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blender-archive/source/blender/editors/animation/anim_ops.c
Brecht Van Lommel 3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00

432 lines
11 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation, Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_blenlib.h"
#include "BKE_context.h"
#include "BKE_utildefines.h"
#include "BKE_sound.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_anim_api.h"
#include "ED_keyframing.h"
#include "ED_markers.h"
#include "ED_screen.h"
#include "anim_intern.h"
/* ********************** frame change operator ***************************/
/* Set any flags that are necessary to indicate modal time-changing operation */
static int change_frame_init(bContext *C, wmOperator *op)
{
ScrArea *curarea= CTX_wm_area(C);
if (curarea == NULL)
return 0;
if (curarea->spacetype == SPACE_TIME) {
SpaceTime *stime= CTX_wm_space_time(C);
/* timeline displays frame number only when dragging indicator */
// XXX make this more in line with other anim editors?
stime->flag |= TIME_CFRA_NUM;
}
return 1;
}
/* Set the new frame number */
static void change_frame_apply(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
int cfra;
/* get frame, and clamp to MINAFRAME
* - not MINFRAME, since it's useful to be able to key a few-frames back
*/
cfra= RNA_int_get(op->ptr, "frame");
if (cfra < MINAFRAME) cfra= MINAFRAME;
CFRA= cfra;
sound_scrub(C);
WM_event_add_notifier(C, NC_SCENE|ND_FRAME, scene);
}
/* Clear any temp flags */
static void change_frame_exit(bContext *C, wmOperator *op)
{
ScrArea *curarea= CTX_wm_area(C);
if (curarea == NULL)
return;
if (curarea->spacetype == SPACE_TIME) {
SpaceTime *stime= CTX_wm_space_time(C);
/* timeline displays frame number only when dragging indicator */
// XXX make this more in line with other anim editors?
stime->flag &= ~TIME_CFRA_NUM;
}
}
/* ---- */
/* Non-modal callback for running operator without user input */
static int change_frame_exec(bContext *C, wmOperator *op)
{
if (!change_frame_init(C, op))
return OPERATOR_CANCELLED;
change_frame_apply(C, op);
change_frame_exit(C, op);
return OPERATOR_FINISHED;
}
/* ---- */
/* Get frame from mouse coordinates */
static int frame_from_event(bContext *C, wmEvent *event)
{
ARegion *region= CTX_wm_region(C);
float viewx;
int x, y;
/* convert screen coordinates to region coordinates */
x= event->x - region->winrct.xmin;
y= event->y - region->winrct.ymin;
/* convert from region coordinates to View2D 'tot' space */
UI_view2d_region_to_view(&region->v2d, x, y, &viewx, NULL);
/* round result to nearest int (frames are ints!) */
return (int)floor(viewx+0.5f);
}
/* Modal Operator init */
static int change_frame_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
/* Change to frame that mouse is over before adding modal handler,
* as user could click on a single frame (jump to frame) as well as
* click-dragging over a range (modal scrubbing).
*/
RNA_int_set(op->ptr, "frame", frame_from_event(C, event));
change_frame_init(C, op);
change_frame_apply(C, op);
/* add temp handler */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
/* In case modal operator is cancelled */
static int change_frame_cancel(bContext *C, wmOperator *op)
{
change_frame_exit(C, op);
return OPERATOR_CANCELLED;
}
/* Modal event handling of frame changing */
static int change_frame_modal(bContext *C, wmOperator *op, wmEvent *event)
{
/* execute the events */
switch (event->type) {
case ESCKEY:
change_frame_exit(C, op);
return OPERATOR_FINISHED;
case MOUSEMOVE:
RNA_int_set(op->ptr, "frame", frame_from_event(C, event));
change_frame_apply(C, op);
break;
case LEFTMOUSE:
case RIGHTMOUSE:
/* we check for either mouse-button to end, as checking for ACTIONMOUSE (which is used to init
* the modal op) doesn't work for some reason
*/
if (event->val==KM_RELEASE) {
change_frame_exit(C, op);
return OPERATOR_FINISHED;
}
break;
}
return OPERATOR_RUNNING_MODAL;
}
void ANIM_OT_change_frame(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Change frame";
ot->idname= "ANIM_OT_change_frame";
/* api callbacks */
ot->exec= change_frame_exec;
ot->invoke= change_frame_invoke;
ot->cancel= change_frame_cancel;
ot->modal= change_frame_modal;
/* flags */
ot->flag= OPTYPE_BLOCKING;
/* rna */
RNA_def_int(ot->srna, "frame", 0, MINAFRAME, MAXFRAME, "Frame", "", MINAFRAME, MAXFRAME);
}
/* ****************** set preview range operator ****************************/
static int previewrange_define_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
ARegion *ar= CTX_wm_region(C);
float sfra, efra;
int xmin, xmax;
/* get min/max values from border select rect (already in region coordinates, not screen) */
xmin= RNA_int_get(op->ptr, "xmin");
xmax= RNA_int_get(op->ptr, "xmax");
/* convert min/max values to frames (i.e. region to 'tot' rect) */
UI_view2d_region_to_view(&ar->v2d, xmin, 0, &sfra, NULL);
UI_view2d_region_to_view(&ar->v2d, xmax, 0, &efra, NULL);
/* set start/end frames for preview-range
* - must clamp within allowable limits
* - end must not be before start (though this won't occur most of the time)
*/
if (sfra < 1) sfra = 1.0f;
if (efra < 1) efra = 1.0f;
if (efra < sfra) efra= sfra;
scene->r.psfra= (int)floor(sfra + 0.5f);
scene->r.pefra= (int)floor(efra + 0.5f);
return OPERATOR_FINISHED;
}
void ANIM_OT_previewrange_set(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Set Preview Range";
ot->idname= "ANIM_OT_previewrange_set";
/* api callbacks */
ot->invoke= WM_border_select_invoke;
ot->exec= previewrange_define_exec;
ot->modal= WM_border_select_modal;
ot->poll= ED_operator_areaactive;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* rna */
/* used to define frame range */
RNA_def_int(ot->srna, "xmin", 0, INT_MIN, INT_MAX, "X Min", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "xmax", 0, INT_MIN, INT_MAX, "X Max", "", INT_MIN, INT_MAX);
/* these are not used, but are needed by borderselect gesture operator stuff */
RNA_def_int(ot->srna, "ymin", 0, INT_MIN, INT_MAX, "Y Min", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "ymax", 0, INT_MIN, INT_MAX, "Y Max", "", INT_MIN, INT_MAX);
}
/* ****************** clear preview range operator ****************************/
static int previewrange_clear_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
ScrArea *curarea= CTX_wm_area(C);
/* sanity checks */
if (ELEM(NULL, scene, curarea))
return OPERATOR_CANCELLED;
/* simply clear values */
scene->r.psfra= 0;
scene->r.pefra= 0;
ED_area_tag_redraw(curarea);
return OPERATOR_FINISHED;
}
void ANIM_OT_previewrange_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Preview Range";
ot->idname= "ANIM_OT_previewrange_clear";
/* api callbacks */
ot->exec= previewrange_clear_exec;
ot->poll= ED_operator_areaactive;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ****************** time display toggle operator ****************************/
static int toggle_time_exec(bContext *C, wmOperator *op)
{
ScrArea *curarea= CTX_wm_area(C);
if (curarea == NULL)
return OPERATOR_CANCELLED;
/* simply toggle draw frames flag in applicable spaces */
// XXX or should relevant spaces define their own version of this?
switch (curarea->spacetype) {
case SPACE_TIME: /* TimeLine */
{
SpaceTime *stime= CTX_wm_space_time(C);
stime->flag ^= TIME_DRAWFRAMES;
}
break;
case SPACE_ACTION: /* Action Editor */
{
SpaceAction *saction= CTX_wm_space_action(C);
saction->flag ^= SACTION_DRAWTIME;
}
break;
case SPACE_IPO: /* Graph Editor */
{
SpaceIpo *sipo= CTX_wm_space_graph(C);
sipo->flag ^= SIPO_DRAWTIME;
}
break;
case SPACE_NLA: /* NLA Editor */
{
SpaceNla *snla= CTX_wm_space_nla(C);
snla->flag ^= SNLA_DRAWTIME;
}
break;
case SPACE_SEQ: /* Sequencer */
{
SpaceSeq *sseq= CTX_wm_space_seq(C);
sseq->flag ^= SEQ_DRAWFRAMES;
}
break;
default: /* editor doesn't show frames */
return OPERATOR_CANCELLED; // XXX or should we pass through instead?
}
ED_area_tag_redraw(curarea);
return OPERATOR_FINISHED;
}
void ANIM_OT_time_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Toggle Frames/Seconds";
ot->idname= "ANIM_OT_time_toggle";
/* api callbacks */
ot->exec= toggle_time_exec;
ot->poll= ED_operator_areaactive;
}
/* ************************** registration **********************************/
void ED_operatortypes_anim(void)
{
/* Animation Editors only -------------------------- */
WM_operatortype_append(ANIM_OT_change_frame);
WM_operatortype_append(ANIM_OT_time_toggle);
WM_operatortype_append(ANIM_OT_previewrange_set);
WM_operatortype_append(ANIM_OT_previewrange_clear);
/* Entire UI --------------------------------------- */
WM_operatortype_append(ANIM_OT_insert_keyframe);
WM_operatortype_append(ANIM_OT_delete_keyframe);
WM_operatortype_append(ANIM_OT_insert_keyframe_menu);
WM_operatortype_append(ANIM_OT_delete_keyframe_v3d);
WM_operatortype_append(ANIM_OT_insert_keyframe_button);
WM_operatortype_append(ANIM_OT_delete_keyframe_button);
WM_operatortype_append(ANIM_OT_add_driver_button);
WM_operatortype_append(ANIM_OT_remove_driver_button);
WM_operatortype_append(ANIM_OT_copy_driver_button);
WM_operatortype_append(ANIM_OT_paste_driver_button);
WM_operatortype_append(ANIM_OT_copy_clipboard_button);
WM_operatortype_append(ANIM_OT_add_keyingset_button);
WM_operatortype_append(ANIM_OT_remove_keyingset_button);
WM_operatortype_append(ANIM_OT_keying_set_add);
WM_operatortype_append(ANIM_OT_keying_set_remove);
WM_operatortype_append(ANIM_OT_keying_set_path_add);
WM_operatortype_append(ANIM_OT_keying_set_path_remove);
}
void ED_keymap_anim(wmKeyConfig *keyconf)
{
wmKeyMap *keymap= WM_keymap_find(keyconf, "Animation", 0, 0);
/* frame management */
/* NOTE: 'ACTIONMOUSE' not 'LEFTMOUSE', as user may have swapped mouse-buttons */
WM_keymap_add_item(keymap, "ANIM_OT_change_frame", ACTIONMOUSE, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "ANIM_OT_time_toggle", TKEY, KM_PRESS, KM_CTRL, 0);
/* preview range */
WM_keymap_verify_item(keymap, "ANIM_OT_previewrange_set", PKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "ANIM_OT_previewrange_clear", PKEY, KM_PRESS, KM_ALT, 0);
}