Adds full frame implementation to "Rotate", "Transform" and "Stabilize2D" nodes. To avoid sampling twice when concatenating scale and rotate operations, a `TransformOperation` is implemented with all the functionality. The nodes have no functional changes. Part of T88150. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D12165
157 lines
5.6 KiB
C++
157 lines
5.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2021, Blender Foundation.
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*/
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#include "COM_TransformOperation.h"
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#include "COM_ConstantOperation.h"
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#include "COM_RotateOperation.h"
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#include "COM_ScaleOperation.h"
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#include "BLI_math.h"
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namespace blender::compositor {
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TransformOperation::TransformOperation()
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{
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addInputSocket(DataType::Color);
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addInputSocket(DataType::Value);
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addInputSocket(DataType::Value);
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addInputSocket(DataType::Value);
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addInputSocket(DataType::Value);
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addOutputSocket(DataType::Color);
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translate_factor_x_ = 1.0f;
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translate_factor_y_ = 1.0f;
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convert_degree_to_rad_ = false;
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sampler_ = PixelSampler::Bilinear;
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invert_ = false;
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}
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void TransformOperation::init_data()
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{
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/* Translation. */
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translate_x_ = 0;
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NodeOperation *x_op = getInputOperation(X_INPUT_INDEX);
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if (x_op->get_flags().is_constant_operation) {
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translate_x_ = static_cast<ConstantOperation *>(x_op)->get_constant_elem()[0] *
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translate_factor_x_;
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}
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translate_y_ = 0;
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NodeOperation *y_op = getInputOperation(Y_INPUT_INDEX);
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if (y_op->get_flags().is_constant_operation) {
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translate_y_ = static_cast<ConstantOperation *>(y_op)->get_constant_elem()[0] *
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translate_factor_y_;
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}
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/* Scaling. */
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scale_center_x_ = getWidth() / 2.0;
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scale_center_y_ = getHeight() / 2.0;
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constant_scale_ = 1.0f;
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NodeOperation *scale_op = getInputOperation(SCALE_INPUT_INDEX);
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if (scale_op->get_flags().is_constant_operation) {
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constant_scale_ = static_cast<ConstantOperation *>(scale_op)->get_constant_elem()[0];
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}
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/* Rotation. */
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rotate_center_x_ = (getWidth() - 1.0) / 2.0;
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rotate_center_y_ = (getHeight() - 1.0) / 2.0;
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NodeOperation *degree_op = getInputOperation(DEGREE_INPUT_INDEX);
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const bool is_constant_degree = degree_op->get_flags().is_constant_operation;
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const float degree = is_constant_degree ?
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static_cast<ConstantOperation *>(degree_op)->get_constant_elem()[0] :
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0.0f;
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const double rad = convert_degree_to_rad_ ? DEG2RAD((double)degree) : degree;
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rotate_cosine_ = cos(rad);
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rotate_sine_ = sin(rad);
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}
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void TransformOperation::get_area_of_interest(const int input_idx,
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const rcti &output_area,
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rcti &r_input_area)
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{
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switch (input_idx) {
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case IMAGE_INPUT_INDEX: {
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BLI_rcti_translate(&r_input_area, translate_x_, translate_y_);
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ScaleOperation::scale_area(
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r_input_area, scale_center_x_, scale_center_y_, constant_scale_, constant_scale_);
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RotateOperation::get_area_rotation_bounds(r_input_area,
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rotate_center_x_,
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rotate_center_y_,
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rotate_sine_,
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rotate_cosine_,
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r_input_area);
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expand_area_for_sampler(r_input_area, sampler_);
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break;
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}
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case X_INPUT_INDEX:
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case Y_INPUT_INDEX:
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case DEGREE_INPUT_INDEX: {
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r_input_area = COM_SINGLE_ELEM_AREA;
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break;
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}
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case SCALE_INPUT_INDEX: {
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r_input_area = output_area;
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break;
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}
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}
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}
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void TransformOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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const MemoryBuffer *input_img = inputs[IMAGE_INPUT_INDEX];
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MemoryBuffer *input_scale = inputs[SCALE_INPUT_INDEX];
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BuffersIterator<float> it = output->iterate_with({input_scale}, area);
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if (invert_) {
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transform_inverted(it, input_img);
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}
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else {
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transform(it, input_img);
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}
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}
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void TransformOperation::transform(BuffersIterator<float> &it, const MemoryBuffer *input_img)
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{
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for (; !it.is_end(); ++it) {
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const float scale = *it.in(0);
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float x = it.x - translate_x_;
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float y = it.y - translate_y_;
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RotateOperation::rotate_coords(
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x, y, rotate_center_x_, rotate_center_y_, rotate_sine_, rotate_cosine_);
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x = ScaleOperation::scale_coord(x, scale_center_x_, scale);
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y = ScaleOperation::scale_coord(y, scale_center_y_, scale);
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input_img->read_elem_sampled(x, y, sampler_, it.out);
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}
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}
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void TransformOperation::transform_inverted(BuffersIterator<float> &it,
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const MemoryBuffer *input_img)
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{
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for (; !it.is_end(); ++it) {
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const float scale = *it.in(0);
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float x = ScaleOperation::scale_coord(it.x, scale_center_x_, scale);
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float y = ScaleOperation::scale_coord(it.y, scale_center_y_, scale);
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RotateOperation::rotate_coords(
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x, y, rotate_center_x_, rotate_center_y_, rotate_sine_, rotate_cosine_);
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x -= translate_x_;
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y -= translate_y_;
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input_img->read_elem_sampled(x, y, sampler_, it.out);
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}
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}
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} // namespace blender::compositor
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