
User counting now happens before init() and after free() methods, so that the ID users are in a valid state when Python might modify them. ID user counting was moved into node.c and simplified. Patch by Miguel with further refactoring by Brecht. Ref D4370.
622 lines
16 KiB
C
622 lines
16 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup wm
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*
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* Manage initializing resources and correctly shutting down.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#ifdef _WIN32
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# define WIN32_LEAN_AND_MEAN
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# include <windows.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "CLG_log.h"
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#include "DNA_genfile.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_callbacks.h"
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#include "BLI_listbase.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "BLI_timer.h"
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#include "BLO_writefile.h"
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#include "BLO_undofile.h"
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#include "BKE_blender.h"
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#include "BKE_blender_undo.h"
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#include "BKE_context.h"
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#include "BKE_font.h"
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#include "BKE_global.h"
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#include "BKE_icons.h"
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#include "BKE_library_remap.h"
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#include "BKE_main.h"
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#include "BKE_mball_tessellate.h"
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#include "BKE_node.h"
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#include "BKE_report.h"
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#include "BKE_screen.h"
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#include "BKE_keyconfig.h"
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#include "BKE_addon.h"
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#include "BKE_appdir.h"
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#include "BKE_sequencer.h" /* free seq clipboard */
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#include "BKE_studiolight.h"
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#include "BKE_material.h" /* clear_matcopybuf */
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#include "BKE_tracking.h" /* free tracking clipboard */
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#include "BKE_mask.h" /* free mask clipboard */
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#include "RE_engine.h"
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#include "RE_pipeline.h" /* RE_ free stuff */
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#ifdef WITH_PYTHON
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#include "BPY_extern.h"
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#endif
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#include "GHOST_Path-api.h"
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#include "GHOST_C-api.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "WM_message.h"
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#include "wm_cursors.h"
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#include "wm_event_system.h"
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#include "wm.h"
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#include "wm_files.h"
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#include "wm_window.h"
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#include "ED_anim_api.h"
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#include "ED_armature.h"
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#include "ED_gpencil.h"
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#include "ED_keyframing.h"
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#include "ED_keyframes_edit.h"
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#include "ED_node.h"
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#include "ED_render.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "ED_util.h"
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#include "ED_undo.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "BLF_api.h"
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#include "BLT_lang.h"
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#include "GPU_material.h"
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#include "GPU_draw.h"
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#include "GPU_immediate.h"
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#include "GPU_init_exit.h"
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#include "BKE_sound.h"
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#include "COM_compositor.h"
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#include "DEG_depsgraph.h"
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#include "DRW_engine.h"
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#ifdef WITH_OPENSUBDIV
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# include "BKE_subsurf.h"
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#endif
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_OPERATORS, "wm.operator");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_HANDLERS, "wm.handler");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_EVENTS, "wm.event");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_KEYMAPS, "wm.keymap");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_TOOLS, "wm.tool");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_MSGBUS_PUB, "wm.msgbus.pub");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_MSGBUS_SUB, "wm.msgbus.sub");
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static void wm_init_reports(bContext *C)
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{
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ReportList *reports = CTX_wm_reports(C);
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BLI_assert(!reports || BLI_listbase_is_empty(&reports->list));
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BKE_reports_init(reports, RPT_STORE);
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}
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static void wm_free_reports(bContext *C)
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{
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ReportList *reports = CTX_wm_reports(C);
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BKE_reports_clear(reports);
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}
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static bool wm_start_with_console = false;
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void WM_init_state_start_with_console_set(bool value)
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{
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wm_start_with_console = value;
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}
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/**
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* Since we cannot know in advance if we will require the draw manager
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* context when starting blender in background mode (specially true with
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* scripts) we deferre the ghost initialization the most as possible
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* so that it does not break anything that can run in headless mode (as in
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* without display server attached).
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**/
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static bool opengl_is_init = false;
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void WM_init_opengl(Main *bmain)
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{
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/* must be called only once */
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BLI_assert(opengl_is_init == false);
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if (G.background) {
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/* Ghost is still not init elsewhere in background mode. */
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wm_ghost_init(NULL);
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}
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/* Needs to be first to have an ogl context bound. */
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DRW_opengl_context_create();
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GPU_init();
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GPU_set_mipmap(bmain, true);
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GPU_set_linear_mipmap(true);
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GPU_set_anisotropic(bmain, U.anisotropic_filter);
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GPU_pass_cache_init();
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#ifdef WITH_OPENSUBDIV
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BKE_subsurf_osd_init();
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#endif
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opengl_is_init = true;
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}
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/* only called once, for startup */
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void WM_init(bContext *C, int argc, const char **argv)
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{
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if (!G.background) {
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wm_ghost_init(C); /* note: it assigns C to ghost! */
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wm_init_cursor_data();
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}
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GHOST_CreateSystemPaths();
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BKE_addon_pref_type_init();
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BKE_keyconfig_pref_type_init();
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wm_operatortype_init();
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wm_operatortypes_register();
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WM_paneltype_init(); /* Lookup table only. */
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WM_menutype_init();
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WM_uilisttype_init();
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wm_gizmotype_init();
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wm_gizmogrouptype_init();
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ED_undosys_type_init();
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BKE_library_callback_free_window_manager_set(wm_close_and_free); /* library.c */
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BKE_library_callback_free_notifier_reference_set(WM_main_remove_notifier_reference); /* library.c */
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BKE_region_callback_free_gizmomap_set(wm_gizmomap_remove); /* screen.c */
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BKE_region_callback_refresh_tag_gizmomap_set(WM_gizmomap_tag_refresh);
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BKE_library_callback_remap_editor_id_reference_set(WM_main_remap_editor_id_reference); /* library.c */
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BKE_spacedata_callback_id_remap_set(ED_spacedata_id_remap); /* screen.c */
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DEG_editors_set_update_cb(ED_render_id_flush_update,
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ED_render_scene_update);
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ED_spacetypes_init(); /* editors/space_api/spacetype.c */
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ED_file_init(); /* for fsmenu */
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ED_node_init_butfuncs();
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BLF_init();
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BLT_lang_init();
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/* Must call first before doing any .blend file reading, since versionning code may create new IDs... See T57066. */
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BLT_lang_set(NULL);
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/* Init icons before reading .blend files for preview icons, which can
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* get triggered by the depsgraph. This is also done in background mode
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* for scripts that do background processing with preview icons. */
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BKE_icons_init(BIFICONID_LAST);
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/* reports cant be initialized before the wm,
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* but keep before file reading, since that may report errors */
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wm_init_reports(C);
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WM_msgbus_types_init();
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/* get the default database, plus a wm */
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bool is_factory_startup = true;
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wm_homefile_read(
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C, NULL, G.factory_startup, false, true, NULL, WM_init_state_app_template_get(),
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&is_factory_startup);
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/* Call again to set from userpreferences... */
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BLT_lang_set(NULL);
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if (!G.background) {
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#ifdef WITH_INPUT_NDOF
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/* sets 3D mouse deadzone */
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WM_ndof_deadzone_set(U.ndof_deadzone);
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#endif
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WM_init_opengl(G_MAIN);
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UI_init();
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}
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BKE_studiolight_init();
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ED_spacemacros_init();
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/* note: there is a bug where python needs initializing before loading the
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* startup.blend because it may contain PyDrivers. It also needs to be after
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* initializing space types and other internal data.
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*
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* However cant redo this at the moment. Solution is to load python
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* before wm_homefile_read() or make py-drivers check if python is running.
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* Will try fix when the crash can be repeated. - campbell. */
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#ifdef WITH_PYTHON
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BPY_context_set(C); /* necessary evil */
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BPY_python_start(argc, argv);
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BPY_python_reset(C);
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#else
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(void)argc; /* unused */
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(void)argv; /* unused */
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#endif
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if (!G.background && !wm_start_with_console)
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GHOST_toggleConsole(3);
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clear_matcopybuf();
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ED_render_clear_mtex_copybuf();
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// glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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wm_history_file_read();
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/* allow a path of "", this is what happens when making a new file */
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#if 0
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if (BKE_main_blendfile_path_from_global()[0] == '\0')
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BLI_make_file_string("/", G_MAIN->name, BKE_appdir_folder_default(), "untitled.blend");
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#endif
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BLI_strncpy(G.lib, BKE_main_blendfile_path_from_global(), sizeof(G.lib));
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#ifdef WITH_COMPOSITOR
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if (1) {
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extern void *COM_linker_hack;
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COM_linker_hack = COM_execute;
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}
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#endif
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{
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Main *bmain = CTX_data_main(C);
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/* note, logic here is from wm_file_read_post,
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* call functions that depend on Python being initialized. */
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/* normally 'wm_homefile_read' will do this,
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* however python is not initialized when called from this function.
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*
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* unlikely any handlers are set but its possible,
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* note that recovering the last session does its own callbacks. */
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CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first);
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BLI_callback_exec(bmain, NULL, BLI_CB_EVT_VERSION_UPDATE);
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BLI_callback_exec(bmain, NULL, BLI_CB_EVT_LOAD_POST);
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if (is_factory_startup) {
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BLI_callback_exec(bmain, NULL, BLI_CB_EVT_LOAD_FACTORY_STARTUP_POST);
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}
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wm_file_read_report(C, bmain);
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if (!G.background) {
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CTX_wm_window_set(C, NULL);
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}
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}
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}
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void WM_init_splash(bContext *C)
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{
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if ((U.uiflag & USER_SPLASH_DISABLE) == 0) {
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wmWindowManager *wm = CTX_wm_manager(C);
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wmWindow *prevwin = CTX_wm_window(C);
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if (wm->windows.first) {
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CTX_wm_window_set(C, wm->windows.first);
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WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL);
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CTX_wm_window_set(C, prevwin);
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}
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}
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}
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/* free strings of open recent files */
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static void free_openrecent(void)
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{
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struct RecentFile *recent;
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for (recent = G.recent_files.first; recent; recent = recent->next)
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MEM_freeN(recent->filepath);
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BLI_freelistN(&(G.recent_files));
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}
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#ifdef WIN32
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/* Read console events until there is a key event. Also returns on any error. */
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static void wait_for_console_key(void)
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{
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HANDLE hConsoleInput = GetStdHandle(STD_INPUT_HANDLE);
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if (!ELEM(hConsoleInput, NULL, INVALID_HANDLE_VALUE) && FlushConsoleInputBuffer(hConsoleInput)) {
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for (;;) {
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INPUT_RECORD buffer;
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DWORD ignored;
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if (!ReadConsoleInput(hConsoleInput, &buffer, 1, &ignored)) {
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break;
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}
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if (buffer.EventType == KEY_EVENT) {
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break;
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}
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}
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}
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}
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#endif
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static int wm_exit_handler(bContext *C, const wmEvent *event, void *userdata)
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{
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WM_exit(C);
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UNUSED_VARS(event, userdata);
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return WM_UI_HANDLER_BREAK;
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}
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/**
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* Cause a delayed WM_exit() call to avoid leaking memory when trying to exit from within operators.
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*/
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void wm_exit_schedule_delayed(const bContext *C)
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{
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/* What we do here is a little bit hacky, but quite simple and doesn't require bigger
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* changes: Add a handler wrapping WM_exit() to cause a delayed call of it. */
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wmWindow *win = CTX_wm_window(C);
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/* Use modal UI handler for now. Could add separate WM handlers or so, but probably not worth it. */
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WM_event_add_ui_handler(C, &win->modalhandlers, wm_exit_handler, NULL, NULL, 0);
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WM_event_add_mousemove(C); /* ensure handler actually gets called */
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}
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/**
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* \note doesn't run exit() call #WM_exit() for that.
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*/
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void WM_exit_ext(bContext *C, const bool do_python)
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{
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wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL;
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/* first wrap up running stuff, we assume only the active WM is running */
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/* modal handlers are on window level freed, others too? */
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/* note; same code copied in wm_files.c */
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if (C && wm) {
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wmWindow *win;
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if (!G.background) {
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struct MemFile *undo_memfile = wm->undo_stack ? ED_undosys_stack_memfile_get_active(wm->undo_stack) : NULL;
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if (undo_memfile != NULL) {
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/* save the undo state as quit.blend */
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Main *bmain = CTX_data_main(C);
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char filename[FILE_MAX];
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bool has_edited;
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int fileflags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_HISTORY);
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BLI_make_file_string("/", filename, BKE_tempdir_base(), BLENDER_QUIT_FILE);
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has_edited = ED_editors_flush_edits(bmain, false);
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if ((has_edited && BLO_write_file(bmain, filename, fileflags, NULL, NULL)) ||
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(undo_memfile && BLO_memfile_write_file(undo_memfile, filename)))
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{
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printf("Saved session recovery to '%s'\n", filename);
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}
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}
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}
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WM_jobs_kill_all(wm);
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for (win = wm->windows.first; win; win = win->next) {
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CTX_wm_window_set(C, win); /* needed by operator close callbacks */
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WM_event_remove_handlers(C, &win->handlers);
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WM_event_remove_handlers(C, &win->modalhandlers);
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ED_screen_exit(C, win, WM_window_get_active_screen(win));
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}
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}
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BLI_timer_free();
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WM_paneltype_clear();
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BKE_addon_pref_type_free();
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BKE_keyconfig_pref_type_free();
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wm_operatortype_free();
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wm_dropbox_free();
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WM_menutype_free();
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WM_uilisttype_free();
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/* all non-screen and non-space stuff editors did, like editmode */
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if (C) {
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Main *bmain = CTX_data_main(C);
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ED_editors_exit(bmain, true);
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}
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ED_undosys_type_free();
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free_openrecent();
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BKE_mball_cubeTable_free();
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/* render code might still access databases */
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RE_FreeAllRender();
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RE_engines_exit();
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ED_preview_free_dbase(); /* frees a Main dbase, before BKE_blender_free! */
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if (C && wm)
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wm_free_reports(C); /* before BKE_blender_free! - since the ListBases get freed there */
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BKE_sequencer_free_clipboard(); /* sequencer.c */
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BKE_tracking_clipboard_free();
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BKE_mask_clipboard_free();
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BKE_vfont_clipboard_free();
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BKE_node_clipboard_free();
|
|
|
|
#ifdef WITH_COMPOSITOR
|
|
COM_deinitialize();
|
|
#endif
|
|
|
|
if (opengl_is_init) {
|
|
#ifdef WITH_OPENSUBDIV
|
|
BKE_subsurf_osd_cleanup();
|
|
#endif
|
|
|
|
GPU_free_unused_buffers(G_MAIN);
|
|
}
|
|
|
|
BKE_blender_free(); /* blender.c, does entire library and spacetypes */
|
|
// free_matcopybuf();
|
|
ANIM_fcurves_copybuf_free();
|
|
ANIM_drivers_copybuf_free();
|
|
ANIM_driver_vars_copybuf_free();
|
|
ANIM_fmodifiers_copybuf_free();
|
|
ED_gpencil_anim_copybuf_free();
|
|
ED_gpencil_strokes_copybuf_free();
|
|
|
|
/* free gizmo-maps after freeing blender, so no deleted data get accessed during cleaning up of areas */
|
|
wm_gizmomaptypes_free();
|
|
wm_gizmogrouptype_free();
|
|
wm_gizmotype_free();
|
|
|
|
BLF_exit();
|
|
|
|
if (opengl_is_init) {
|
|
DRW_opengl_context_enable_ex(false);
|
|
GPU_pass_cache_free();
|
|
GPU_exit();
|
|
DRW_opengl_context_disable_ex(false);
|
|
DRW_opengl_context_destroy();
|
|
}
|
|
|
|
#ifdef WITH_INTERNATIONAL
|
|
BLF_free_unifont();
|
|
BLF_free_unifont_mono();
|
|
BLT_lang_free();
|
|
#endif
|
|
|
|
ANIM_keyingset_infos_exit();
|
|
|
|
// free_txt_data();
|
|
|
|
|
|
#ifdef WITH_PYTHON
|
|
/* option not to close python so we can use 'atexit' */
|
|
if (do_python && ((C == NULL) || CTX_py_init_get(C))) {
|
|
/* XXX - old note */
|
|
/* before BKE_blender_free so py's gc happens while library still exists */
|
|
/* needed at least for a rare sigsegv that can happen in pydrivers */
|
|
|
|
/* Update for blender 2.5, move after BKE_blender_free because blender now holds references to PyObject's
|
|
* so decref'ing them after python ends causes bad problems every time
|
|
* the pyDriver bug can be fixed if it happens again we can deal with it then */
|
|
BPY_python_end();
|
|
}
|
|
#else
|
|
(void)do_python;
|
|
#endif
|
|
|
|
ED_file_exit(); /* for fsmenu */
|
|
|
|
UI_exit();
|
|
BKE_blender_userdef_data_free(&U, false);
|
|
|
|
RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
|
|
|
|
wm_ghost_exit();
|
|
|
|
CTX_free(C);
|
|
|
|
GHOST_DisposeSystemPaths();
|
|
|
|
DNA_sdna_current_free();
|
|
|
|
BLI_threadapi_exit();
|
|
|
|
/* No need to call this early, rather do it late so that other pieces of Blender using sound may exit cleanly,
|
|
* see also T50676. */
|
|
BKE_sound_exit();
|
|
|
|
CLG_exit();
|
|
|
|
BKE_blender_atexit();
|
|
|
|
if (MEM_get_memory_blocks_in_use() != 0) {
|
|
size_t mem_in_use = MEM_get_memory_in_use() + MEM_get_memory_in_use();
|
|
printf("Error: Not freed memory blocks: %u, total unfreed memory %f MB\n",
|
|
MEM_get_memory_blocks_in_use(),
|
|
(double)mem_in_use / 1024 / 1024);
|
|
MEM_printmemlist();
|
|
}
|
|
wm_autosave_delete();
|
|
|
|
BKE_tempdir_session_purge();
|
|
}
|
|
|
|
/**
|
|
* \brief Main exit function to close Blender ordinarily.
|
|
* \note Use #wm_exit_schedule_delayed() to close Blender from an operator. Might leak memory otherwise.
|
|
*/
|
|
void WM_exit(bContext *C)
|
|
{
|
|
WM_exit_ext(C, 1);
|
|
|
|
printf("\nBlender quit\n");
|
|
|
|
#ifdef WIN32
|
|
/* ask user to press a key when in debug mode */
|
|
if (G.debug & G_DEBUG) {
|
|
printf("Press any key to exit . . .\n\n");
|
|
wait_for_console_key();
|
|
}
|
|
#endif
|
|
|
|
exit(G.is_break == true);
|
|
}
|