It's equivalent to the OpenImageDenoise prefiltering option in Cycles. See D12043. Prefilter modes: - None: No prefiltering, use when guiding passes are noise-free. - Fast: Denoise image and guiding passes together. Improves quality when guiding passes are noisy using least amount of extra processing time. - Accurate: Prefilter noisy guiding passes before denoising image. Improves quality when guiding passes are noisy using extra processing time. Reviewed By: #compositing, jbakker, sergey Differential Revision: https://developer.blender.org/D12342
74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2019, Blender Foundation.
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*/
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#include "COM_DenoiseNode.h"
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#include "COM_DenoiseOperation.h"
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#include "COM_MixOperation.h"
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#include "COM_SetValueOperation.h"
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#include "DNA_node_types.h"
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namespace blender::compositor {
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DenoiseNode::DenoiseNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void DenoiseNode::convertToOperations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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if (!COM_is_denoise_supported()) {
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converter.mapOutputSocket(getOutputSocket(0),
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converter.addInputProxy(getInputSocket(0), false));
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return;
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}
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bNode *node = this->getbNode();
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NodeDenoise *denoise = (NodeDenoise *)node->storage;
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DenoiseOperation *operation = new DenoiseOperation();
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converter.addOperation(operation);
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operation->setDenoiseSettings(denoise);
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converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
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if (denoise && denoise->prefilter == CMP_NODE_DENOISE_PREFILTER_ACCURATE) {
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{
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DenoisePrefilterOperation *normal_prefilter = new DenoisePrefilterOperation(
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DataType::Vector);
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normal_prefilter->set_image_name("normal");
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converter.addOperation(normal_prefilter);
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converter.mapInputSocket(getInputSocket(1), normal_prefilter->getInputSocket(0));
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converter.addLink(normal_prefilter->getOutputSocket(), operation->getInputSocket(1));
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}
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{
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DenoisePrefilterOperation *albedo_prefilter = new DenoisePrefilterOperation(DataType::Color);
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albedo_prefilter->set_image_name("albedo");
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converter.addOperation(albedo_prefilter);
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converter.mapInputSocket(getInputSocket(2), albedo_prefilter->getInputSocket(0));
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converter.addLink(albedo_prefilter->getOutputSocket(), operation->getInputSocket(2));
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}
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}
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else {
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converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
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converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
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}
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converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
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}
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} // namespace blender::compositor
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