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blender-archive/source/blender/compositor/operations/COM_MultilayerImageOperation.cc
Manuel Castilla 35db01325f Compositor: Full frame Image node
Adds full frame implementation to Image node operations.
Mostly refactored into buffer utility methods for reuse in other
operations.
No functional changes.
1.8x faster than tiled fallback.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11559
2021-06-23 17:46:53 +02:00

169 lines
5.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_MultilayerImageOperation.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
namespace blender::compositor {
MultilayerBaseOperation::MultilayerBaseOperation(RenderLayer *render_layer,
RenderPass *render_pass,
int view)
{
this->m_passId = BLI_findindex(&render_layer->passes, render_pass);
this->m_view = view;
this->m_renderLayer = render_layer;
this->m_renderPass = render_pass;
}
ImBuf *MultilayerBaseOperation::getImBuf()
{
/* temporarily changes the view to get the right ImBuf */
int view = this->m_imageUser->view;
this->m_imageUser->view = this->m_view;
this->m_imageUser->pass = this->m_passId;
if (BKE_image_multilayer_index(this->m_image->rr, this->m_imageUser)) {
ImBuf *ibuf = BaseImageOperation::getImBuf();
this->m_imageUser->view = view;
return ibuf;
}
this->m_imageUser->view = view;
return nullptr;
}
void MultilayerBaseOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> UNUSED(inputs))
{
output->copy_from(m_buffer, area);
}
std::unique_ptr<MetaData> MultilayerColorOperation::getMetaData()
{
BLI_assert(this->m_buffer);
MetaDataExtractCallbackData callback_data = {nullptr};
RenderResult *render_result = this->m_image->rr;
if (render_result && render_result->stamp_data) {
RenderLayer *render_layer = this->m_renderLayer;
RenderPass *render_pass = this->m_renderPass;
std::string full_layer_name =
std::string(render_layer->name,
BLI_strnlen(render_layer->name, sizeof(render_layer->name))) +
"." +
std::string(render_pass->name, BLI_strnlen(render_pass->name, sizeof(render_pass->name)));
blender::StringRef cryptomatte_layer_name =
blender::bke::cryptomatte::BKE_cryptomatte_extract_layer_name(full_layer_name);
callback_data.setCryptomatteKeys(cryptomatte_layer_name);
BKE_stamp_info_callback(&callback_data,
render_result->stamp_data,
MetaDataExtractCallbackData::extract_cryptomatte_meta_data,
false);
}
return std::move(callback_data.meta_data);
}
void MultilayerColorOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
if (this->m_imageFloatBuffer == nullptr) {
zero_v4(output);
}
else {
if (this->m_numberOfChannels == 4) {
switch (sampler) {
case PixelSampler::Nearest:
nearest_interpolation_color(this->m_buffer, nullptr, output, x, y);
break;
case PixelSampler::Bilinear:
bilinear_interpolation_color(this->m_buffer, nullptr, output, x, y);
break;
case PixelSampler::Bicubic:
bicubic_interpolation_color(this->m_buffer, nullptr, output, x, y);
break;
}
}
else {
int yi = y;
int xi = x;
if (xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() ||
(unsigned int)yi >= this->getHeight()) {
zero_v4(output);
}
else {
int offset = (yi * this->getWidth() + xi) * 3;
copy_v3_v3(output, &this->m_imageFloatBuffer[offset]);
}
}
}
}
void MultilayerValueOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler /*sampler*/)
{
if (this->m_imageFloatBuffer == nullptr) {
output[0] = 0.0f;
}
else {
int yi = y;
int xi = x;
if (xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() ||
(unsigned int)yi >= this->getHeight()) {
output[0] = 0.0f;
}
else {
float result = this->m_imageFloatBuffer[yi * this->getWidth() + xi];
output[0] = result;
}
}
}
void MultilayerVectorOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler /*sampler*/)
{
if (this->m_imageFloatBuffer == nullptr) {
output[0] = 0.0f;
}
else {
int yi = y;
int xi = x;
if (xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() ||
(unsigned int)yi >= this->getHeight()) {
output[0] = 0.0f;
}
else {
int offset = (yi * this->getWidth() + xi) * 3;
copy_v3_v3(output, &this->m_imageFloatBuffer[offset]);
}
}
}
} // namespace blender::compositor