overrated. Turns out there was a bug in recalc code where in editmode mesh was getting reevaluated all the time (because ob->disp doesn't get built in editmode). This should fix. - Fix some normal calculation/backwards face drawing
overrated. Turns out there was a bug in recalc code where in editmode mesh was getting reevaluated all the time (because ob->disp doesn't get built in editmode). This should fix. - Fix some normal calculation/backwards face drawing