This assumptions are now made: - Internally float buffers are always linear alpha-premul colors - Readers should worry about delivering float buffers with that assumptions. - There's an input image setting to say whether it's stored with straight/premul alpha on the disk. - Byte buffers are now assumed have straight alpha, readers should deliver straight alpha. Some implementation details: - Removed scene's color unpremultiply setting, which was very much confusing and was wrong for default settings. Now all renderers assumes to deliver premultiplied alpha. - IMB_buffer_byte_from_float will now linearize alpha when converting from buffer. - Sequencer's effects were changed to assume bytes have got straight alpha. Most of effects will work with bytes still, however for glow it was more tricky to avoid data loss, so there's a commented out glow implementation which converts byte buffer to floats first, operates on floats and returns bytes back. It's slower and not sure if it should actually be used -- who're using glow on alpha anyway? - Sequencer modifiers should also be working nice with straight bytes now. - GLSL preview will predivide float textures to make nice shading, shading with byte textures worked nice (GLSL was assuming straight alpha). - Blender Internal will set alpha=1 to the whole sky. The same happens in Cycles and there's no way to avoid this -- sky is neither straight nor premul and doesn't fit color pipeline well. - Straight alpha mode for render result was also eliminated. - Conversion to correct alpha need to be done before linearizing float buffer. - TIFF will now load and save files with proper alpha mode setting in file meta data header. - Remove Use Alpha from texture mapping and replaced with image datablock setting. Behaves much more predictable and clear from code point of view and solves possible regressions when non-premultiplied images were used as textures with ignoring alpha channel.
1426 lines
30 KiB
C
1426 lines
30 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
|
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* modify it under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
|
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/texture.c
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* \ingroup bke
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_dynlib.h"
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#include "BLI_math.h"
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#include "BLI_kdopbvh.h"
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#include "BLI_utildefines.h"
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#include "DNA_key_types.h"
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#include "DNA_object_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_world_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_node_types.h"
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#include "DNA_color_types.h"
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#include "DNA_particle_types.h"
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#include "IMB_imbuf.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_ocean.h"
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#include "BKE_library.h"
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#include "BKE_image.h"
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#include "BKE_material.h"
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#include "BKE_texture.h"
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#include "BKE_key.h"
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#include "BKE_icons.h"
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#include "BKE_node.h"
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#include "BKE_animsys.h"
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#include "BKE_colortools.h"
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/* ****************** Mapping ******************* */
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TexMapping *add_tex_mapping(void)
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{
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TexMapping *texmap = MEM_callocN(sizeof(TexMapping), "TexMapping");
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default_tex_mapping(texmap);
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return texmap;
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}
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void default_tex_mapping(TexMapping *texmap)
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{
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memset(texmap, 0, sizeof(TexMapping));
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texmap->size[0] = texmap->size[1] = texmap->size[2] = 1.0f;
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texmap->max[0] = texmap->max[1] = texmap->max[2] = 1.0f;
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unit_m4(texmap->mat);
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texmap->projx = PROJ_X;
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texmap->projy = PROJ_Y;
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texmap->projz = PROJ_Z;
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texmap->mapping = MTEX_FLAT;
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}
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void init_tex_mapping(TexMapping *texmap)
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{
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float smat[3][3], rmat[3][3], mat[3][3], proj[3][3];
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if (texmap->projx == PROJ_X && texmap->projy == PROJ_Y && texmap->projz == PROJ_Z &&
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is_zero_v3(texmap->loc) && is_zero_v3(texmap->rot) && is_one_v3(texmap->size))
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{
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unit_m4(texmap->mat);
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texmap->flag |= TEXMAP_UNIT_MATRIX;
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}
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else {
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/* axis projection */
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zero_m3(proj);
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if (texmap->projx != PROJ_N)
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proj[texmap->projx - 1][0] = 1.0f;
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if (texmap->projy != PROJ_N)
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proj[texmap->projy - 1][1] = 1.0f;
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if (texmap->projz != PROJ_N)
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proj[texmap->projz - 1][2] = 1.0f;
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/* scale */
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size_to_mat3(smat, texmap->size);
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/* rotation */
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/* TexMapping rotation are now in radians. */
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eul_to_mat3(rmat, texmap->rot);
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/* compose it all */
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mul_m3_m3m3(mat, rmat, smat);
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mul_m3_m3m3(mat, proj, mat);
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/* translation */
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copy_m4_m3(texmap->mat, mat);
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copy_v3_v3(texmap->mat[3], texmap->loc);
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texmap->flag &= ~TEXMAP_UNIT_MATRIX;
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}
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}
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ColorMapping *add_color_mapping(void)
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{
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ColorMapping *colormap = MEM_callocN(sizeof(ColorMapping), "ColorMapping");
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default_color_mapping(colormap);
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return colormap;
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}
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void default_color_mapping(ColorMapping *colormap)
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{
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memset(colormap, 0, sizeof(ColorMapping));
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init_colorband(&colormap->coba, 1);
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colormap->bright = 1.0;
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colormap->contrast = 1.0;
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colormap->saturation = 1.0;
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colormap->blend_color[0] = 0.8f;
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colormap->blend_color[1] = 0.8f;
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colormap->blend_color[2] = 0.8f;
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colormap->blend_type = MA_RAMP_BLEND;
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colormap->blend_factor = 0.0f;
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}
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/* ****************** COLORBAND ******************* */
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void init_colorband(ColorBand *coba, int rangetype)
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{
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int a;
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coba->data[0].pos = 0.0;
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coba->data[1].pos = 1.0;
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if (rangetype == 0) {
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coba->data[0].r = 0.0;
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coba->data[0].g = 0.0;
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coba->data[0].b = 0.0;
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coba->data[0].a = 0.0;
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coba->data[1].r = 1.0;
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coba->data[1].g = 1.0;
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coba->data[1].b = 1.0;
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coba->data[1].a = 1.0;
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}
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else {
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coba->data[0].r = 0.0;
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coba->data[0].g = 0.0;
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coba->data[0].b = 0.0;
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coba->data[0].a = 1.0;
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coba->data[1].r = 1.0;
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coba->data[1].g = 1.0;
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coba->data[1].b = 1.0;
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coba->data[1].a = 1.0;
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}
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for (a = 2; a < MAXCOLORBAND; a++) {
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coba->data[a].r = 0.5;
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coba->data[a].g = 0.5;
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coba->data[a].b = 0.5;
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coba->data[a].a = 1.0;
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coba->data[a].pos = 0.5;
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}
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coba->tot = 2;
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}
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ColorBand *add_colorband(int rangetype)
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{
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ColorBand *coba;
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coba = MEM_callocN(sizeof(ColorBand), "colorband");
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init_colorband(coba, rangetype);
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return coba;
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}
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/* ------------------------------------------------------------------------- */
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int do_colorband(const ColorBand *coba, float in, float out[4])
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{
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const CBData *cbd1, *cbd2, *cbd0, *cbd3;
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float fac, mfac, t[4];
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int a;
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if (coba == NULL || coba->tot == 0) return 0;
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cbd1 = coba->data;
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if (coba->tot == 1) {
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out[0] = cbd1->r;
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out[1] = cbd1->g;
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out[2] = cbd1->b;
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out[3] = cbd1->a;
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}
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else {
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if (in <= cbd1->pos && coba->ipotype < 2) {
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out[0] = cbd1->r;
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out[1] = cbd1->g;
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out[2] = cbd1->b;
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out[3] = cbd1->a;
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}
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else {
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CBData left, right;
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/* we're looking for first pos > in */
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for (a = 0; a < coba->tot; a++, cbd1++) if (cbd1->pos > in) break;
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if (a == coba->tot) {
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cbd2 = cbd1 - 1;
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right = *cbd2;
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right.pos = 1.0f;
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cbd1 = &right;
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}
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else if (a == 0) {
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left = *cbd1;
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left.pos = 0.0f;
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cbd2 = &left;
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}
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else cbd2 = cbd1 - 1;
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if (in >= cbd1->pos && coba->ipotype < 2) {
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out[0] = cbd1->r;
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out[1] = cbd1->g;
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out[2] = cbd1->b;
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out[3] = cbd1->a;
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}
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else {
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if (cbd2->pos != cbd1->pos)
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fac = (in - cbd1->pos) / (cbd2->pos - cbd1->pos);
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else {
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/* was setting to 0.0 in 2.56 & previous, but this
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* is incorrect for the last element, see [#26732] */
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fac = (a != coba->tot) ? 0.0f : 1.0f;
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}
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if (coba->ipotype == 4) {
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/* constant */
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out[0] = cbd2->r;
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out[1] = cbd2->g;
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out[2] = cbd2->b;
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out[3] = cbd2->a;
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return 1;
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}
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if (coba->ipotype >= 2) {
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/* ipo from right to left: 3 2 1 0 */
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if (a >= coba->tot - 1) cbd0 = cbd1;
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else cbd0 = cbd1 + 1;
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if (a < 2) cbd3 = cbd2;
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else cbd3 = cbd2 - 1;
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CLAMP(fac, 0.0f, 1.0f);
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if (coba->ipotype == 3)
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key_curve_position_weights(fac, t, KEY_CARDINAL);
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else
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key_curve_position_weights(fac, t, KEY_BSPLINE);
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out[0] = t[3] * cbd3->r + t[2] * cbd2->r + t[1] * cbd1->r + t[0] * cbd0->r;
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out[1] = t[3] * cbd3->g + t[2] * cbd2->g + t[1] * cbd1->g + t[0] * cbd0->g;
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out[2] = t[3] * cbd3->b + t[2] * cbd2->b + t[1] * cbd1->b + t[0] * cbd0->b;
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out[3] = t[3] * cbd3->a + t[2] * cbd2->a + t[1] * cbd1->a + t[0] * cbd0->a;
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CLAMP(out[0], 0.0f, 1.0f);
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CLAMP(out[1], 0.0f, 1.0f);
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CLAMP(out[2], 0.0f, 1.0f);
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CLAMP(out[3], 0.0f, 1.0f);
|
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}
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else {
|
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|
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if (coba->ipotype == 1) { /* EASE */
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mfac = fac * fac;
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fac = 3.0f * mfac - 2.0f * mfac * fac;
|
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}
|
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mfac = 1.0f - fac;
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out[0] = mfac * cbd1->r + fac * cbd2->r;
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out[1] = mfac * cbd1->g + fac * cbd2->g;
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out[2] = mfac * cbd1->b + fac * cbd2->b;
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out[3] = mfac * cbd1->a + fac * cbd2->a;
|
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}
|
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}
|
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}
|
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}
|
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return 1; /* OK */
|
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}
|
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void colorband_table_RGBA(ColorBand *coba, float **array, int *size)
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{
|
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int a;
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|
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*size = CM_TABLE + 1;
|
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*array = MEM_callocN(sizeof(float) * (*size) * 4, "ColorBand");
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for (a = 0; a < *size; a++)
|
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do_colorband(coba, (float)a / (float)CM_TABLE, &(*array)[a * 4]);
|
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}
|
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|
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static int vergcband(const void *a1, const void *a2)
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{
|
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const CBData *x1 = a1, *x2 = a2;
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|
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if (x1->pos > x2->pos) return 1;
|
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else if (x1->pos < x2->pos) return -1;
|
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return 0;
|
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}
|
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|
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void colorband_update_sort(ColorBand *coba)
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{
|
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int a;
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|
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if (coba->tot < 2)
|
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return;
|
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|
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for (a = 0; a < coba->tot; a++)
|
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coba->data[a].cur = a;
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|
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qsort(coba->data, coba->tot, sizeof(CBData), vergcband);
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for (a = 0; a < coba->tot; a++) {
|
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if (coba->data[a].cur == coba->cur) {
|
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coba->cur = a;
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break;
|
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}
|
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}
|
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}
|
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|
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CBData *colorband_element_add(struct ColorBand *coba, float position)
|
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{
|
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if (coba->tot == MAXCOLORBAND) {
|
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return NULL;
|
|
}
|
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else if (coba->tot > 0) {
|
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CBData *xnew;
|
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float col[4];
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do_colorband(coba, position, col);
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xnew = &coba->data[coba->tot];
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xnew->pos = position;
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xnew->r = col[0];
|
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xnew->g = col[1];
|
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xnew->b = col[2];
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xnew->a = col[3];
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}
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coba->tot++;
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coba->cur = coba->tot - 1;
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|
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colorband_update_sort(coba);
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|
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return coba->data + coba->cur;
|
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}
|
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|
|
int colorband_element_remove(struct ColorBand *coba, int index)
|
|
{
|
|
int a;
|
|
|
|
if (coba->tot < 2)
|
|
return 0;
|
|
|
|
if (index < 0 || index >= coba->tot)
|
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return 0;
|
|
|
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for (a = index; a < coba->tot; a++) {
|
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coba->data[a] = coba->data[a + 1];
|
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}
|
|
if (coba->cur) coba->cur--;
|
|
coba->tot--;
|
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return 1;
|
|
}
|
|
|
|
/* ******************* TEX ************************ */
|
|
|
|
void BKE_texture_free(Tex *tex)
|
|
{
|
|
if (tex->coba) MEM_freeN(tex->coba);
|
|
if (tex->env) BKE_free_envmap(tex->env);
|
|
if (tex->pd) BKE_free_pointdensity(tex->pd);
|
|
if (tex->vd) BKE_free_voxeldata(tex->vd);
|
|
if (tex->ot) BKE_free_oceantex(tex->ot);
|
|
BKE_free_animdata((struct ID *)tex);
|
|
|
|
BKE_previewimg_free(&tex->preview);
|
|
BKE_icon_delete((struct ID *)tex);
|
|
tex->id.icon_id = 0;
|
|
|
|
if (tex->nodetree) {
|
|
ntreeFreeTree(tex->nodetree);
|
|
MEM_freeN(tex->nodetree);
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void default_tex(Tex *tex)
|
|
{
|
|
tex->type = TEX_CLOUDS;
|
|
tex->stype = 0;
|
|
tex->flag = TEX_CHECKER_ODD;
|
|
tex->imaflag = TEX_INTERPOL | TEX_MIPMAP;
|
|
tex->extend = TEX_REPEAT;
|
|
tex->cropxmin = tex->cropymin = 0.0;
|
|
tex->cropxmax = tex->cropymax = 1.0;
|
|
tex->texfilter = TXF_EWA;
|
|
tex->afmax = 8;
|
|
tex->xrepeat = tex->yrepeat = 1;
|
|
tex->fie_ima = 2;
|
|
tex->sfra = 1;
|
|
tex->frames = 0;
|
|
tex->offset = 0;
|
|
tex->noisesize = 0.25;
|
|
tex->noisedepth = 2;
|
|
tex->turbul = 5.0;
|
|
tex->nabla = 0.025; // also in do_versions
|
|
tex->bright = 1.0;
|
|
tex->contrast = 1.0;
|
|
tex->saturation = 1.0;
|
|
tex->filtersize = 1.0;
|
|
tex->rfac = 1.0;
|
|
tex->gfac = 1.0;
|
|
tex->bfac = 1.0;
|
|
/* newnoise: init. */
|
|
tex->noisebasis = 0;
|
|
tex->noisebasis2 = 0;
|
|
/* musgrave */
|
|
tex->mg_H = 1.0;
|
|
tex->mg_lacunarity = 2.0;
|
|
tex->mg_octaves = 2.0;
|
|
tex->mg_offset = 1.0;
|
|
tex->mg_gain = 1.0;
|
|
tex->ns_outscale = 1.0;
|
|
/* distnoise */
|
|
tex->dist_amount = 1.0;
|
|
/* voronoi */
|
|
tex->vn_w1 = 1.0;
|
|
tex->vn_w2 = tex->vn_w3 = tex->vn_w4 = 0.0;
|
|
tex->vn_mexp = 2.5;
|
|
tex->vn_distm = 0;
|
|
tex->vn_coltype = 0;
|
|
|
|
if (tex->env) {
|
|
tex->env->stype = ENV_ANIM;
|
|
tex->env->clipsta = 0.1;
|
|
tex->env->clipend = 100;
|
|
tex->env->cuberes = 600;
|
|
tex->env->depth = 0;
|
|
}
|
|
|
|
if (tex->pd) {
|
|
tex->pd->radius = 0.3f;
|
|
tex->pd->falloff_type = TEX_PD_FALLOFF_STD;
|
|
}
|
|
|
|
if (tex->vd) {
|
|
tex->vd->resol[0] = tex->vd->resol[1] = tex->vd->resol[2] = 0;
|
|
tex->vd->interp_type = TEX_VD_LINEAR;
|
|
tex->vd->file_format = TEX_VD_SMOKE;
|
|
}
|
|
|
|
if (tex->ot) {
|
|
tex->ot->output = TEX_OCN_DISPLACEMENT;
|
|
tex->ot->object = NULL;
|
|
}
|
|
|
|
tex->iuser.fie_ima = 2;
|
|
tex->iuser.ok = 1;
|
|
tex->iuser.frames = 100;
|
|
tex->iuser.sfra = 1;
|
|
|
|
tex->preview = NULL;
|
|
}
|
|
|
|
void tex_set_type(Tex *tex, int type)
|
|
{
|
|
switch (type) {
|
|
|
|
case TEX_VOXELDATA:
|
|
if (tex->vd == NULL)
|
|
tex->vd = BKE_add_voxeldata();
|
|
break;
|
|
case TEX_POINTDENSITY:
|
|
if (tex->pd == NULL)
|
|
tex->pd = BKE_add_pointdensity();
|
|
break;
|
|
case TEX_ENVMAP:
|
|
if (tex->env == NULL)
|
|
tex->env = BKE_add_envmap();
|
|
break;
|
|
case TEX_OCEAN:
|
|
if (tex->ot == NULL)
|
|
tex->ot = BKE_add_oceantex();
|
|
break;
|
|
}
|
|
|
|
tex->type = type;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
Tex *add_texture(const char *name)
|
|
{
|
|
Main *bmain = G.main;
|
|
Tex *tex;
|
|
|
|
tex = BKE_libblock_alloc(&bmain->tex, ID_TE, name);
|
|
|
|
default_tex(tex);
|
|
|
|
return tex;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void default_mtex(MTex *mtex)
|
|
{
|
|
mtex->texco = TEXCO_ORCO;
|
|
mtex->mapto = MAP_COL;
|
|
mtex->object = NULL;
|
|
mtex->projx = PROJ_X;
|
|
mtex->projy = PROJ_Y;
|
|
mtex->projz = PROJ_Z;
|
|
mtex->mapping = MTEX_FLAT;
|
|
mtex->ofs[0] = 0.0;
|
|
mtex->ofs[1] = 0.0;
|
|
mtex->ofs[2] = 0.0;
|
|
mtex->size[0] = 1.0;
|
|
mtex->size[1] = 1.0;
|
|
mtex->size[2] = 1.0;
|
|
mtex->tex = NULL;
|
|
mtex->texflag = MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE | MTEX_MAPTO_BOUNDS;
|
|
mtex->colormodel = 0;
|
|
mtex->r = 1.0;
|
|
mtex->g = 0.0;
|
|
mtex->b = 1.0;
|
|
mtex->k = 1.0;
|
|
mtex->def_var = 1.0;
|
|
mtex->blendtype = MTEX_BLEND;
|
|
mtex->colfac = 1.0;
|
|
mtex->norfac = 1.0;
|
|
mtex->varfac = 1.0;
|
|
mtex->dispfac = 0.2;
|
|
mtex->colspecfac = 1.0f;
|
|
mtex->mirrfac = 1.0f;
|
|
mtex->alphafac = 1.0f;
|
|
mtex->difffac = 1.0f;
|
|
mtex->specfac = 1.0f;
|
|
mtex->emitfac = 1.0f;
|
|
mtex->hardfac = 1.0f;
|
|
mtex->raymirrfac = 1.0f;
|
|
mtex->translfac = 1.0f;
|
|
mtex->ambfac = 1.0f;
|
|
mtex->colemitfac = 1.0f;
|
|
mtex->colreflfac = 1.0f;
|
|
mtex->coltransfac = 1.0f;
|
|
mtex->densfac = 1.0f;
|
|
mtex->scatterfac = 1.0f;
|
|
mtex->reflfac = 1.0f;
|
|
mtex->shadowfac = 1.0f;
|
|
mtex->zenupfac = 1.0f;
|
|
mtex->zendownfac = 1.0f;
|
|
mtex->blendfac = 1.0f;
|
|
mtex->timefac = 1.0f;
|
|
mtex->lengthfac = 1.0f;
|
|
mtex->clumpfac = 1.0f;
|
|
mtex->kinkfac = 1.0f;
|
|
mtex->roughfac = 1.0f;
|
|
mtex->padensfac = 1.0f;
|
|
mtex->lifefac = 1.0f;
|
|
mtex->sizefac = 1.0f;
|
|
mtex->ivelfac = 1.0f;
|
|
mtex->dampfac = 1.0f;
|
|
mtex->gravityfac = 1.0f;
|
|
mtex->fieldfac = 1.0f;
|
|
mtex->normapspace = MTEX_NSPACE_TANGENT;
|
|
}
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
MTex *add_mtex(void)
|
|
{
|
|
MTex *mtex;
|
|
|
|
mtex = MEM_callocN(sizeof(MTex), "add_mtex");
|
|
|
|
default_mtex(mtex);
|
|
|
|
return mtex;
|
|
}
|
|
|
|
/* slot -1 for first free ID */
|
|
MTex *add_mtex_id(ID *id, int slot)
|
|
{
|
|
MTex **mtex_ar;
|
|
short act;
|
|
|
|
give_active_mtex(id, &mtex_ar, &act);
|
|
|
|
if (mtex_ar == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
if (slot == -1) {
|
|
/* find first free */
|
|
int i;
|
|
for (i = 0; i < MAX_MTEX; i++) {
|
|
if (!mtex_ar[i]) {
|
|
slot = i;
|
|
break;
|
|
}
|
|
}
|
|
if (slot == -1) {
|
|
return NULL;
|
|
}
|
|
}
|
|
else {
|
|
/* make sure slot is valid */
|
|
if (slot < 0 || slot >= MAX_MTEX) {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if (mtex_ar[slot]) {
|
|
id_us_min((ID *)mtex_ar[slot]->tex);
|
|
MEM_freeN(mtex_ar[slot]);
|
|
mtex_ar[slot] = NULL;
|
|
}
|
|
|
|
mtex_ar[slot] = add_mtex();
|
|
|
|
return mtex_ar[slot];
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
Tex *BKE_texture_copy(Tex *tex)
|
|
{
|
|
Tex *texn;
|
|
|
|
texn = BKE_libblock_copy(&tex->id);
|
|
if (texn->type == TEX_IMAGE) id_us_plus((ID *)texn->ima);
|
|
else texn->ima = NULL;
|
|
|
|
if (texn->coba) texn->coba = MEM_dupallocN(texn->coba);
|
|
if (texn->env) texn->env = BKE_copy_envmap(texn->env);
|
|
if (texn->pd) texn->pd = BKE_copy_pointdensity(texn->pd);
|
|
if (texn->vd) texn->vd = MEM_dupallocN(texn->vd);
|
|
if (texn->ot) texn->ot = BKE_copy_oceantex(texn->ot);
|
|
if (tex->preview) texn->preview = BKE_previewimg_copy(tex->preview);
|
|
|
|
if (tex->nodetree) {
|
|
if (tex->nodetree->execdata) {
|
|
ntreeTexEndExecTree(tex->nodetree->execdata, 1);
|
|
}
|
|
texn->nodetree = ntreeCopyTree(tex->nodetree);
|
|
}
|
|
|
|
return texn;
|
|
}
|
|
|
|
/* texture copy without adding to main dbase */
|
|
Tex *localize_texture(Tex *tex)
|
|
{
|
|
Tex *texn;
|
|
|
|
texn = BKE_libblock_copy(&tex->id);
|
|
BLI_remlink(&G.main->tex, texn);
|
|
|
|
/* image texture: BKE_texture_free also doesn't decrease */
|
|
|
|
if (texn->coba) texn->coba = MEM_dupallocN(texn->coba);
|
|
if (texn->env) {
|
|
texn->env = BKE_copy_envmap(texn->env);
|
|
id_us_min(&texn->env->ima->id);
|
|
}
|
|
if (texn->pd) texn->pd = BKE_copy_pointdensity(texn->pd);
|
|
if (texn->vd) {
|
|
texn->vd = MEM_dupallocN(texn->vd);
|
|
if (texn->vd->dataset)
|
|
texn->vd->dataset = MEM_dupallocN(texn->vd->dataset);
|
|
}
|
|
if (texn->ot) {
|
|
texn->ot = BKE_copy_oceantex(tex->ot);
|
|
}
|
|
|
|
texn->preview = NULL;
|
|
|
|
if (tex->nodetree) {
|
|
texn->nodetree = ntreeLocalize(tex->nodetree);
|
|
}
|
|
|
|
return texn;
|
|
}
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static void extern_local_texture(Tex *tex)
|
|
{
|
|
id_lib_extern((ID *)tex->ima);
|
|
}
|
|
|
|
void BKE_texture_make_local(Tex *tex)
|
|
{
|
|
Main *bmain = G.main;
|
|
Material *ma;
|
|
World *wrld;
|
|
Lamp *la;
|
|
Brush *br;
|
|
ParticleSettings *pa;
|
|
int a, is_local = FALSE, is_lib = FALSE;
|
|
|
|
/* - only lib users: do nothing
|
|
* - only local users: set flag
|
|
* - mixed: make copy
|
|
*/
|
|
|
|
if (tex->id.lib == NULL) return;
|
|
|
|
if (tex->id.us == 1) {
|
|
id_clear_lib_data(bmain, &tex->id);
|
|
extern_local_texture(tex);
|
|
return;
|
|
}
|
|
|
|
ma = bmain->mat.first;
|
|
while (ma) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (ma->mtex[a] && ma->mtex[a]->tex == tex) {
|
|
if (ma->id.lib) is_lib = TRUE;
|
|
else is_local = TRUE;
|
|
}
|
|
}
|
|
ma = ma->id.next;
|
|
}
|
|
la = bmain->lamp.first;
|
|
while (la) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (la->mtex[a] && la->mtex[a]->tex == tex) {
|
|
if (la->id.lib) is_lib = TRUE;
|
|
else is_local = TRUE;
|
|
}
|
|
}
|
|
la = la->id.next;
|
|
}
|
|
wrld = bmain->world.first;
|
|
while (wrld) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (wrld->mtex[a] && wrld->mtex[a]->tex == tex) {
|
|
if (wrld->id.lib) is_lib = TRUE;
|
|
else is_local = TRUE;
|
|
}
|
|
}
|
|
wrld = wrld->id.next;
|
|
}
|
|
br = bmain->brush.first;
|
|
while (br) {
|
|
if (br->mtex.tex == tex) {
|
|
if (br->id.lib) is_lib = TRUE;
|
|
else is_local = TRUE;
|
|
}
|
|
br = br->id.next;
|
|
}
|
|
pa = bmain->particle.first;
|
|
while (pa) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (pa->mtex[a] && pa->mtex[a]->tex == tex) {
|
|
if (pa->id.lib) is_lib = TRUE;
|
|
else is_local = TRUE;
|
|
}
|
|
}
|
|
pa = pa->id.next;
|
|
}
|
|
|
|
if (is_local && is_lib == FALSE) {
|
|
id_clear_lib_data(bmain, &tex->id);
|
|
extern_local_texture(tex);
|
|
}
|
|
else if (is_local && is_lib) {
|
|
Tex *tex_new = BKE_texture_copy(tex);
|
|
|
|
tex_new->id.us = 0;
|
|
|
|
/* Remap paths of new ID using old library as base. */
|
|
BKE_id_lib_local_paths(bmain, tex->id.lib, &tex_new->id);
|
|
|
|
ma = bmain->mat.first;
|
|
while (ma) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (ma->mtex[a] && ma->mtex[a]->tex == tex) {
|
|
if (ma->id.lib == NULL) {
|
|
ma->mtex[a]->tex = tex_new;
|
|
tex_new->id.us++;
|
|
tex->id.us--;
|
|
}
|
|
}
|
|
}
|
|
ma = ma->id.next;
|
|
}
|
|
la = bmain->lamp.first;
|
|
while (la) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (la->mtex[a] && la->mtex[a]->tex == tex) {
|
|
if (la->id.lib == NULL) {
|
|
la->mtex[a]->tex = tex_new;
|
|
tex_new->id.us++;
|
|
tex->id.us--;
|
|
}
|
|
}
|
|
}
|
|
la = la->id.next;
|
|
}
|
|
wrld = bmain->world.first;
|
|
while (wrld) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (wrld->mtex[a] && wrld->mtex[a]->tex == tex) {
|
|
if (wrld->id.lib == NULL) {
|
|
wrld->mtex[a]->tex = tex_new;
|
|
tex_new->id.us++;
|
|
tex->id.us--;
|
|
}
|
|
}
|
|
}
|
|
wrld = wrld->id.next;
|
|
}
|
|
br = bmain->brush.first;
|
|
while (br) {
|
|
if (br->mtex.tex == tex) {
|
|
if (br->id.lib == NULL) {
|
|
br->mtex.tex = tex_new;
|
|
tex_new->id.us++;
|
|
tex->id.us--;
|
|
}
|
|
}
|
|
br = br->id.next;
|
|
}
|
|
pa = bmain->particle.first;
|
|
while (pa) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (pa->mtex[a] && pa->mtex[a]->tex == tex) {
|
|
if (pa->id.lib == NULL) {
|
|
pa->mtex[a]->tex = tex_new;
|
|
tex_new->id.us++;
|
|
tex->id.us--;
|
|
}
|
|
}
|
|
}
|
|
pa = pa->id.next;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
#if 0 /* UNUSED */
|
|
void autotexname(Tex *tex)
|
|
{
|
|
Main *bmain = G.main;
|
|
char texstr[20][15] = {"None", "Clouds", "Wood", "Marble", "Magic", "Blend",
|
|
"Stucci", "Noise", "Image", "EnvMap", "Musgrave",
|
|
"Voronoi", "DistNoise", "Point Density", "Voxel Data", "Ocean", "", "", ""};
|
|
Image *ima;
|
|
char di[FILE_MAXDIR], fi[FILE_MAXFILE];
|
|
|
|
if (tex) {
|
|
if (tex->use_nodes) {
|
|
new_id(&bmain->tex, (ID *)tex, "Noddy");
|
|
}
|
|
else if (tex->type == TEX_IMAGE) {
|
|
ima = tex->ima;
|
|
if (ima) {
|
|
BLI_strncpy(di, ima->name, sizeof(di));
|
|
BLI_splitdirstring(di, fi);
|
|
strcpy(di, "I.");
|
|
strcat(di, fi);
|
|
new_id(&bmain->tex, (ID *)tex, di);
|
|
}
|
|
else new_id(&bmain->tex, (ID *)tex, texstr[tex->type]);
|
|
}
|
|
else new_id(&bmain->tex, (ID *)tex, texstr[tex->type]);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
Tex *give_current_object_texture(Object *ob)
|
|
{
|
|
Material *ma, *node_ma;
|
|
Tex *tex = NULL;
|
|
|
|
if (ob == NULL) return NULL;
|
|
if (ob->totcol == 0 && !(ob->type == OB_LAMP)) return NULL;
|
|
|
|
if (ob->type == OB_LAMP) {
|
|
tex = give_current_lamp_texture(ob->data);
|
|
}
|
|
else {
|
|
ma = give_current_material(ob, ob->actcol);
|
|
|
|
if ((node_ma = give_node_material(ma)))
|
|
ma = node_ma;
|
|
|
|
tex = give_current_material_texture(ma);
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
Tex *give_current_lamp_texture(Lamp *la)
|
|
{
|
|
MTex *mtex = NULL;
|
|
Tex *tex = NULL;
|
|
|
|
if (la) {
|
|
mtex = la->mtex[(int)(la->texact)];
|
|
if (mtex) tex = mtex->tex;
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
void set_current_lamp_texture(Lamp *la, Tex *newtex)
|
|
{
|
|
int act = la->texact;
|
|
|
|
if (la->mtex[act] && la->mtex[act]->tex)
|
|
id_us_min(&la->mtex[act]->tex->id);
|
|
|
|
if (newtex) {
|
|
if (!la->mtex[act]) {
|
|
la->mtex[act] = add_mtex();
|
|
la->mtex[act]->texco = TEXCO_GLOB;
|
|
}
|
|
|
|
la->mtex[act]->tex = newtex;
|
|
id_us_plus(&newtex->id);
|
|
}
|
|
else if (la->mtex[act]) {
|
|
MEM_freeN(la->mtex[act]);
|
|
la->mtex[act] = NULL;
|
|
}
|
|
}
|
|
|
|
bNode *give_current_material_texture_node(Material *ma)
|
|
{
|
|
if (ma && ma->use_nodes && ma->nodetree)
|
|
return nodeGetActiveID(ma->nodetree, ID_TE);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Tex *give_current_material_texture(Material *ma)
|
|
{
|
|
MTex *mtex = NULL;
|
|
Tex *tex = NULL;
|
|
bNode *node;
|
|
|
|
if (ma && ma->use_nodes && ma->nodetree) {
|
|
/* first check texture, then material, this works together
|
|
* with a hack that clears the active ID flag for textures on
|
|
* making a material node active */
|
|
node = nodeGetActiveID(ma->nodetree, ID_TE);
|
|
|
|
if (node) {
|
|
tex = (Tex *)node->id;
|
|
ma = NULL;
|
|
}
|
|
}
|
|
|
|
if (ma) {
|
|
mtex = ma->mtex[(int)(ma->texact)];
|
|
if (mtex) tex = mtex->tex;
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
int give_active_mtex(ID *id, MTex ***mtex_ar, short *act)
|
|
{
|
|
switch (GS(id->name)) {
|
|
case ID_MA:
|
|
*mtex_ar = ((Material *)id)->mtex;
|
|
if (act) *act = (((Material *)id)->texact);
|
|
break;
|
|
case ID_WO:
|
|
*mtex_ar = ((World *)id)->mtex;
|
|
if (act) *act = (((World *)id)->texact);
|
|
break;
|
|
case ID_LA:
|
|
*mtex_ar = ((Lamp *)id)->mtex;
|
|
if (act) *act = (((Lamp *)id)->texact);
|
|
break;
|
|
case ID_PA:
|
|
*mtex_ar = ((ParticleSettings *)id)->mtex;
|
|
if (act) *act = (((ParticleSettings *)id)->texact);
|
|
break;
|
|
default:
|
|
*mtex_ar = NULL;
|
|
if (act) *act = 0;
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void set_active_mtex(ID *id, short act)
|
|
{
|
|
if (act < 0) act = 0;
|
|
else if (act >= MAX_MTEX) act = MAX_MTEX - 1;
|
|
|
|
switch (GS(id->name)) {
|
|
case ID_MA:
|
|
((Material *)id)->texact = act;
|
|
break;
|
|
case ID_WO:
|
|
((World *)id)->texact = act;
|
|
break;
|
|
case ID_LA:
|
|
((Lamp *)id)->texact = act;
|
|
break;
|
|
case ID_PA:
|
|
((ParticleSettings *)id)->texact = act;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void set_current_material_texture(Material *ma, Tex *newtex)
|
|
{
|
|
Tex *tex = NULL;
|
|
bNode *node;
|
|
|
|
if ((ma->use_nodes && ma->nodetree) &&
|
|
(node = nodeGetActiveID(ma->nodetree, ID_TE)))
|
|
{
|
|
tex = (Tex *)node->id;
|
|
id_us_min(&tex->id);
|
|
if (newtex) {
|
|
node->id = &newtex->id;
|
|
id_us_plus(&newtex->id);
|
|
}
|
|
else {
|
|
node->id = NULL;
|
|
}
|
|
}
|
|
else {
|
|
int act = (int)ma->texact;
|
|
|
|
tex = (ma->mtex[act]) ? ma->mtex[act]->tex : NULL;
|
|
id_us_min(&tex->id);
|
|
|
|
if (newtex) {
|
|
if (!ma->mtex[act])
|
|
ma->mtex[act] = add_mtex();
|
|
|
|
ma->mtex[act]->tex = newtex;
|
|
id_us_plus(&newtex->id);
|
|
}
|
|
else if (ma->mtex[act]) {
|
|
MEM_freeN(ma->mtex[act]);
|
|
ma->mtex[act] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
int has_current_material_texture(Material *ma)
|
|
{
|
|
bNode *node;
|
|
|
|
if (ma && ma->use_nodes && ma->nodetree) {
|
|
node = nodeGetActiveID(ma->nodetree, ID_TE);
|
|
|
|
if (node)
|
|
return 1;
|
|
}
|
|
|
|
return (ma != NULL);
|
|
}
|
|
|
|
Tex *give_current_world_texture(World *world)
|
|
{
|
|
MTex *mtex = NULL;
|
|
Tex *tex = NULL;
|
|
|
|
if (!world) return NULL;
|
|
|
|
mtex = world->mtex[(int)(world->texact)];
|
|
if (mtex) tex = mtex->tex;
|
|
|
|
return tex;
|
|
}
|
|
|
|
void set_current_world_texture(World *wo, Tex *newtex)
|
|
{
|
|
int act = wo->texact;
|
|
|
|
if (wo->mtex[act] && wo->mtex[act]->tex)
|
|
id_us_min(&wo->mtex[act]->tex->id);
|
|
|
|
if (newtex) {
|
|
if (!wo->mtex[act]) {
|
|
wo->mtex[act] = add_mtex();
|
|
wo->mtex[act]->texco = TEXCO_VIEW;
|
|
}
|
|
|
|
wo->mtex[act]->tex = newtex;
|
|
id_us_plus(&newtex->id);
|
|
}
|
|
else if (wo->mtex[act]) {
|
|
MEM_freeN(wo->mtex[act]);
|
|
wo->mtex[act] = NULL;
|
|
}
|
|
}
|
|
|
|
Tex *give_current_brush_texture(Brush *br)
|
|
{
|
|
return br->mtex.tex;
|
|
}
|
|
|
|
void set_current_brush_texture(Brush *br, Tex *newtex)
|
|
{
|
|
if (br->mtex.tex)
|
|
id_us_min(&br->mtex.tex->id);
|
|
|
|
if (newtex) {
|
|
br->mtex.tex = newtex;
|
|
id_us_plus(&newtex->id);
|
|
}
|
|
}
|
|
|
|
Tex *give_current_particle_texture(ParticleSettings *part)
|
|
{
|
|
MTex *mtex = NULL;
|
|
Tex *tex = NULL;
|
|
|
|
if (!part) return NULL;
|
|
|
|
mtex = part->mtex[(int)(part->texact)];
|
|
if (mtex) tex = mtex->tex;
|
|
|
|
return tex;
|
|
}
|
|
|
|
void set_current_particle_texture(ParticleSettings *part, Tex *newtex)
|
|
{
|
|
int act = part->texact;
|
|
|
|
if (part->mtex[act] && part->mtex[act]->tex)
|
|
id_us_min(&part->mtex[act]->tex->id);
|
|
|
|
if (newtex) {
|
|
if (!part->mtex[act]) {
|
|
part->mtex[act] = add_mtex();
|
|
part->mtex[act]->texco = TEXCO_ORCO;
|
|
part->mtex[act]->blendtype = MTEX_MUL;
|
|
}
|
|
|
|
part->mtex[act]->tex = newtex;
|
|
id_us_plus(&newtex->id);
|
|
}
|
|
else if (part->mtex[act]) {
|
|
MEM_freeN(part->mtex[act]);
|
|
part->mtex[act] = NULL;
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
EnvMap *BKE_add_envmap(void)
|
|
{
|
|
EnvMap *env;
|
|
|
|
env = MEM_callocN(sizeof(EnvMap), "envmap");
|
|
env->type = ENV_CUBE;
|
|
env->stype = ENV_ANIM;
|
|
env->clipsta = 0.1;
|
|
env->clipend = 100.0;
|
|
env->cuberes = 600;
|
|
env->viewscale = 0.5;
|
|
|
|
return env;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
EnvMap *BKE_copy_envmap(EnvMap *env)
|
|
{
|
|
EnvMap *envn;
|
|
int a;
|
|
|
|
envn = MEM_dupallocN(env);
|
|
envn->ok = 0;
|
|
for (a = 0; a < 6; a++) envn->cube[a] = NULL;
|
|
if (envn->ima) id_us_plus((ID *)envn->ima);
|
|
|
|
return envn;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void BKE_free_envmapdata(EnvMap *env)
|
|
{
|
|
unsigned int part;
|
|
|
|
for (part = 0; part < 6; part++) {
|
|
if (env->cube[part])
|
|
IMB_freeImBuf(env->cube[part]);
|
|
env->cube[part] = NULL;
|
|
}
|
|
env->ok = 0;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void BKE_free_envmap(EnvMap *env)
|
|
{
|
|
|
|
BKE_free_envmapdata(env);
|
|
MEM_freeN(env);
|
|
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
PointDensity *BKE_add_pointdensity(void)
|
|
{
|
|
PointDensity *pd;
|
|
|
|
pd = MEM_callocN(sizeof(PointDensity), "pointdensity");
|
|
pd->flag = 0;
|
|
pd->radius = 0.3f;
|
|
pd->falloff_type = TEX_PD_FALLOFF_STD;
|
|
pd->falloff_softness = 2.0;
|
|
pd->source = TEX_PD_PSYS;
|
|
pd->point_tree = NULL;
|
|
pd->point_data = NULL;
|
|
pd->noise_size = 0.5f;
|
|
pd->noise_depth = 1;
|
|
pd->noise_fac = 1.0f;
|
|
pd->noise_influence = TEX_PD_NOISE_STATIC;
|
|
pd->coba = add_colorband(1);
|
|
pd->speed_scale = 1.0f;
|
|
pd->totpoints = 0;
|
|
pd->object = NULL;
|
|
pd->psys = 0;
|
|
pd->psys_cache_space = TEX_PD_WORLDSPACE;
|
|
pd->falloff_curve = curvemapping_add(1, 0, 0, 1, 1);
|
|
|
|
pd->falloff_curve->preset = CURVE_PRESET_LINE;
|
|
pd->falloff_curve->cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
|
|
curvemap_reset(pd->falloff_curve->cm, &pd->falloff_curve->clipr, pd->falloff_curve->preset, CURVEMAP_SLOPE_POSITIVE);
|
|
curvemapping_changed(pd->falloff_curve, FALSE);
|
|
|
|
return pd;
|
|
}
|
|
|
|
PointDensity *BKE_copy_pointdensity(PointDensity *pd)
|
|
{
|
|
PointDensity *pdn;
|
|
|
|
pdn = MEM_dupallocN(pd);
|
|
pdn->point_tree = NULL;
|
|
pdn->point_data = NULL;
|
|
if (pdn->coba) pdn->coba = MEM_dupallocN(pdn->coba);
|
|
pdn->falloff_curve = curvemapping_copy(pdn->falloff_curve); /* can be NULL */
|
|
return pdn;
|
|
}
|
|
|
|
void BKE_free_pointdensitydata(PointDensity *pd)
|
|
{
|
|
if (pd->point_tree) {
|
|
BLI_bvhtree_free(pd->point_tree);
|
|
pd->point_tree = NULL;
|
|
}
|
|
if (pd->point_data) {
|
|
MEM_freeN(pd->point_data);
|
|
pd->point_data = NULL;
|
|
}
|
|
if (pd->coba) {
|
|
MEM_freeN(pd->coba);
|
|
pd->coba = NULL;
|
|
}
|
|
|
|
curvemapping_free(pd->falloff_curve); /* can be NULL */
|
|
}
|
|
|
|
void BKE_free_pointdensity(PointDensity *pd)
|
|
{
|
|
BKE_free_pointdensitydata(pd);
|
|
MEM_freeN(pd);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void BKE_free_voxeldatadata(VoxelData *vd)
|
|
{
|
|
if (vd->dataset) {
|
|
MEM_freeN(vd->dataset);
|
|
vd->dataset = NULL;
|
|
}
|
|
|
|
}
|
|
|
|
void BKE_free_voxeldata(VoxelData *vd)
|
|
{
|
|
BKE_free_voxeldatadata(vd);
|
|
MEM_freeN(vd);
|
|
}
|
|
|
|
VoxelData *BKE_add_voxeldata(void)
|
|
{
|
|
VoxelData *vd;
|
|
|
|
vd = MEM_callocN(sizeof(VoxelData), "voxeldata");
|
|
vd->dataset = NULL;
|
|
vd->resol[0] = vd->resol[1] = vd->resol[2] = 1;
|
|
vd->interp_type = TEX_VD_LINEAR;
|
|
vd->file_format = TEX_VD_SMOKE;
|
|
vd->int_multiplier = 1.0;
|
|
vd->extend = TEX_CLIP;
|
|
vd->object = NULL;
|
|
vd->cachedframe = -1;
|
|
vd->ok = 0;
|
|
|
|
return vd;
|
|
}
|
|
|
|
VoxelData *BKE_copy_voxeldata(VoxelData *vd)
|
|
{
|
|
VoxelData *vdn;
|
|
|
|
vdn = MEM_dupallocN(vd);
|
|
vdn->dataset = NULL;
|
|
|
|
return vdn;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
OceanTex *BKE_add_oceantex(void)
|
|
{
|
|
OceanTex *ot;
|
|
|
|
ot = MEM_callocN(sizeof(struct OceanTex), "ocean texture");
|
|
ot->output = TEX_OCN_DISPLACEMENT;
|
|
ot->object = NULL;
|
|
|
|
return ot;
|
|
}
|
|
|
|
OceanTex *BKE_copy_oceantex(struct OceanTex *ot)
|
|
{
|
|
OceanTex *otn = MEM_dupallocN(ot);
|
|
|
|
return otn;
|
|
}
|
|
|
|
void BKE_free_oceantex(struct OceanTex *ot)
|
|
{
|
|
MEM_freeN(ot);
|
|
}
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
int BKE_texture_dependsOnTime(const struct Tex *texture)
|
|
{
|
|
if (texture->ima &&
|
|
ELEM(texture->ima->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE))
|
|
{
|
|
return 1;
|
|
}
|
|
else if (texture->adt) {
|
|
/* assume anything in adt means the texture is animated */
|
|
return 1;
|
|
}
|
|
else if (texture->type == TEX_NOISE) {
|
|
/* noise always varies with time */
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|