This takes a face and an edge-net, splitting the face into regions defined by the edge-net.
82 lines
3.0 KiB
C++
82 lines
3.0 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Geoffrey Bantle.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BMESH_PRIVATE_H__
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#define __BMESH_PRIVATE_H__
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/** \file blender/bmesh/intern/bmesh_private.h
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* \ingroup bmesh
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*
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* Private function prototypes for bmesh public API.
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* This file is a grab-bag of functions from various
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* parts of the bmesh internals.
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*/
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/* returns positive nonzero on error */
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#ifdef NDEBUG
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/* no error checking for release,
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* it can take most of the CPU time when running some tools */
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# define BM_CHECK_ELEMENT(el) (void)(el)
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#else
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int bmesh_elem_check(void *element, const char htype);
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# define BM_CHECK_ELEMENT(el) \
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if (bmesh_elem_check(el, ((BMHeader *)el)->htype)) { \
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printf("check_element failure, with code %i on line %i in file\n" \
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" \"%s\"\n\n", \
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bmesh_elem_check(el, ((BMHeader *)el)->htype), \
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__LINE__, __FILE__); \
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} (void)0
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#endif
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int bmesh_radial_length(const BMLoop *l);
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int bmesh_disk_count(const BMVert *v);
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/**
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* Internal BMHeader.api_flag
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* \note Ensure different parts of the API do not conflict
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* on using these internal flags!*/
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enum {
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_FLAG_JF = (1 << 0), /* join faces */
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_FLAG_MF = (1 << 1), /* make face */
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_FLAG_MV = (1 << 1), /* make face, vertex */
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_FLAG_OVERLAP = (1 << 2), /* general overlap flag */
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_FLAG_WALK = (1 << 3), /* general walk flag (keep clean) */
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};
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#define BM_ELEM_API_FLAG_ENABLE(element, f) { ((element)->head.api_flag |= (f)); } (void)0
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#define BM_ELEM_API_FLAG_DISABLE(element, f) { ((element)->head.api_flag &= ~(f)); } (void)0
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#define BM_ELEM_API_FLAG_TEST(element, f) ((element)->head.api_flag & (f))
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#define BM_ELEM_API_FLAG_CLEAR(element) { ((element)->head.api_flag = 0); } (void)0
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void poly_rotate_plane(const float normal[3], float (*verts)[3], unsigned const int nverts);
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/* include the rest of our private declarations */
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#include "bmesh_structure.h"
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#endif /* __BMESH_PRIVATE_H__ */
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