* Mathutils, Geometry, BGL, Mostly working, some //XXX comments for things to fix with py3 python import override (bpy_internal_import.c) so you can import python internal scripts from the BGE and running blender normally.
61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/* $Id: vector.h 20332 2009-05-22 03:22:56Z campbellbarton $
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Willian P. Germano & Joseph Gilbert
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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#ifndef EXPP_vector_h
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#define EXPP_vector_h
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#include <Python.h>
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extern PyTypeObject vector_Type;
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#define VectorObject_Check(v) (((PyObject *)v)->ob_type == &vector_Type)
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typedef struct {
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PyObject_VAR_HEAD
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float *vec; /*1D array of data (alias), wrapped status depends on wrapped status */
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short size; /* vec size 2,3 or 4 */
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short wrapped; /* is wrapped data? */
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} VectorObject;
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/*prototypes*/
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PyObject *Vector_Zero( VectorObject * self );
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PyObject *Vector_Normalize( VectorObject * self );
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PyObject *Vector_Negate( VectorObject * self );
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PyObject *Vector_Resize2D( VectorObject * self );
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PyObject *Vector_Resize3D( VectorObject * self );
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PyObject *Vector_Resize4D( VectorObject * self );
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PyObject *Vector_ToTrackQuat( VectorObject * self, PyObject * args );
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PyObject *Vector_Reflect( VectorObject * self, PyObject * value );
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PyObject *Vector_Cross( VectorObject * self, VectorObject * value );
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PyObject *Vector_Dot( VectorObject * self, VectorObject * value );
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PyObject *Vector_copy( VectorObject * self );
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PyObject *newVectorObject(float *vec, int size, int type);
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#endif /* EXPP_vector_h */
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