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blender-archive/source/blender/nodes/CMakeLists.txt
Campbell Barton 47adab4f99 CMake: prepare for BLENDER_SORTED_LIBS removal
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.

Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.

See T46725.
2019-04-14 15:37:24 +02:00

296 lines
9.6 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
# ***** END GPL LICENSE BLOCK *****
set(INC
.
composite
intern
shader
texture
../blenkernel
../blenlib
../blentranslation
../depsgraph
../gpu
../imbuf
../makesdna
../makesrna
../render/extern/include
../../../intern/guardedalloc
../../../intern/glew-mx
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
)
set(SRC
composite/nodes/node_composite_alphaOver.c
composite/nodes/node_composite_bilateralblur.c
composite/nodes/node_composite_blur.c
composite/nodes/node_composite_bokehblur.c
composite/nodes/node_composite_bokehimage.c
composite/nodes/node_composite_boxmask.c
composite/nodes/node_composite_brightness.c
composite/nodes/node_composite_channelMatte.c
composite/nodes/node_composite_chromaMatte.c
composite/nodes/node_composite_colorMatte.c
composite/nodes/node_composite_colorSpill.c
composite/nodes/node_composite_colorbalance.c
composite/nodes/node_composite_colorcorrection.c
composite/nodes/node_composite_common.c
composite/nodes/node_composite_composite.c
composite/nodes/node_composite_cornerpin.c
composite/nodes/node_composite_crop.c
composite/nodes/node_composite_cryptomatte.c
composite/nodes/node_composite_curves.c
composite/nodes/node_composite_defocus.c
composite/nodes/node_composite_despeckle.c
composite/nodes/node_composite_diffMatte.c
composite/nodes/node_composite_dilate.c
composite/nodes/node_composite_directionalblur.c
composite/nodes/node_composite_displace.c
composite/nodes/node_composite_distanceMatte.c
composite/nodes/node_composite_doubleEdgeMask.c
composite/nodes/node_composite_ellipsemask.c
composite/nodes/node_composite_filter.c
composite/nodes/node_composite_flip.c
composite/nodes/node_composite_gamma.c
composite/nodes/node_composite_glare.c
composite/nodes/node_composite_hueSatVal.c
composite/nodes/node_composite_huecorrect.c
composite/nodes/node_composite_idMask.c
composite/nodes/node_composite_image.c
composite/nodes/node_composite_inpaint.c
composite/nodes/node_composite_invert.c
composite/nodes/node_composite_keying.c
composite/nodes/node_composite_keyingscreen.c
composite/nodes/node_composite_lensdist.c
composite/nodes/node_composite_levels.c
composite/nodes/node_composite_lummaMatte.c
composite/nodes/node_composite_mapRange.c
composite/nodes/node_composite_mapUV.c
composite/nodes/node_composite_mapValue.c
composite/nodes/node_composite_mask.c
composite/nodes/node_composite_math.c
composite/nodes/node_composite_mixrgb.c
composite/nodes/node_composite_movieclip.c
composite/nodes/node_composite_moviedistortion.c
composite/nodes/node_composite_normal.c
composite/nodes/node_composite_normalize.c
composite/nodes/node_composite_outputFile.c
composite/nodes/node_composite_pixelate.c
composite/nodes/node_composite_planetrackdeform.c
composite/nodes/node_composite_premulkey.c
composite/nodes/node_composite_rgb.c
composite/nodes/node_composite_rotate.c
composite/nodes/node_composite_scale.c
composite/nodes/node_composite_sepcombHSVA.c
composite/nodes/node_composite_sepcombRGBA.c
composite/nodes/node_composite_sepcombYCCA.c
composite/nodes/node_composite_sepcombYUVA.c
composite/nodes/node_composite_setalpha.c
composite/nodes/node_composite_splitViewer.c
composite/nodes/node_composite_stabilize2d.c
composite/nodes/node_composite_sunbeams.c
composite/nodes/node_composite_switch.c
composite/nodes/node_composite_switchview.c
composite/nodes/node_composite_texture.c
composite/nodes/node_composite_tonemap.c
composite/nodes/node_composite_trackpos.c
composite/nodes/node_composite_transform.c
composite/nodes/node_composite_translate.c
composite/nodes/node_composite_valToRgb.c
composite/nodes/node_composite_value.c
composite/nodes/node_composite_vecBlur.c
composite/nodes/node_composite_viewer.c
composite/nodes/node_composite_zcombine.c
composite/node_composite_tree.c
composite/node_composite_util.c
shader/nodes/node_shader_add_shader.c
shader/nodes/node_shader_ambient_occlusion.c
shader/nodes/node_shader_attribute.c
shader/nodes/node_shader_background.c
shader/nodes/node_shader_bevel.c
shader/nodes/node_shader_blackbody.c
shader/nodes/node_shader_brightness.c
shader/nodes/node_shader_bsdf_anisotropic.c
shader/nodes/node_shader_bsdf_diffuse.c
shader/nodes/node_shader_bsdf_glass.c
shader/nodes/node_shader_bsdf_glossy.c
shader/nodes/node_shader_bsdf_hair.c
shader/nodes/node_shader_bsdf_hair_principled.c
shader/nodes/node_shader_bsdf_principled.c
shader/nodes/node_shader_bsdf_refraction.c
shader/nodes/node_shader_bsdf_toon.c
shader/nodes/node_shader_bsdf_translucent.c
shader/nodes/node_shader_bsdf_transparent.c
shader/nodes/node_shader_bsdf_velvet.c
shader/nodes/node_shader_bump.c
shader/nodes/node_shader_camera.c
shader/nodes/node_shader_common.c
shader/nodes/node_shader_curves.c
shader/nodes/node_shader_displacement.c
shader/nodes/node_shader_eevee_specular.c
shader/nodes/node_shader_emission.c
shader/nodes/node_shader_fresnel.c
shader/nodes/node_shader_gamma.c
shader/nodes/node_shader_geometry.c
shader/nodes/node_shader_hair_info.c
shader/nodes/node_shader_holdout.c
shader/nodes/node_shader_hueSatVal.c
shader/nodes/node_shader_ies_light.c
shader/nodes/node_shader_invert.c
shader/nodes/node_shader_layer_weight.c
shader/nodes/node_shader_light_falloff.c
shader/nodes/node_shader_light_path.c
shader/nodes/node_shader_mapping.c
shader/nodes/node_shader_math.c
shader/nodes/node_shader_mixRgb.c
shader/nodes/node_shader_mix_shader.c
shader/nodes/node_shader_normal.c
shader/nodes/node_shader_normal_map.c
shader/nodes/node_shader_object_info.c
shader/nodes/node_shader_output_light.c
shader/nodes/node_shader_output_linestyle.c
shader/nodes/node_shader_output_material.c
shader/nodes/node_shader_output_world.c
shader/nodes/node_shader_particle_info.c
shader/nodes/node_shader_rgb.c
shader/nodes/node_shader_script.c
shader/nodes/node_shader_sepcombHSV.c
shader/nodes/node_shader_sepcombRGB.c
shader/nodes/node_shader_sepcombXYZ.c
shader/nodes/node_shader_shaderToRgb.c
shader/nodes/node_shader_squeeze.c
shader/nodes/node_shader_subsurface_scattering.c
shader/nodes/node_shader_tangent.c
shader/nodes/node_shader_tex_brick.c
shader/nodes/node_shader_tex_checker.c
shader/nodes/node_shader_tex_coord.c
shader/nodes/node_shader_tex_environment.c
shader/nodes/node_shader_tex_gradient.c
shader/nodes/node_shader_tex_image.c
shader/nodes/node_shader_tex_magic.c
shader/nodes/node_shader_tex_musgrave.c
shader/nodes/node_shader_tex_noise.c
shader/nodes/node_shader_tex_pointdensity.c
shader/nodes/node_shader_tex_sky.c
shader/nodes/node_shader_tex_voronoi.c
shader/nodes/node_shader_tex_wave.c
shader/nodes/node_shader_uvAlongStroke.c
shader/nodes/node_shader_uvmap.c
shader/nodes/node_shader_valToRgb.c
shader/nodes/node_shader_value.c
shader/nodes/node_shader_vectMath.c
shader/nodes/node_shader_vectTransform.c
shader/nodes/node_shader_vector_displacement.c
shader/nodes/node_shader_volume_absorption.c
shader/nodes/node_shader_volume_principled.c
shader/nodes/node_shader_volume_scatter.c
shader/nodes/node_shader_wavelength.c
shader/nodes/node_shader_wireframe.c
shader/node_shader_tree.c
shader/node_shader_util.c
texture/nodes/node_texture_at.c
texture/nodes/node_texture_bricks.c
texture/nodes/node_texture_checker.c
texture/nodes/node_texture_common.c
texture/nodes/node_texture_compose.c
texture/nodes/node_texture_coord.c
texture/nodes/node_texture_curves.c
texture/nodes/node_texture_decompose.c
texture/nodes/node_texture_distance.c
texture/nodes/node_texture_hueSatVal.c
texture/nodes/node_texture_image.c
texture/nodes/node_texture_invert.c
texture/nodes/node_texture_math.c
texture/nodes/node_texture_mixRgb.c
texture/nodes/node_texture_output.c
texture/nodes/node_texture_proc.c
texture/nodes/node_texture_rotate.c
texture/nodes/node_texture_scale.c
texture/nodes/node_texture_texture.c
texture/nodes/node_texture_translate.c
texture/nodes/node_texture_valToNor.c
texture/nodes/node_texture_valToRgb.c
texture/nodes/node_texture_viewer.c
texture/node_texture_tree.c
texture/node_texture_util.c
intern/node_common.c
intern/node_exec.c
intern/node_socket.c
intern/node_util.c
composite/node_composite_util.h
shader/node_shader_util.h
texture/node_texture_util.h
NOD_common.h
NOD_composite.h
NOD_shader.h
NOD_socket.h
NOD_static_types.h
NOD_texture.h
intern/node_common.h
intern/node_exec.h
intern/node_util.h
)
set(LIB
)
if(WITH_PYTHON)
list(APPEND INC
../python
)
list(APPEND INC_SYS
${PYTHON_INCLUDE_DIRS}
)
add_definitions(-DWITH_PYTHON)
endif()
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()
if(WITH_COMPOSITOR)
list(APPEND INC
../compositor
)
add_definitions(-DWITH_COMPOSITOR)
endif()
add_definitions(${GL_DEFINITIONS})
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")