#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
170 lines
4.5 KiB
C
170 lines
4.5 KiB
C
/*
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*
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* Some vector operations.
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*
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* Always use
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* - vector with x components : float x[3], int x[3], etc
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/* ------------------------------------------------------------------------- */
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/* General format: op(a, b, c): a = b op c */
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/* Copying is done cp <from, to> */
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/* ------------------------------------------------------------------------- */
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#include "MTC_vectorops.h"
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#include <math.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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void MTC_diff3Int(int v1[3], int v2[3], int v3[3])
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{
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v1[0] = v2[0] - v3[0];
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v1[1] = v2[1] - v3[1];
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v1[2] = v2[2] - v3[2];
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}
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/* ------------------------------------------------------------------------- */
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void MTC_diff3Float(float v1[3], float v2[3], float v3[3])
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{
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v1[0] = v2[0] - v3[0];
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v1[1] = v2[1] - v3[1];
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v1[2] = v2[2] - v3[2];
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}
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/* ------------------------------------------------------------------------- */
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void MTC_cross3Int(int v1[3], int v2[3], int v3[3])
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{
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v1[0] = v2[1]*v3[2] - v2[2]*v3[1];
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v1[1] = v2[2]*v3[0] - v2[0]*v3[2];
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v1[2] = v2[0]*v3[1] - v2[1]*v3[0];
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}
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/* ------------------------------------------------------------------------- */
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void MTC_cross3Float(float v1[3], float v2[3], float v3[3])
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{
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v1[0] = v2[1]*v3[2] - v2[2]*v3[1];
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v1[1] = v2[2]*v3[0] - v2[0]*v3[2];
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v1[2] = v2[0]*v3[1] - v2[1]*v3[0];
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}
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/* ------------------------------------------------------------------------- */
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void MTC_cross3Double(double v1[3], double v2[3], double v3[3])
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{
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v1[0] = v2[1]*v3[2] - v2[2]*v3[1];
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v1[1] = v2[2]*v3[0] - v2[0]*v3[2];
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v1[2] = v2[0]*v3[1] - v2[1]*v3[0];
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}
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/* ------------------------------------------------------------------------- */
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int MTC_dot3Int(int v1[3], int v2[3])
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{
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return (v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]);
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}
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/* ------------------------------------------------------------------------- */
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float MTC_dot3Float(float v1[3], float v2[3])
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{
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return (v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]);
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}
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/* ------------------------------------------------------------------------- */
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void MTC_cp3Float(float v1[3], float v2[3])
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{
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v2[0] = v1[0];
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v2[1] = v1[1];
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v2[2] = v1[2];
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}
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/* ------------------------------------------------------------------------- */
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void MTC_cp3FloatInv(float v1[3], float v2[3])
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{
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v2[0] = -v1[0];
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v2[1] = -v1[1];
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v2[2] = -v1[2];
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}
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/* ------------------------------------------------------------------------- */
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void MTC_swapInt(int *i1, int *i2)
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{
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int swap;
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swap = *i1;
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*i1 = *i2;
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*i2 = swap;
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}
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/* ------------------------------------------------------------------------- */
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void MTC_diff3DFF(double v1[3], float v2[3], float v3[3])
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{
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v1[0] = v2[0] - v3[0];
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v1[1] = v2[1] - v3[1];
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v1[2] = v2[2] - v3[2];
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}
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/* ------------------------------------------------------------------------- */
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float MTC_normalise3DF(float n[3])
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{
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float d;
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d= n[0]*n[0]+n[1]*n[1]+n[2]*n[2];
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/* FLT_EPSILON is too large! A larger value causes normalise errors in */
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/* a scaled down utah teapot */
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if(d>0.0000000000001) {
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/* d= sqrt(d); This _should_ be sqrt, but internally it's a double*/
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/* anyway. This is safe. */
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d = sqrt(d);
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n[0]/=d;
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n[1]/=d;
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n[2]/=d;
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} else {
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n[0]=n[1]=n[2]= 0.0;
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d= 0.0;
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}
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return d;
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}
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/* ------------------------------------------------------------------------- */
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/* eof */
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