Multiple environments now can be rendered in one pass. Previously the other objects with environment maps didn't show up in a reflection. Like this: http://www.blender.org/bf/dep.jpg By default, Blender renders now this result: http://www.blender.org/bf/dep0.jpg For a further 'recursive ray-tracing effect' you can give each EnvMap texture a higher "Depth" value. Here is a result with depth set at '2': http://www.blender.org/bf/dep2.jpg Related new options: - in (F10) DisplayButtons, environment map rendering can be turned on and off. - in EnvMap texture buttons you can free all environment maps - Environment map sizes are also reduced with the (F10) 'percentage' option. Tech note: with this commit the VlakRen struct has on *ob pointer!