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blender-archive/source/blender/gpu
Porteries Tristan 749f346ce0 BGE: Add alpha to coverage render mode.
This patch add a new option for transparency meshes : Alpha to coverage, in the game setting panel in material.
The alpha to coverage request a multisample, the best is 8x but 4x and 2x can also give nice render.

4x alpha clip : http://www.pasteall.org/pic/show.php?id=89464
4x alpha to coverage : http://www.pasteall.org/pic/show.php?id=89463

Reviewers: moguri, kupoman, campbellbarton, psy-fi

Reviewed By: psy-fi

Subscribers: lordloki, rdb

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1354
2015-07-03 19:03:29 +02:00
..
2015-04-28 01:18:50 +10:00
2014-10-07 15:47:32 -05:00
2014-10-07 15:47:32 -05:00
2015-03-16 11:46:20 +11:00