
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
313 lines
8.1 KiB
C
313 lines
8.1 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Nathan Letwory.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/nodes/intern/node_exec.c
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* \ingroup nodes
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*/
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#include "DNA_node_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BKE_node.h"
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#include "MEM_guardedalloc.h"
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#include "node_exec.h"
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#include "node_util.h"
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/* supported socket types in old nodes */
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int node_exec_socket_use_stack(bNodeSocket *sock)
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{
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return ELEM3(sock->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA);
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}
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/* for a given socket, find the actual stack entry */
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bNodeStack *node_get_socket_stack(bNodeStack *stack, bNodeSocket *sock)
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{
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if (stack && sock && sock->stack_index >= 0)
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return stack + sock->stack_index;
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return NULL;
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}
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void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out)
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{
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bNodeSocket *sock;
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/* build pointer stack */
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if (in) {
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for (sock= node->inputs.first; sock; sock= sock->next) {
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*(in++) = node_get_socket_stack(stack, sock);
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}
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}
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if (out) {
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for (sock= node->outputs.first; sock; sock= sock->next) {
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*(out++) = node_get_socket_stack(stack, sock);
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}
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}
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}
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static void node_init_input_index(bNodeSocket *sock, int *index)
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{
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if (sock->link && sock->link->fromsock) {
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sock->stack_index = sock->link->fromsock->stack_index;
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}
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else {
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if (node_exec_socket_use_stack(sock))
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sock->stack_index = (*index)++;
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else
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sock->stack_index = -1;
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}
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}
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static void node_init_output_index(bNodeSocket *sock, int *index, ListBase *internal_links)
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{
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if (internal_links) {
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bNodeLink *link;
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/* copy the stack index from internally connected input to skip the node */
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for (link = internal_links->first; link; link = link->next) {
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if (link->tosock == sock) {
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sock->stack_index = link->fromsock->stack_index;
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break;
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}
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}
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/* if not internally connected, assign a new stack index anyway to avoid bad stack access */
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if (!link) {
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if (node_exec_socket_use_stack(sock))
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sock->stack_index = (*index)++;
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else
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sock->stack_index = -1;
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}
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}
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else {
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if (node_exec_socket_use_stack(sock))
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sock->stack_index = (*index)++;
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else
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sock->stack_index = -1;
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}
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}
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/* basic preparation of socket stacks */
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static struct bNodeStack *setup_stack(bNodeStack *stack, bNodeTree *ntree, bNode *node, bNodeSocket *sock)
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{
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bNodeStack *ns = node_get_socket_stack(stack, sock);
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if (!ns)
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return NULL;
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/* don't mess with remote socket stacks, these are initialized by other nodes! */
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if (sock->link)
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return ns;
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ns->sockettype = sock->type;
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switch (sock->type) {
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case SOCK_FLOAT:
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ns->vec[0] = node_socket_get_float(ntree, node, sock);
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break;
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case SOCK_VECTOR:
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node_socket_get_vector(ntree, node, sock, ns->vec);
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break;
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case SOCK_RGBA:
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node_socket_get_color(ntree, node, sock, ns->vec);
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break;
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}
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return ns;
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}
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bNodeTreeExec *ntree_exec_begin(bNodeExecContext *context, bNodeTree *ntree, bNodeInstanceKey parent_key)
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{
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bNodeTreeExec *exec;
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bNode *node;
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bNodeExec *nodeexec;
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bNodeInstanceKey nodekey;
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bNodeSocket *sock;
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bNodeStack *ns;
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int index;
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bNode **nodelist;
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int totnodes, n;
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BLI_assert(ntreeIsValid(ntree));
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/* ensure all sock->link pointers and node levels are correct */
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ntreeUpdateTree(ntree);
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/* get a dependency-sorted list of nodes */
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ntreeGetDependencyList(ntree, &nodelist, &totnodes);
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/* XXX could let callbacks do this for specialized data */
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exec = MEM_callocN(sizeof(bNodeTreeExec), "node tree execution data");
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/* backpointer to node tree */
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exec->nodetree = ntree;
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/* set stack indices */
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index = 0;
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for (n=0; n < totnodes; ++n) {
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node = nodelist[n];
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node->stack_index = index;
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/* init node socket stack indexes */
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for (sock=node->inputs.first; sock; sock=sock->next)
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node_init_input_index(sock, &index);
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if (node->flag & NODE_MUTED || node->type == NODE_REROUTE) {
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for (sock=node->outputs.first; sock; sock=sock->next)
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node_init_output_index(sock, &index, &node->internal_links);
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}
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else {
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for (sock=node->outputs.first; sock; sock=sock->next)
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node_init_output_index(sock, &index, NULL);
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}
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}
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/* allocated exec data pointers for nodes */
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exec->totnodes = totnodes;
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exec->nodeexec = MEM_callocN(exec->totnodes * sizeof(bNodeExec), "node execution data");
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/* allocate data pointer for node stack */
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exec->stacksize = index;
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exec->stack = MEM_callocN(exec->stacksize * sizeof(bNodeStack), "bNodeStack");
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/* all non-const results are considered inputs */
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for (n=0; n < exec->stacksize; ++n)
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exec->stack[n].hasinput = 1;
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/* prepare all nodes for execution */
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for (n=0, nodeexec= exec->nodeexec; n < totnodes; ++n, ++nodeexec) {
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node = nodeexec->node = nodelist[n];
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/* tag inputs */
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for (sock=node->inputs.first; sock; sock=sock->next) {
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/* disable the node if an input link is invalid */
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if (sock->link && !(sock->link->flag & NODE_LINK_VALID))
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node->need_exec= 0;
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ns = setup_stack(exec->stack, ntree, node, sock);
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if (ns)
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ns->hasoutput = 1;
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}
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/* tag all outputs */
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for (sock=node->outputs.first; sock; sock=sock->next) {
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/* ns = */ setup_stack(exec->stack, ntree, node, sock);
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}
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nodekey = BKE_node_instance_key(parent_key, ntree, node);
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nodeexec->data.preview = context->previews ? BKE_node_instance_hash_lookup(context->previews, nodekey) : NULL;
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if (node->typeinfo->initexecfunc)
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nodeexec->data.data = node->typeinfo->initexecfunc(context, node, nodekey);
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}
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if (nodelist)
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MEM_freeN(nodelist);
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return exec;
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}
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void ntree_exec_end(bNodeTreeExec *exec)
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{
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bNodeExec *nodeexec;
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int n;
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if (exec->stack)
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MEM_freeN(exec->stack);
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for (n=0, nodeexec= exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
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if (nodeexec->node->typeinfo)
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if (nodeexec->node->typeinfo->freeexecfunc)
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nodeexec->node->typeinfo->freeexecfunc(nodeexec->node, nodeexec->data.data);
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}
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if (exec->nodeexec)
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MEM_freeN(exec->nodeexec);
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MEM_freeN(exec);
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}
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/**** Material/Texture trees ****/
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bNodeThreadStack *ntreeGetThreadStack(bNodeTreeExec *exec, int thread)
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{
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ListBase *lb= &exec->threadstack[thread];
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bNodeThreadStack *nts;
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for (nts=lb->first; nts; nts=nts->next) {
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if (!nts->used) {
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nts->used = TRUE;
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break;
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}
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}
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if (!nts) {
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nts= MEM_callocN(sizeof(bNodeThreadStack), "bNodeThreadStack");
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nts->stack= MEM_dupallocN(exec->stack);
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nts->used = TRUE;
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BLI_addtail(lb, nts);
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}
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return nts;
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}
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void ntreeReleaseThreadStack(bNodeThreadStack *nts)
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{
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nts->used = 0;
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}
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bool ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *callerdata, int thread)
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{
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bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
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bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
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bNodeExec *nodeexec;
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bNode *node;
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int n;
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/* nodes are presorted, so exec is in order of list */
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for (n=0, nodeexec= exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
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node = nodeexec->node;
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if (node->need_exec) {
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node_get_stack(node, nts->stack, nsin, nsout);
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/* Handle muted nodes...
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* If the mute func is not set, assume the node should never be muted,
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* and hence execute it!
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*/
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// if (node->typeinfo->compatibility == NODE_NEW_SHADING)
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// return false;
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if (node->typeinfo->execfunc)
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node->typeinfo->execfunc(callerdata, thread, node, &nodeexec->data, nsin, nsout);
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}
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}
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/* signal to that all went OK, for render */
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return true;
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}
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