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blender-archive/source/blender/compositor/operations/COM_BilateralBlurOperation.cc

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_BilateralBlurOperation.h"
#include "BLI_math.h"
#include "RE_pipeline.h"
namespace blender::compositor {
BilateralBlurOperation::BilateralBlurOperation()
{
this->addInputSocket(DataType::Color);
this->addInputSocket(DataType::Color);
this->addOutputSocket(DataType::Color);
this->flags.complex = true;
this->m_inputColorProgram = nullptr;
this->m_inputDeterminatorProgram = nullptr;
}
void BilateralBlurOperation::initExecution()
{
this->m_inputColorProgram = getInputSocketReader(0);
this->m_inputDeterminatorProgram = getInputSocketReader(1);
QualityStepHelper::initExecution(COM_QH_INCREASE);
}
void BilateralBlurOperation::executePixel(float output[4], int x, int y, void *data)
{
/* Read the determinator color at x, y,
* this will be used as the reference color for the determinator. */
float determinatorReferenceColor[4];
float determinator[4];
float tempColor[4];
float blurColor[4];
float blurDivider;
float space = this->m_space;
float sigmacolor = this->m_data->sigma_color;
int minx = floor(x - space);
int maxx = ceil(x + space);
int miny = floor(y - space);
int maxy = ceil(y + space);
float deltaColor;
this->m_inputDeterminatorProgram->read(determinatorReferenceColor, x, y, data);
zero_v4(blurColor);
blurDivider = 0.0f;
/* TODO(sergey): This isn't really good bilateral filter, it should be
* using gaussian bell for weights. Also sigma_color doesn't seem to be
* used correct at all.
*/
for (int yi = miny; yi < maxy; yi += QualityStepHelper::getStep()) {
for (int xi = minx; xi < maxx; xi += QualityStepHelper::getStep()) {
/* Read determinator. */
this->m_inputDeterminatorProgram->read(determinator, xi, yi, data);
deltaColor = (fabsf(determinatorReferenceColor[0] - determinator[0]) +
fabsf(determinatorReferenceColor[1] - determinator[1]) +
/* Do not take the alpha channel into account. */
fabsf(determinatorReferenceColor[2] - determinator[2]));
if (deltaColor < sigmacolor) {
/* Add this to the blur. */
this->m_inputColorProgram->read(tempColor, xi, yi, data);
add_v4_v4(blurColor, tempColor);
blurDivider += 1.0f;
}
}
}
if (blurDivider > 0.0f) {
mul_v4_v4fl(output, blurColor, 1.0f / blurDivider);
}
else {
output[0] = 0.0f;
output[1] = 0.0f;
output[2] = 0.0f;
output[3] = 1.0f;
}
}
void BilateralBlurOperation::deinitExecution()
{
this->m_inputColorProgram = nullptr;
this->m_inputDeterminatorProgram = nullptr;
}
bool BilateralBlurOperation::determineDependingAreaOfInterest(rcti *input,
ReadBufferOperation *readOperation,
rcti *output)
{
rcti newInput;
int add = ceil(this->m_space) + 1;
newInput.xmax = input->xmax + (add);
newInput.xmin = input->xmin - (add);
newInput.ymax = input->ymax + (add);
newInput.ymin = input->ymin - (add);
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
void BilateralBlurOperation::get_area_of_interest(const int UNUSED(input_idx),
const rcti &output_area,
rcti &r_input_area)
{
const int add = ceil(this->m_space) + 1;
r_input_area.xmax = output_area.xmax + (add);
r_input_area.xmin = output_area.xmin - (add);
r_input_area.ymax = output_area.ymax + (add);
r_input_area.ymin = output_area.ymin - (add);
}
struct PixelCursor {
MemoryBuffer *input_determinator;
MemoryBuffer *input_color;
int step;
float sigma_color;
const float *determ_reference_color;
float temp_color[4];
float *out;
int min_x, max_x;
int min_y, max_y;
};
static void blur_pixel(PixelCursor &p)
{
float blur_divider = 0.0f;
zero_v4(p.out);
/* TODO(sergey): This isn't really good bilateral filter, it should be
* using gaussian bell for weights. Also sigma_color doesn't seem to be
* used correct at all.
*/
for (int yi = p.min_y; yi < p.max_y; yi += p.step) {
for (int xi = p.min_x; xi < p.max_x; xi += p.step) {
p.input_determinator->read(p.temp_color, xi, yi);
/* Do not take the alpha channel into account. */
const float delta_color = (fabsf(p.determ_reference_color[0] - p.temp_color[0]) +
fabsf(p.determ_reference_color[1] - p.temp_color[1]) +
fabsf(p.determ_reference_color[2] - p.temp_color[2]));
if (delta_color < p.sigma_color) {
/* Add this to the blur. */
p.input_color->read(p.temp_color, xi, yi);
add_v4_v4(p.out, p.temp_color);
blur_divider += 1.0f;
}
}
}
if (blur_divider > 0.0f) {
mul_v4_fl(p.out, 1.0f / blur_divider);
}
else {
copy_v4_v4(p.out, COM_COLOR_BLACK);
}
}
void BilateralBlurOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
PixelCursor p = {};
p.step = QualityStepHelper::getStep();
p.sigma_color = this->m_data->sigma_color;
p.input_color = inputs[0];
p.input_determinator = inputs[1];
const float space = this->m_space;
for (int y = area.ymin; y < area.ymax; y++) {
p.out = output->get_elem(area.xmin, y);
/* This will be used as the reference color for the determinator. */
p.determ_reference_color = p.input_determinator->get_elem(area.xmin, y);
p.min_y = floor(y - space);
p.max_y = ceil(y + space);
for (int x = area.xmin; x < area.xmax; x++) {
p.min_x = floor(x - space);
p.max_x = ceil(x + space);
blur_pixel(p);
p.determ_reference_color += p.input_determinator->elem_stride;
p.out += output->elem_stride;
}
}
}
} // namespace blender::compositor