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blender-archive/source/blender/functions/FN_generic_vector_array.hh
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

204 lines
4.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup fn
*
* A `GVectorArray` is a container for a fixed amount of dynamically growing arrays with a generic
* type. Its main use case is to store many small vectors with few separate allocations. Using this
* structure is generally more efficient than allocating each small vector separately.
*
* `GVectorArrayRef<T>` is a typed reference to a GVectorArray and makes it easier and safer to
* work with the class when the type is known at compile time.
*/
#include "FN_array_spans.hh"
#include "FN_cpp_type.hh"
#include "BLI_array.hh"
#include "BLI_linear_allocator.hh"
#include "BLI_utility_mixins.hh"
namespace blender::fn {
template<typename T> class GVectorArrayRef;
class GVectorArray : NonCopyable, NonMovable {
private:
const CPPType &type_;
int64_t element_size_;
Array<void *, 1> starts_;
Array<int64_t, 1> lengths_;
Array<int64_t, 1> capacities_;
LinearAllocator<> allocator_;
template<typename T> friend class GVectorArrayRef;
public:
GVectorArray() = delete;
GVectorArray(const CPPType &type, int64_t array_size)
: type_(type),
element_size_(type.size()),
starts_(array_size),
lengths_(array_size),
capacities_(array_size)
{
starts_.as_mutable_span().fill(nullptr);
lengths_.as_mutable_span().fill(0);
capacities_.as_mutable_span().fill(0);
}
~GVectorArray()
{
if (type_.is_trivially_destructible()) {
return;
}
for (int64_t i : starts_.index_range()) {
type_.destruct_n(starts_[i], lengths_[i]);
}
}
operator GVArraySpan() const
{
return GVArraySpan(type_, starts_, lengths_);
}
bool is_empty() const
{
return starts_.size() == 0;
}
int64_t size() const
{
return starts_.size();
}
const CPPType &type() const
{
return type_;
}
Span<const void *> starts() const
{
return starts_;
}
Span<int64_t> lengths() const
{
return lengths_;
}
void append(int64_t index, const void *src)
{
int64_t old_length = lengths_[index];
if (old_length == capacities_[index]) {
this->grow_at_least_one(index);
}
void *dst = POINTER_OFFSET(starts_[index], element_size_ * old_length);
type_.copy_to_uninitialized(src, dst);
lengths_[index]++;
}
void extend(int64_t index, GVSpan span)
{
BLI_assert(type_ == span.type());
for (int64_t i = 0; i < span.size(); i++) {
this->append(index, span[i]);
}
}
void extend(IndexMask mask, GVArraySpan array_span)
{
BLI_assert(type_ == array_span.type());
BLI_assert(mask.min_array_size() <= array_span.size());
for (int64_t i : mask) {
this->extend(i, array_span[i]);
}
}
GMutableSpan operator[](int64_t index)
{
BLI_assert(index < starts_.size());
return GMutableSpan(type_, starts_[index], lengths_[index]);
}
template<typename T> GVectorArrayRef<T> typed()
{
return GVectorArrayRef<T>(*this);
}
private:
void grow_at_least_one(int64_t index)
{
BLI_assert(lengths_[index] == capacities_[index]);
int64_t new_capacity = lengths_[index] * 2 + 1;
void *new_buffer = allocator_.allocate(element_size_ * new_capacity, type_.alignment());
type_.relocate_to_uninitialized_n(starts_[index], new_buffer, lengths_[index]);
starts_[index] = new_buffer;
capacities_[index] = new_capacity;
}
};
template<typename T> class GVectorArrayRef {
private:
GVectorArray *vector_array_;
public:
GVectorArrayRef(GVectorArray &vector_array) : vector_array_(&vector_array)
{
BLI_assert(vector_array.type_.is<T>());
}
void append(int64_t index, const T &value)
{
vector_array_->append(index, &value);
}
void extend(int64_t index, Span<T> values)
{
vector_array_->extend(index, values);
}
void extend(int64_t index, VSpan<T> values)
{
vector_array_->extend(index, GVSpan(values));
}
MutableSpan<T> operator[](int64_t index)
{
BLI_assert(index < vector_array_->starts_.size());
return MutableSpan<T>((T *)vector_array_->starts_[index], vector_array_->lengths_[index]);
}
int64_t size() const
{
return vector_array_->size();
}
bool is_empty() const
{
return vector_array_->is_empty();
}
};
} // namespace blender::fn