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blender-archive/source/blender/include/BIF_interface.h
Ton Roosendaal 6480956c58 - expanded internal windowmanager that it allows button panels in any
window (type)
- each SpaceData struct (not the window!) can get 'block handlers'
  assigned, basically event codes that invoke drawing button panels.
- this is saved in files, and Panels behave in any window like it does now
  in buttonswindow
- it also means that a 'space window' should leave with a matrix set for
  buttons level
- try it in view3d header menu, 'view'->'backdrop'. this opens the old
  viewbuttons
- it all works non blocking! instant updates of viewbuttons visible in
  3d window now.

Not done yet:
- checking and fixing frontbuffer drawing (select a wireframe draws over)
- temporally vertices cannot be selected, is my next project
- closing or hiding Panels...
- styling stuff... i committed for others to review as well.

Have fun. this is certainly a huge improvement over the old viewbuttons!
2003-10-15 12:26:26 +00:00

162 lines
7.7 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_INTERFACE_H
#define BIF_INTERFACE_H
struct ID;
struct ListBase;
struct ScrArea;
typedef struct uiBut uiBut;
typedef struct uiBlock uiBlock;
void uiEmboss(float x1, float y1, float x2, float y2, int sel);
void uiRoundBoxEmboss(float minx, float miny, float maxx, float maxy, float rad);
void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad);
void uiSetRoundBox(int type);
void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
void uiDrawMenuBox(float minx, float miny, float maxx, float maxy);
void uiTextBoundsBlock(uiBlock *block, int addval);
void uiBoundsBlock(struct uiBlock *block, int addval);
void uiDrawBlock(struct uiBlock *block);
void uiGetMouse(int win, short *adr);
void uiComposeLinks(uiBlock *block);
void uiSetButLock(int val, char *lockstr);
void uiClearButLock(void);
int uiDoBlocks(struct ListBase *lb, int event);
void uiSetCurFont(uiBlock *block, int index);
void uiDefFont(unsigned int index, void *xl, void *large, void *medium, void *small);
void uiFreeBlock(uiBlock *block);
void uiFreeBlocks(struct ListBase *lb);
void uiFreeBlocksWin(struct ListBase *lb, int win);
uiBlock *uiNewBlock(struct ListBase *lb, char *name, short dt, short font, short win);
uiBlock *uiGetBlock(char *name, struct ScrArea *sa);
uiBut *uiDefBut(uiBlock *block,
int type, int retval, char *str,
short x1, short y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, char *tip);
uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconBut(uiBlock *block,
int type, int retval, int icon,
short x1, short y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, char *tip);
uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextBut(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
typedef void (*uiIDPoinFuncFP) (char *str, struct ID **idpp);
void uiDefIDPoinBut(struct uiBlock *block,
uiIDPoinFuncFP func, int retval, char *str,
short x1, short y1,
short x2, short y2,
void *idpp, char *tip);
typedef uiBlock* (*uiBlockFuncFP) (void *arg1);
uiBut *uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *func_arg1, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
void uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip);
void uiAutoBlock(struct uiBlock *block,
float minx, float miny,
float sizex, float sizey, int flag);
void uiSetButLink(struct uiBut *but,
void **poin,
void ***ppoin,
short *tot,
int from, int to);
int uiBlocksGetYMin (ListBase *lb);
int uiBlockGetCol (uiBlock *block);
void* uiBlockGetCurFont (uiBlock *block);
void uiBlockSetCol (uiBlock *block, int col);
void uiBlockSetEmboss (uiBlock *block, int emboss);
void uiBlockSetDirection (uiBlock *block, int direction);
void uiBlockFlipOrder (uiBlock *block);
void uiBlockSetFlag (uiBlock *block, int flag);
void uiBlockSetXOfs (uiBlock *block, int xofs);
int uiButGetRetVal (uiBut *but);
void uiButSetFlag (uiBut *but, int flag);
void uiButClearFlag (uiBut *but, int flag);
void uiBlockSetButmFunc (uiBlock *block, void (*butmfunc)(void *arg, int but_a2), void *arg);
void uiBlockSetFunc (uiBlock *block, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2);
void uiButSetFunc (uiBut *but, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2);
void uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)());
short pupmenu(char *instr);
short pupmenu_col(char *instr, int maxrow);
extern void uiFreePanels(struct ListBase *lb);
extern void uiNewPanelTabbed(char *, char *);
extern int uiNewPanel(struct ScrArea *sa, struct uiBlock *block, char *panelname, char *tabname, int ofsx, int ofsy, int sizex, int sizey);
extern void uiSetPanel_view2d(struct ScrArea *sa);
extern void uiMatchPanel_view2d(struct ScrArea *sa);
extern void uiDrawBlocksPanels(struct ScrArea *sa, int re_align);
extern void uiNewPanelHeight(struct uiBlock *block, int sizey);
void uiPanelPush(uiBlock *block);
void uiPanelPop(uiBlock *block);
extern uiBlock *uiFindOpenPanelBlockName(ListBase *lb, char *name);
extern int uiAlignPanelStep(struct ScrArea *sa, float fac);
extern void uiSetPanelStyle(int);
#endif /* BIF_INTERFACE_H */