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blender-archive/source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

13 lines
211 B
GLSL

uniform mat4 ModelViewProjectionMatrix;
in vec2 texCoord;
in vec3 pos;
out vec2 texCoord_interp;
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos.xyz, 1.0f);
texCoord_interp = texCoord;
}