(); iter != outputOperations.end(); ++iter) {
operation = *iter;
ExecutionGroup *group = new ExecutionGroup();
group->addOperation(this, operation);
group->setOutputExecutionGroup(true);
ExecutionSystemHelper::addExecutionGroup(this->getExecutionGroups(), group);
}
}
void ExecutionSystem::addSocketConnection(SocketConnection *connection)
{
this->m_connections.push_back(connection);
}
void ExecutionSystem::removeSocketConnection(SocketConnection *connection)
{
for (vector<SocketConnection *>::iterator it = m_connections.begin(); it != m_connections.end(); ++it) {
if (*it == connection) {
this->m_connections.erase(it);
return;
}
}
}
void ExecutionSystem::findOutputExecutionGroup(vector<ExecutionGroup *> *result, CompositorPriority priority) const
{
unsigned int index;
for (index = 0; index < this->m_groups.size(); index++) {
ExecutionGroup *group = this->m_groups[index];
if (group->isOutputExecutionGroup() && group->getRenderPriotrity() == priority) {
result->push_back(group);
}
}
}
void ExecutionSystem::findOutputExecutionGroup(vector<ExecutionGroup *> *result) const
{
unsigned int index;
for (index = 0; index < this->m_groups.size(); index++) {
ExecutionGroup *group = this->m_groups[index];
if (group->isOutputExecutionGroup()) {
result->push_back(group);
}
}
}