* Mathutils, Geometry, BGL, Mostly working, some //XXX comments for things to fix with py3 python import override (bpy_internal_import.c) so you can import python internal scripts from the BGE and running blender normally.
78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
/*
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* $Id: matrix.h 20248 2009-05-18 04:11:54Z campbellbarton $
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Joseph Gilbert
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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#ifndef EXPP_matrix_h
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#define EXPP_matrix_h
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#include <Python.h>
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extern PyTypeObject matrix_Type;
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#define MatrixObject_Check(v) ((v)->ob_type == &matrix_Type)
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typedef float **ptRow;
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typedef struct _Matrix {
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PyObject_VAR_HEAD
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struct{
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float *py_data; /*python managed*/
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float *blend_data; /*blender managed*/
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}data;
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ptRow matrix; /*ptr to the contigPtr (accessor)*/
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float *contigPtr; /*1D array of data (alias)*/
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int rowSize;
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int colSize;
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int wrapped; /*is wrapped data?*/
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PyObject *coerced_object;
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} MatrixObject;
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/*coerced_object is a pointer to the object that it was
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coerced from when a dummy vector needs to be created from
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the coerce() function for numeric protocol operations*/
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/*struct data contains a pointer to the actual data that the
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object uses. It can use either PyMem allocated data (which will
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be stored in py_data) or be a wrapper for data allocated through
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blender (stored in blend_data). This is an either/or struct not both*/
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/*prototypes*/
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PyObject *Matrix_Zero( MatrixObject * self );
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PyObject *Matrix_Identity( MatrixObject * self );
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PyObject *Matrix_Transpose( MatrixObject * self );
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PyObject *Matrix_Determinant( MatrixObject * self );
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PyObject *Matrix_Invert( MatrixObject * self );
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PyObject *Matrix_TranslationPart( MatrixObject * self );
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PyObject *Matrix_RotationPart( MatrixObject * self );
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PyObject *Matrix_scalePart( MatrixObject * self );
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PyObject *Matrix_Resize4x4( MatrixObject * self );
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PyObject *Matrix_toEuler( MatrixObject * self, PyObject *args );
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PyObject *Matrix_toQuat( MatrixObject * self );
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PyObject *Matrix_copy( MatrixObject * self );
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PyObject *newMatrixObject(float *mat, int rowSize, int colSize, int type);
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#endif /* EXPP_matrix_H */
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