This is not expected to be fast. This is only for inspecting the content of the buffer for debugging or validation purpose.
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2022 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "MEM_guardedalloc.h"
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#include "gpu_storage_buffer_private.hh"
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namespace blender {
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namespace gpu {
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/**
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* Implementation of Storage Buffers using OpenGL.
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*/
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class GLStorageBuf : public StorageBuf {
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private:
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/** Slot to which this UBO is currently bound. -1 if not bound. */
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int slot_ = -1;
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/** OpenGL Object handle. */
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GLuint ssbo_id_ = 0;
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/** Usage type. */
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GPUUsageType usage_;
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public:
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GLStorageBuf(size_t size, GPUUsageType usage, const char *name);
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~GLStorageBuf();
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void update(const void *data) override;
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void bind(int slot) override;
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void unbind() override;
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void clear(eGPUTextureFormat internal_format, eGPUDataFormat data_format, void *data) override;
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void copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size) override;
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void read(void *data) override;
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/* Special internal function to bind SSBOs to indirect argument targets. */
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void bind_as(GLenum target);
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private:
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void init();
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MEM_CXX_CLASS_ALLOC_FUNCS("GLStorageBuf");
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};
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} // namespace gpu
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} // namespace blender
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