The ported normal calculation from ceed37fc5c neglected to
use the tilt attribute to rotate the normals around the tangents.
This commit adds that behavior back, adding a new math header file
to avoid duplicating the rotation function for normalized axes.
Differential Revision: https://developer.blender.org/D14655
27 lines
656 B
C++
27 lines
656 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bli
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*/
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#include "BLI_math_base.h"
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#include "BLI_math_rotation.hh"
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#include "BLI_math_vector.h"
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#include "BLI_math_vector.hh"
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namespace blender::math {
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float3 rotate_direction_around_axis(const float3 &direction, const float3 &axis, const float angle)
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{
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BLI_ASSERT_UNIT_V3(direction);
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BLI_ASSERT_UNIT_V3(axis);
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const float3 axis_scaled = axis * math::dot(direction, axis);
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const float3 diff = direction - axis_scaled;
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const float3 cross = math::cross(axis, diff);
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return axis_scaled + diff * std::cos(angle) + cross * std::sin(angle);
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}
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} // namespace blender::math
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