* Mathutils, Geometry, BGL, Mostly working, some //XXX comments for things to fix with py3 python import override (bpy_internal_import.c) so you can import python internal scripts from the BGE and running blender normally.
22 lines
819 B
Python
22 lines
819 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('intern/*.c')
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incs = '. ../editors/include ../makesdna ../makesrna ../blenlib ../blenkernel ../nodes'
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incs += ' ../imbuf ../blenloader ../render/extern/include ../windowmanager'
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incs += ' #intern/guardedalloc #intern/memutil'
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incs += ' ' + env['BF_PYTHON_INC']
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defs = []
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if env['OURPLATFORM'] in ('win32-mingw', 'win32-vc') and env['BF_DEBUG']:
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defs.append('Py_TRACE_REFS')
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env.BlenderLib( libname = 'bf_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [140])
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# generic XXX todo, BGE currently uses these externally
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# sources = env.Glob('generic/*.c')
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# env.BlenderLib( libname = 'bf_gen_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [140])
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