92 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* 
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|  * $Id$
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|  *
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|  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version. The Blender
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|  * Foundation also sells licenses for use in proprietary software under
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|  * the Blender License.  See http://www.blender.org/BL/ for information
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|  * about this.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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|  *
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|  * The Original Code is Copyright (C) 2006, Blender Foundation
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|  * All rights reserved.
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|  *
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|  * Original code is this file
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|  *
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|  * Contributor(s): Nathan Letwory
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|  *
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|  * ***** END GPL/BL DUAL LICENSE BLOCK *****
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| */
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| 
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| #ifdef USE_PYNODES /* note: won't work without patch */
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| #ifndef __NODE_H__
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| #define __NODE_H__
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| 
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| #include <Python.h>
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| #include "DNA_node_types.h"
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| #include "BKE_node.h"
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| 
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| #include "RE_shader_ext.h"		/* <- ShadeInput Shaderesult TexResult */
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| 
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| extern PyTypeObject Node_Type;
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| extern PyTypeObject ShadeInput_Type;
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| 
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| #define BPy_Node_Check(v) \
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|     ((v)->ob_type == &Node_Type)
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| 
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| #define BPy_ShadeInput_Check(v) \
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|     ((v)->ob_type == &ShadeInput_Type)
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| 
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| typedef struct BPy_ShadeInput {
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| 	PyObject_HEAD
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| 	ShadeInput *shi;
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| } BPy_ShadeInput;
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| 
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| typedef struct {
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| 	PyObject_VAR_HEAD
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| 	bNodeType *typeinfo;
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| 	bNodeStack **stack;
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| } BPy_SockMap;
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| 
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| typedef struct {
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| 	PyObject_HEAD
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| 	bNode *node;
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| } BPy_DefinitionMap;
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| 
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| typedef struct BPy_Node {
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| 	PyObject_HEAD
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| 	bNode *node;
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| 	bNodeStack **in;
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| 	bNodeStack **out;
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| 	ShadeInput *shi;
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| } BPy_Node;
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| 
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| extern PyObject *Node_Init(void);
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| extern void InitNode(BPy_Node *self, bNode *node);
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| extern BPy_Node *Node_CreatePyObject(bNode *node);
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| extern BPy_DefinitionMap *Node_CreateOutputDefMap(bNode *node);
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| extern BPy_DefinitionMap *Node_CreateInputDefMap(bNode *node);
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| extern void Node_SetStack(BPy_Node *self, bNodeStack **stack, int type);
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| extern void Node_SetShi(BPy_Node *self, ShadeInput *shi);
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| extern BPy_ShadeInput *ShadeInput_CreatePyObject(ShadeInput *shi);
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| extern void Node_dealloc(BPy_Node *self);
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| extern void ShadeInput_dealloc(BPy_ShadeInput *self);
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| 
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| #define NODE_INPUTSTACK		0
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| #define NODE_OUTPUTSTACK	1
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| 
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| #endif /* __NODE_H__*/
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| #endif /* USE_PYNODES */
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