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blender-archive/source/blender/editors/render/render_intern.h
Tamito Kajiyama ee61785384 A step toward a new user-friendly GUI for manipulating line style parameters.
This commit is just meant to give the new GUI framework a concrete shape.
There is no usefulness in newly introduced elements at the moment.

Freestyle options in render layers now include a pull-down menu named Control
Mode that allows you to choose either the Python Scripting or Parameter Editor
mode.  The Python Scripting mode is the conventional way of controlling
Freestyle by directly using style modules written in Python.  The Parameter
Editor is a new control mode that is intended to be used by everyone without
relying on Python programming.

In the Parameter Editor mode, you can specify multiple line sets for each
render layer.  A line set defines feature edge selection criteria, as
well as a line style for drawing the selected feature edges using specific
line stylization parameters.  Line style is a new datablock type, meaning
that a line style can be shared by multiple line sets (possibly those in
different render layers in different scenes).

Much more additions are anticipated in subsequent commits to implement UI
controls for specifying feature edge selection criteria and line stylization
parameters.
2010-06-25 22:45:42 +00:00

83 lines
3.1 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef RENDER_INTERN_H
#define RENDER_INTERN_H
struct wmOperatorType;
struct RenderResult;
struct Scene;
/* render_shading.c */
void OBJECT_OT_material_slot_add(struct wmOperatorType *ot);
void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot);
void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot);
void OBJECT_OT_material_slot_select(struct wmOperatorType *ot);
void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot);
void OBJECT_OT_material_slot_copy(struct wmOperatorType *ot);
void MATERIAL_OT_new(struct wmOperatorType *ot);
void TEXTURE_OT_new(struct wmOperatorType *ot);
void WORLD_OT_new(struct wmOperatorType *ot);
void MATERIAL_OT_copy(struct wmOperatorType *ot);
void MATERIAL_OT_paste(struct wmOperatorType *ot);
void SCENE_OT_render_layer_add(struct wmOperatorType *ot);
void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
void SCENE_OT_freestyle_module_add(struct wmOperatorType *ot);
void SCENE_OT_freestyle_module_remove(struct wmOperatorType *ot);
void SCENE_OT_freestyle_module_move(struct wmOperatorType *ot);
void SCENE_OT_freestyle_lineset_add(struct wmOperatorType *ot);
void SCENE_OT_freestyle_lineset_remove(struct wmOperatorType *ot);
void SCENE_OT_freestyle_lineset_move(struct wmOperatorType *ot);
void SCENE_OT_freestyle_linestyle_new(struct wmOperatorType *ot);
void TEXTURE_OT_slot_copy(struct wmOperatorType *ot);
void TEXTURE_OT_slot_paste(struct wmOperatorType *ot);
void TEXTURE_OT_slot_move(struct wmOperatorType *ot);
void TEXTURE_OT_envmap_save(struct wmOperatorType *ot);
void TEXTURE_OT_envmap_clear(struct wmOperatorType *ot);
void TEXTURE_OT_envmap_clear_all(struct wmOperatorType *ot);
/* render_internal.c */
void RENDER_OT_view_show(struct wmOperatorType *ot);
void RENDER_OT_render(struct wmOperatorType *ot);
void RENDER_OT_view_cancel(struct wmOperatorType *ot);
/*render_opengl.c uses these */
void image_buffer_rect_update(struct Scene *scene, struct RenderResult *rr, struct ImBuf *ibuf, volatile struct rcti *renrect);
void screen_set_image_output(struct bContext *C, int mx, int my);
/* render_opengl.c */
void RENDER_OT_opengl(struct wmOperatorType *ot);
#endif /* RENDER_INTERN_H */