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blender-archive/source/blender/compositor/operations/COM_TonemapOperation.h
Manuel Castilla d481c6651d Compositor: Full frame color nodes
Adds full frame implementation to "Alpha Over",
"Hue Saturation Value", "Invert", "Tonemap" and "ZCombine" nodes.
The other nodes in "Color" submenu are implemented separately.
No functional changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D12092
2021-08-10 16:16:23 +02:00

117 lines
3.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_MultiThreadedOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {
/**
* \brief temporarily storage during execution of Tone-map
* \ingroup operation
*/
typedef struct AvgLogLum {
float al;
float auto_key;
float lav;
float cav[4];
float igm;
} AvgLogLum;
/**
* \brief base class of tonemap, implementing the simple tonemap
* \ingroup operation
*/
class TonemapOperation : public MultiThreadedOperation {
protected:
/**
* \brief Cached reference to the reader
*/
SocketReader *m_imageReader;
/**
* \brief settings of the Tonemap
*/
NodeTonemap *m_data;
/**
* \brief temporarily cache of the execution storage
*/
AvgLogLum *m_cachedInstance;
public:
TonemapOperation();
/**
* The inner loop of this operation.
*/
void executePixel(float output[4], int x, int y, void *data) override;
/**
* Initialize the execution
*/
void initExecution() override;
void *initializeTileData(rcti *rect) override;
void deinitializeTileData(rcti *rect, void *data) override;
/**
* Deinitialize the execution
*/
void deinitExecution() override;
void setData(NodeTonemap *data)
{
this->m_data = data;
}
bool determineDependingAreaOfInterest(rcti *input,
ReadBufferOperation *readOperation,
rcti *output) override;
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer_started(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
virtual void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
/**
* \brief class of tonemap, implementing the photoreceptor tonemap
* most parts have already been done in TonemapOperation
* \ingroup operation
*/
class PhotoreceptorTonemapOperation : public TonemapOperation {
public:
/**
* The inner loop of this operation.
*/
void executePixel(float output[4], int x, int y, void *data) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor