* Mathutils, Geometry, BGL, Mostly working, some //XXX comments for things to fix with py3 python import override (bpy_internal_import.c) so you can import python internal scripts from the BGE and running blender normally.
50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
/*
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* $Id: bpy_internal_import.h 20434 2009-05-26 18:06:09Z campbellbarton $
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano, Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/* Note, the BGE needs to use this too, keep it minimal */
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#ifndef EXPP_bpy_import_h
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#define EXPP_bpy_import_h
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#include <Python.h>
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#include "compile.h" /* for the PyCodeObject */
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#include "eval.h" /* for PyEval_EvalCode */
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PyObject* bpy_text_import( char *name, int *found );
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PyObject* bpy_text_reimport( PyObject *module, int *found );
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/* void bpy_text_clear_modules( int clear_all );*/ /* Clear user modules */
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extern PyMethodDef bpy_import_meth[];
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extern PyMethodDef bpy_reload_meth[];
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/* The game engine has its own Main struct, if this is set search this rather then G.main */
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struct Main *bpy_import_main_get(void);
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void bpy_import_main_set(struct Main *maggie);
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#endif /* EXPP_bpy_import_h */
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