71 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* 
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|  * $Id$
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|  *
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|  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version. The Blender
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|  * Foundation also sells licenses for use in proprietary software under
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|  * the Blender License.  See http://www.blender.org/BL/ for information
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|  * about this.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * This is a new part of Blender.
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|  *
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|  * Contributor(s): Willian P. Germano
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|  *
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|  * ***** END GPL/BL DUAL LICENSE BLOCK *****
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| */
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| 
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| #ifndef EXPP_SCENE_H
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| #define EXPP_SCENE_H
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| 
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| #include <Python.h>
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| #include "DNA_scene_types.h"
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| 
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| /* The Scene PyType Object defined in Scene.c */
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| extern PyTypeObject Scene_Type;
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| extern PyTypeObject SceneObSeq_Type;
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| 
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| #define BPy_Scene_Check(v) \
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|     ((v)->ob_type == &Scene_Type)
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| 
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| /*---------------------------Python BPy_Scene structure definition----------*/
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| typedef struct {
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| 	PyObject_HEAD 
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| 	Scene * scene;
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| } BPy_Scene;
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| /*---------------------------Python BPy_Scene visible prototypes-----------*/
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| /* Python Scene_Type helper functions needed by Blender (the Init function) and Object modules. */
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| 
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| 
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| /* Scene object sequence, iterate on the scene object listbase*/
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| typedef struct {
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| 	PyObject_VAR_HEAD /* required python macro   */
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| 	BPy_Scene *bpyscene; /* link to the python scene so we can know if its been removed */
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| 	Base *iter; /* so we can iterate over the objects */
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| 	int mode; /*0:all objects, 1:selected objects, 2:user context*/
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| } BPy_SceneObSeq;
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| 
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| 
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| PyObject *Scene_Init( void );
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| PyObject *Scene_CreatePyObject( Scene * cam );
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| Scene *Scene_FromPyObject( PyObject * pyobj );
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| int Scene_CheckPyObject( PyObject * pyobj );
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| Scene *GetSceneByName( char *name );
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| 
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| #endif				/* EXPP_SCENE_H */
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