This was backported from tmp-vulkan. When disabling the fence check in ghost it is able to start blender. It will show a black screen so not usable for users.
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2022 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "gpu_framebuffer_private.hh"
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#include "vk_common.hh"
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namespace blender::gpu {
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class VKFrameBuffer : public FrameBuffer {
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private:
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/* Vulkan object handle. */
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VkFramebuffer vk_framebuffer_ = VK_NULL_HANDLE;
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/* Vulkan device who created the handle. */
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VkDevice vk_device_ = VK_NULL_HANDLE;
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/* Base render pass used for framebuffer creation. */
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VkRenderPass render_pass_ = VK_NULL_HANDLE;
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/* Number of layers if the attachments are layered textures. */
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int depth_ = 1;
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/** Internal frame-buffers are immutable. */
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bool immutable_;
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public:
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/**
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* Create a conventional framebuffer to attach texture to.
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**/
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VKFrameBuffer(const char *name);
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/**
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* Special frame-buffer encapsulating internal window frame-buffer.
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* This just act as a wrapper, the actual allocations are done by GHOST_ContextVK.
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**/
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VKFrameBuffer(const char *name,
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VkFramebuffer vk_framebuffer,
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VkRenderPass vk_render_pass,
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VkExtent2D vk_extent);
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~VKFrameBuffer();
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void bind(bool enabled_srgb) override;
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bool check(char err_out[256]) override;
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void clear(eGPUFrameBufferBits buffers,
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const float clear_col[4],
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float clear_depth,
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uint clear_stencil) override;
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void clear_multi(const float (*clear_col)[4]) override;
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void clear_attachment(GPUAttachmentType type,
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eGPUDataFormat data_format,
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const void *clear_value) override;
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void attachment_set_loadstore_op(GPUAttachmentType type,
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eGPULoadOp load_action,
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eGPUStoreOp store_action) override;
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void read(eGPUFrameBufferBits planes,
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eGPUDataFormat format,
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const int area[4],
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int channel_len,
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int slot,
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void *r_data) override;
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void blit_to(eGPUFrameBufferBits planes,
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int src_slot,
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FrameBuffer *dst,
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int dst_slot,
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int dst_offset_x,
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int dst_offset_y) override;
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};
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} // namespace blender::gpu
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