This patch contains an initial set of nodes to access basic mesh topology information, as explored in T100020. The nodes allow six direct topology mappings for meshes: - **Corner -> Face** The face a corner is in, the index in the face - **Vertex -> Edge** Choose an edge attached to the vertex - **Vertex -> Corner** Choose a corner attached to the vertex - **Corner -> Edge** The next and previous edge at each face corner - **Corner -> Vertex** The vertex associated with a corner - **Corner -> Corner** Offset a corner index within a face And two new topology mappings for curves: - **Curve -> Points** Choose a point within a curve - **Point -> Curve** The curve a point is in, the index in the curve The idea is that some of the 16 possible mesh mappings are more important, and that this is a useful set of nodes to start exploring this area. For mappings with an arbitrary number of connections, we must sort them and use an index to choose a single element, because geometry nodes does not support list fields. Note that the sort index has repeating behavior as it goes over the "Total" number of connections, and negative sort indices choose from the end. Currently which of the "start" elements is used is determined by the field context, so the "Field at Index" and "Interpolate Domain" nodes will be quite important. Also, currently the "Sort Index" inputs are clamped to the number of connections. One important feature that isn't implemented here is using the winding order for the output elements. This can be a separate mode for some of these nodes. It will be optional because of the performance impact. There are several todos for separate commits after this: - Rename "Control Point Neighbors" to be consistent with this naming - Version away the "Vertex Neighbors" node which is fully redundant now - Implement a special case for when no weights are used for performance - De-duplicating some of the sorting logic between the nodes - Improve performance and memory use of topology mappings - Look into caching some of the mappings on meshes Differential Revision: https://developer.blender.org/D16029
114 lines
4.0 KiB
C++
114 lines
4.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <string.h>
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#include "BLI_math_vec_types.hh"
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#include "BLI_utildefines.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_node_types.h"
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#include "BKE_node.h"
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#include "BLT_translation.h"
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#include "NOD_geometry.h"
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#include "NOD_geometry_exec.hh"
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#include "NOD_socket_declarations.hh"
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#include "NOD_socket_declarations_geometry.hh"
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#include "RNA_access.h"
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#include "node_util.h"
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struct BVHTreeFromMesh;
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void geo_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
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bool geo_node_poll_default(struct bNodeType *ntype,
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struct bNodeTree *ntree,
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const char **r_disabled_hint);
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namespace blender::nodes {
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void transform_mesh(Mesh &mesh,
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const float3 translation,
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const float3 rotation,
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const float3 scale);
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void transform_geometry_set(GeoNodeExecParams ¶ms,
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GeometrySet &geometry,
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const float4x4 &transform,
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const Depsgraph &depsgraph);
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Mesh *create_line_mesh(const float3 start, const float3 delta, int count);
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Mesh *create_grid_mesh(int verts_x, int verts_y, float size_x, float size_y);
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struct ConeAttributeOutputs {
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StrongAnonymousAttributeID top_id;
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StrongAnonymousAttributeID bottom_id;
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StrongAnonymousAttributeID side_id;
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};
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Mesh *create_cylinder_or_cone_mesh(float radius_top,
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float radius_bottom,
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float depth,
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int circle_segments,
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int side_segments,
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int fill_segments,
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GeometryNodeMeshCircleFillType fill_type,
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ConeAttributeOutputs &attribute_outputs);
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/**
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* Copies the point domain attributes from `in_component` that are in the mask to `out_component`.
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*/
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void copy_point_attributes_based_on_mask(const GeometryComponent &in_component,
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GeometryComponent &result_component,
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Span<bool> masks,
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bool invert);
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/**
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* Returns the parts of the geometry that are on the selection for the given domain. If the domain
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* is not applicable for the component, e.g. face domain for point cloud, nothing happens to that
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* component. If no component can work with the domain, then `error_message` is set to true.
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*/
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void separate_geometry(GeometrySet &geometry_set,
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eAttrDomain domain,
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GeometryNodeDeleteGeometryMode mode,
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const Field<bool> &selection_field,
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bool &r_is_error);
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void get_closest_in_bvhtree(BVHTreeFromMesh &tree_data,
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const VArray<float3> &positions,
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const IndexMask mask,
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const MutableSpan<int> r_indices,
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const MutableSpan<float> r_distances_sq,
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const MutableSpan<float3> r_positions);
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int apply_offset_in_cyclic_range(IndexRange range, int start_index, int offset);
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std::optional<eCustomDataType> node_data_type_to_custom_data_type(eNodeSocketDatatype type);
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std::optional<eCustomDataType> node_socket_to_custom_data_type(const bNodeSocket &socket);
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class FieldAtIndexInput final : public bke::GeometryFieldInput {
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private:
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Field<int> index_field_;
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GField value_field_;
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eAttrDomain value_field_domain_;
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public:
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FieldAtIndexInput(Field<int> index_field, GField value_field, eAttrDomain value_field_domain);
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GVArray get_varray_for_context(const bke::GeometryFieldContext &context,
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const IndexMask mask) const final;
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std::optional<eAttrDomain> preferred_domain(const GeometryComponent & /*component*/) const final
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{
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return value_field_domain_;
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}
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};
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} // namespace blender::nodes
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