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blender-archive/source/blender/python/generic/vector.h
Campbell Barton 489db9994d Some generic modules from blender 2.4x building with py3k and mostly working.
* Mathutils, Geometry, BGL, Mostly working, some //XXX comments for things to fix with py3

python import override (bpy_internal_import.c) so you can import python internal scripts from the BGE and running blender normally.
2009-06-17 20:33:34 +00:00

61 lines
2.1 KiB
C++

/* $Id: vector.h 20332 2009-05-22 03:22:56Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Willian P. Germano & Joseph Gilbert
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#ifndef EXPP_vector_h
#define EXPP_vector_h
#include <Python.h>
extern PyTypeObject vector_Type;
#define VectorObject_Check(v) (((PyObject *)v)->ob_type == &vector_Type)
typedef struct {
PyObject_VAR_HEAD
float *vec; /*1D array of data (alias), wrapped status depends on wrapped status */
short size; /* vec size 2,3 or 4 */
short wrapped; /* is wrapped data? */
} VectorObject;
/*prototypes*/
PyObject *Vector_Zero( VectorObject * self );
PyObject *Vector_Normalize( VectorObject * self );
PyObject *Vector_Negate( VectorObject * self );
PyObject *Vector_Resize2D( VectorObject * self );
PyObject *Vector_Resize3D( VectorObject * self );
PyObject *Vector_Resize4D( VectorObject * self );
PyObject *Vector_ToTrackQuat( VectorObject * self, PyObject * args );
PyObject *Vector_Reflect( VectorObject * self, PyObject * value );
PyObject *Vector_Cross( VectorObject * self, VectorObject * value );
PyObject *Vector_Dot( VectorObject * self, VectorObject * value );
PyObject *Vector_copy( VectorObject * self );
PyObject *newVectorObject(float *vec, int size, int type);
#endif /* EXPP_vector_h */