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blender-archive/source/blender/functions/FN_multi_function_procedure_executor.hh
Jacques Lucke 6ee2abde82 Functions: use static names for multi-functions
Previously, the function names were stored in `std::string` and were often
created dynamically (especially when the function just output a constant).
This resulted in a lot of overhead.

Now the function name is just a `const char *` that should be statically
allocated. This is good enough for the majority of cases. If a multi-function
needs a more dynamic name, it can override the `MultiFunction::debug_name`
method.

In my test file with >400,000 simple math nodes, the execution time improves from
3s to 1s.
2021-11-21 12:48:07 +01:00

40 lines
1.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup fn
*/
#include "FN_multi_function_procedure.hh"
namespace blender::fn {
/** A multi-function that executes a procedure internally. */
class MFProcedureExecutor : public MultiFunction {
private:
MFSignature signature_;
const MFProcedure &procedure_;
public:
MFProcedureExecutor(const MFProcedure &procedure);
void call(IndexMask mask, MFParams params, MFContext context) const override;
};
} // namespace blender::fn