Those were only shallow wrappers around `BKE_id_copy`, barely used (even fully unused in some cases), and we want to get rid of those ID-specific helpers for the common ID management tasks. Also prevents weird custom behaviors (like `BKE_object_copy`, who was the only basic ID copy function to reset user count of the new copy to zero). Part of 71219.
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup bke
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* \brief General operations, lookup, etc. for blender lights.
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*/
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#include "BLI_compiler_attrs.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Depsgraph;
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struct Light;
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struct Main;
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struct Light *BKE_light_add(struct Main *bmain, const char *name) ATTR_WARN_UNUSED_RESULT;
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void BKE_light_eval(struct Depsgraph *depsgraph, struct Light *la);
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#ifdef __cplusplus
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}
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#endif
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