This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/compositor/nodes/COM_MovieDistortionNode.cpp
Sergey Sharybin 1ae3929138 Fix for movie distoriton node in tiles
Now it works in the same way as non-tiles node in cases when image's
resolution is not equal to resolution used for calibration.

Also add some additional checks for distortion cache, so now it should
be updating properly when camera intrinsics are changing.

Potentially added support of overscan, but currently all needed computation
is commented out.
2012-05-22 09:15:01 +00:00

48 lines
1.7 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_MovieDistortionNode.h"
#include "COM_MovieDistortionOperation.h"
#include "COM_ExecutionSystem.h"
#include "DNA_movieclip_types.h"
MovieDistortionNode::MovieDistortionNode(bNode *editorNode) : Node(editorNode)
{
}
void MovieDistortionNode::convertToOperations(ExecutionSystem *system, CompositorContext * context)
{
InputSocket *inputSocket = this->getInputSocket(0);
OutputSocket *outputSocket = this->getOutputSocket(0);
bNode *bnode = this->getbNode();
MovieClip * clip = (MovieClip*)bnode->id;
MovieDistortionOperation * operation = new MovieDistortionOperation(bnode->custom1 == 1);
operation->setMovieClip(clip);
operation->setFramenumber(context->getFramenumber());
inputSocket->relinkConnections(operation->getInputSocket(0), true, 0, system);
outputSocket->relinkConnections(operation->getOutputSocket(0));
system->addOperation(operation);
}