- Continued getting rid of print methods and updating repr ones: Needed to fix crashes on Windows >= 98 systems. - Found and fixed a few small memory leaks in EXPP_interface, related to execution of script links.
377 lines
13 KiB
C
377 lines
13 KiB
C
/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Jordi Rovira i Bonet
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "Armature.h"
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#include "Bone.h"
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/*****************************************************************************/
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/* Function: M_Armature_New */
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/* Python equivalent: Blender.Armature.New */
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/*****************************************************************************/
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static PyObject *M_Armature_New(PyObject *self, PyObject *args,
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PyObject *keywords)
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{
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char *type_str = "Armature";
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char *name_str = "ArmatureData";
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static char *kwlist[] = {"type_str", "name_str", NULL};
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BPy_Armature *py_armature; /* for Armature Data object wrapper in Python */
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bArmature *bl_armature; /* for actual Armature Data we create in Blender */
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char buf[21];
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if (!PyArg_ParseTupleAndKeywords(args, keywords, "|ss", kwlist,
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&type_str, &name_str))
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return (EXPP_ReturnPyObjError (PyExc_AttributeError,
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"expected string(s) or empty argument"));
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bl_armature = add_armature(); /* first create in Blender */
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if (bl_armature) /* now create the wrapper obj in Python */
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py_armature = (BPy_Armature *)PyObject_NEW(BPy_Armature, &Armature_Type);
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else
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return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
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"couldn't create Armature Data in Blender"));
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if (py_armature == NULL)
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return (EXPP_ReturnPyObjError (PyExc_MemoryError,
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"couldn't create Armature Data object"));
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/* link Python armature wrapper with Blender Armature: */
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py_armature->armature = bl_armature;
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if (strcmp(name_str, "ArmatureData") == 0)
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return (PyObject *)py_armature;
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else { /* user gave us a name for the armature, use it */
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PyOS_snprintf(buf, sizeof(buf), "%s", name_str);
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rename_id(&bl_armature->id, buf);
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}
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return (PyObject *)py_armature;
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}
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/*****************************************************************************/
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/* Function: M_Armature_Get */
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/* Python equivalent: Blender.Armature.Get */
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/*****************************************************************************/
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static PyObject *M_Armature_Get(PyObject *self, PyObject *args)
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{
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char *name = NULL;
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bArmature *armature_iter;
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BPy_Armature *wanted_armature;
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if (!PyArg_ParseTuple(args, "|s", &name))
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return (EXPP_ReturnPyObjError (PyExc_TypeError,
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"expected string argument (or nothing)"));
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armature_iter = G.main->armature.first;
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/* Use the name to search for the armature requested. */
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if (name) { /* (name) - Search armature by name */
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wanted_armature = NULL;
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while ((armature_iter) && (wanted_armature == NULL)) {
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if (strcmp (name, armature_iter->id.name+2) == 0) {
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wanted_armature = (BPy_Armature *)PyObject_NEW(BPy_Armature, &Armature_Type);
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if (wanted_armature) wanted_armature->armature = armature_iter;
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}
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armature_iter = armature_iter->id.next;
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}
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if (wanted_armature == NULL) {/* Requested Armature doesn't exist */
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char error_msg[64];
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PyOS_snprintf(error_msg, sizeof(error_msg),
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"Armature \"%s\" not found", name);
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return (EXPP_ReturnPyObjError (PyExc_NameError, error_msg));
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}
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return (PyObject*)wanted_armature;
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}
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else
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{
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/* Return a list of with armatures in the scene */
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int index = 0;
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PyObject *armlist, *pyobj;
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armlist = PyList_New (BLI_countlist (&(G.main->armature)));
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if (armlist == NULL)
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return (PythonReturnErrorObject (PyExc_MemoryError,
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"couldn't create PyList"));
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while (armature_iter) {
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pyobj = Armature_CreatePyObject (armature_iter);
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if (!pyobj)
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return (PythonReturnErrorObject (PyExc_MemoryError,
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"couldn't create PyString"));
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PyList_SET_ITEM (armlist, index, pyobj);
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armature_iter = armature_iter->id.next;
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index++;
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}
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return (armlist);
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}
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}
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/*****************************************************************************/
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/* Function: Armature_Init */
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/*****************************************************************************/
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PyObject *Armature_Init (void)
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{
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PyObject *submodule;
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PyObject *dict;
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Armature_Type.ob_type = &PyType_Type;
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submodule = Py_InitModule3("Blender.Armature",
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M_Armature_methods, M_Armature_doc);
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/* Add the Bone submodule to this module */
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dict = PyModule_GetDict (submodule);
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PyDict_SetItemString (dict, "Bone", Bone_Init());
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return (submodule);
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}
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/*****************************************************************************/
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/* Python BPy_Armature methods: */
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/*****************************************************************************/
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static PyObject *Armature_getName(BPy_Armature *self)
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{
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PyObject *attr = PyString_FromString(self->armature->id.name+2);
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if (attr) return attr;
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return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
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"couldn't get Armature.name attribute"));
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}
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/** Create and return a list of the root bones for this armature. */
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static PyObject *Armature_getBones(BPy_Armature *self)
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{
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int totbones = 0;
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PyObject *listbones = NULL;
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Bone* current = NULL;
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int i;
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/* Count the number of bones to create the list */
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current = self->armature->bonebase.first;
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for (;current; current=current->next) totbones++;
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/* Create a list with a bone wrapper for each bone */
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current = self->armature->bonebase.first;
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listbones = PyList_New(totbones);
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for (i=0; i<totbones; i++) {
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/* Wrap and set to corresponding element of the list. */
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PyList_SetItem(listbones, i, Bone_CreatePyObject(current) );
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current = current->next;
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}
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return listbones;
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}
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static PyObject *Armature_setName(BPy_Armature *self, PyObject *args)
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{
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char *name;
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char buf[21];
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if (!PyArg_ParseTuple(args, "s", &name))
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return (EXPP_ReturnPyObjError (PyExc_AttributeError,
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"expected string argument"));
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PyOS_snprintf(buf, sizeof(buf), "%s", name);
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rename_id(&self->armature->id, buf);
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Py_INCREF(Py_None);
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return Py_None;
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}
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/*
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static PyObject *Armature_setBones(BPy_Armature *self, PyObject *args)
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{
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// TODO: Implement me!
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printf("ERROR: Armature_setBones NOT implemented yet!\n");
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Py_INCREF(Py_None);
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return Py_None;
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}
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*/
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/*****************************************************************************/
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/* Function: Armature_dealloc */
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/* Description: This is a callback function for the BPy_Armature type. It is */
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/* the destructor function. */
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/*****************************************************************************/
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static void Armature_dealloc (BPy_Armature *self)
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{
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PyObject_DEL (self);
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}
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/*****************************************************************************/
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/* Function: Armature_getAttr */
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/* Description: This is a callback function for the BPy_Armature type. It is */
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/* the function that accesses BPy_Armature member variables and */
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/* methods. */
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/*****************************************************************************/
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static PyObject* Armature_getAttr (BPy_Armature *self, char *name)
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{
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PyObject *attr = Py_None;
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if (strcmp(name, "name") == 0)
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attr = Armature_getName(self);
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if (strcmp(name, "bones") == 0)
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attr = Armature_getBones(self);
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else if (strcmp(name, "__members__") == 0) {
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/* 2 entries */
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attr = Py_BuildValue("[s,s]",
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"name", "bones");
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}
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if (!attr)
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return (EXPP_ReturnPyObjError (PyExc_MemoryError,
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"couldn't create PyObject"));
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if (attr != Py_None) return attr; /* member attribute found, return it */
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/* not an attribute, search the methods table */
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return Py_FindMethod(BPy_Armature_methods, (PyObject *)self, name);
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}
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/*****************************************************************************/
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/* Function: Armature_setAttr */
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/* Description: This is a callback function for the BPy_Armature type. It is */
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/* the function that changes Armature Data members values. If */
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/* this data is linked to a Blender Armature, it also gets */
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/* updated. */
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/*****************************************************************************/
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static int Armature_setAttr (BPy_Armature *self, char *name, PyObject *value)
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{
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PyObject *valtuple;
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PyObject *error = NULL;
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valtuple = Py_BuildValue("(O)", value); /*the set* functions expect a tuple*/
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if (!valtuple)
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return EXPP_ReturnIntError(PyExc_MemoryError,
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"ArmatureSetAttr: couldn't create tuple");
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if (strcmp (name, "name") == 0)
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error = Armature_setName (self, valtuple);
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/* if (strcmp (name, "bones") == 0)
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error = Armature_setBones (self, valtuple);*/
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else { /* Error */
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Py_DECREF(valtuple);
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/* ... member with the given name was found */
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return (EXPP_ReturnIntError (PyExc_KeyError,
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"attribute not found"));
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}
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Py_DECREF(valtuple);
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if (error != Py_None) return -1;
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Py_DECREF(Py_None); /* was incref'ed by the called Armature_set* function */
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return 0; /* normal exit */
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}
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/*****************************************************************************/
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/* Function: Armature_repr */
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/* Description: This is a callback function for the BPy_Armature type. It */
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/* builds a meaninful string to represent armature objects. */
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/*****************************************************************************/
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static PyObject *Armature_repr (BPy_Armature *self)
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{
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return PyString_FromFormat("[Armature \"%s\"]", self->armature->id.name+2);
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}
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/*****************************************************************************/
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/* Function: Armature_compare */
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/* Description: This is a callback function for the BPy_Armature type. It */
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/* compares the two armatures: translate comparison to the */
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/* C pointers. */
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/*****************************************************************************/
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static int Armature_compare (BPy_Armature *a, BPy_Armature *b)
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{
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bArmature *pa = a->armature, *pb = b->armature;
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return (pa == pb) ? 0:-1;
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}
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/*****************************************************************************/
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/* Function: Armature_CreatePyObject */
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/* Description: This function will create a new BlenArmature from an */
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/* existing Armature structure. */
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/*****************************************************************************/
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PyObject* Armature_CreatePyObject (struct bArmature *obj)
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{
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BPy_Armature * blen_armature;
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blen_armature = (BPy_Armature*)PyObject_NEW (BPy_Armature, &Armature_Type);
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if (blen_armature == NULL)
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{
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return (NULL);
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}
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blen_armature->armature = obj;
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return ((PyObject*)blen_armature);
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}
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/*****************************************************************************/
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/* Function: Armature_CheckPyObject */
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/* Description: This function returns true when the given PyObject is of the */
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/* type Armature. Otherwise it will return false. */
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/*****************************************************************************/
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int Armature_CheckPyObject (PyObject *py_obj)
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{
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return (py_obj->ob_type == &Armature_Type);
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}
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/*****************************************************************************/
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/* Function: Armature_FromPyObject */
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/* Description: This function returns the Blender armature from the given */
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/* PyObject. */
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/*****************************************************************************/
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struct bArmature* Armature_FromPyObject (PyObject *py_obj)
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{
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BPy_Armature * blen_obj;
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blen_obj = (BPy_Armature*)py_obj;
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return (blen_obj->armature);
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}
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