Allow the UDIM grid to be shown and adjusted when there are images loaded in UV edit mode. Right now the grid feature disappears once an image is loaded and many have found this to be confusing. Based on community and artist feedback, there was support to change this behavior[1] This patch does the following: - Allows the grid to be shown even when images are present - The max allowable dimensions for the grid has been increased from 10x10 to 10x100 to match the underlying maximum UDIM range that blender supports Note: This should not affect other Image editor modes like Paint/Mask or the Render Result viewer etc. Future work in this area is currently documented in a dedicated design task[2] [1] https://devtalk.blender.org/t/the-udim-tile-grid-design-and-feedback-thread/20136 [2] https://developer.blender.org/T90913 Differential Revision: https://developer.blender.org/D11860
539 lines
26 KiB
CMake
539 lines
26 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2016, Blender Foundation
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# All rights reserved.
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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intern
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../blenfont
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../blenkernel
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../blenlib
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../blenloader
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../blentranslation
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../bmesh
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../depsgraph
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../editors/include
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../editors/space_view3d
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../functions
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../gpu
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../imbuf
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../makesdna
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../makesrna
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../nodes
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../render
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../render/intern
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../windowmanager
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../../../intern/atomic
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../../../intern/glew-mx
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../../../intern/guardedalloc
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# dna_type_offsets.h
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${CMAKE_CURRENT_BINARY_DIR}/../makesdna/intern
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)
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set(SRC
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intern/draw_cache.c
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intern/draw_cache_extract_mesh.cc
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intern/draw_cache_extract_mesh_render_data.c
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intern/mesh_extractors/extract_mesh.c
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intern/mesh_extractors/extract_mesh_ibo_edituv.cc
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intern/mesh_extractors/extract_mesh_ibo_fdots.cc
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intern/mesh_extractors/extract_mesh_ibo_lines.cc
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intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
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intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
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intern/mesh_extractors/extract_mesh_ibo_points.cc
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intern/mesh_extractors/extract_mesh_ibo_tris.cc
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intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
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intern/mesh_extractors/extract_mesh_vbo_edit_data.cc
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intern/mesh_extractors/extract_mesh_vbo_edituv_data.cc
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intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
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intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc
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intern/mesh_extractors/extract_mesh_vbo_fdots_edituv_data.cc
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intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc
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intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc
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intern/mesh_extractors/extract_mesh_vbo_fdots_uv.cc
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intern/mesh_extractors/extract_mesh_vbo_lnor.cc
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intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
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intern/mesh_extractors/extract_mesh_vbo_orco.cc
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intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
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intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
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intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
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intern/mesh_extractors/extract_mesh_vbo_skin_roots.cc
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intern/mesh_extractors/extract_mesh_vbo_tan.cc
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intern/mesh_extractors/extract_mesh_vbo_uv.cc
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intern/mesh_extractors/extract_mesh_vbo_vcol.cc
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intern/mesh_extractors/extract_mesh_vbo_weights.cc
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intern/draw_cache_impl_curve.cc
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intern/draw_cache_impl_displist.c
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intern/draw_cache_impl_gpencil.c
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intern/draw_cache_impl_hair.c
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intern/draw_cache_impl_lattice.c
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intern/draw_cache_impl_mesh.c
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intern/draw_cache_impl_metaball.c
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intern/draw_cache_impl_particles.c
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intern/draw_cache_impl_pointcloud.c
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intern/draw_cache_impl_volume.c
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intern/draw_color_management.cc
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intern/draw_common.c
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intern/draw_debug.c
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intern/draw_fluid.c
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intern/draw_hair.c
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intern/draw_instance_data.c
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intern/draw_manager.c
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intern/draw_manager_data.c
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intern/draw_manager_exec.c
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intern/draw_manager_profiling.c
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intern/draw_manager_shader.c
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intern/draw_manager_text.c
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intern/draw_manager_texture.c
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intern/draw_select_buffer.c
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intern/draw_shader.c
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intern/draw_view.c
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engines/basic/basic_engine.c
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engines/image/image_engine.c
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engines/image/image_shader.c
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engines/eevee/eevee_bloom.c
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engines/eevee/eevee_cryptomatte.c
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engines/eevee/eevee_data.c
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engines/eevee/eevee_depth_of_field.c
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engines/eevee/eevee_effects.c
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engines/eevee/eevee_engine.c
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engines/eevee/eevee_lightcache.c
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engines/eevee/eevee_lightprobes.c
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engines/eevee/eevee_lights.c
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engines/eevee/eevee_lookdev.c
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engines/eevee/eevee_lut.c
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engines/eevee/eevee_lut_gen.c
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engines/eevee/eevee_materials.c
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engines/eevee/eevee_mist.c
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engines/eevee/eevee_motion_blur.c
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engines/eevee/eevee_occlusion.c
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engines/eevee/eevee_render.c
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engines/eevee/eevee_renderpasses.c
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engines/eevee/eevee_sampling.c
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engines/eevee/eevee_screen_raytrace.c
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engines/eevee/eevee_shaders.c
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engines/eevee/eevee_shadows.c
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engines/eevee/eevee_shadows_cascade.c
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engines/eevee/eevee_shadows_cube.c
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engines/eevee/eevee_subsurface.c
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engines/eevee/eevee_temporal_sampling.c
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engines/eevee/eevee_volumes.c
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engines/workbench/workbench_data.c
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engines/workbench/workbench_effect_antialiasing.c
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engines/workbench/workbench_effect_cavity.c
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engines/workbench/workbench_effect_dof.c
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engines/workbench/workbench_effect_outline.c
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engines/workbench/workbench_engine.c
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engines/workbench/workbench_materials.c
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engines/workbench/workbench_opaque.c
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engines/workbench/workbench_render.c
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engines/workbench/workbench_shader.c
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engines/workbench/workbench_shadow.c
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engines/workbench/workbench_transparent.c
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engines/workbench/workbench_volume.c
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engines/external/external_engine.c
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engines/gpencil/gpencil_antialiasing.c
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engines/gpencil/gpencil_cache_utils.c
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engines/gpencil/gpencil_draw_data.c
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engines/gpencil/gpencil_engine.c
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engines/gpencil/gpencil_engine.h
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engines/gpencil/gpencil_render.c
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engines/gpencil/gpencil_shader.c
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engines/gpencil/gpencil_shader_fx.c
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engines/select/select_draw_utils.c
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engines/select/select_engine.c
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engines/overlay/overlay_antialiasing.c
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engines/overlay/overlay_armature.c
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engines/overlay/overlay_background.c
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engines/overlay/overlay_edit_curve.c
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engines/overlay/overlay_edit_mesh.c
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engines/overlay/overlay_edit_text.c
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engines/overlay/overlay_edit_uv.c
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engines/overlay/overlay_engine.c
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engines/overlay/overlay_extra.c
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engines/overlay/overlay_facing.c
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engines/overlay/overlay_fade.c
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engines/overlay/overlay_gpencil.c
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engines/overlay/overlay_grid.c
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engines/overlay/overlay_image.c
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engines/overlay/overlay_lattice.c
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engines/overlay/overlay_metaball.c
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engines/overlay/overlay_mode_transfer.c
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engines/overlay/overlay_motion_path.c
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engines/overlay/overlay_outline.c
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engines/overlay/overlay_paint.c
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engines/overlay/overlay_particle.c
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engines/overlay/overlay_sculpt.c
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engines/overlay/overlay_shader.c
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engines/overlay/overlay_volume.c
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engines/overlay/overlay_wireframe.c
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DRW_engine.h
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DRW_engine_types.h
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DRW_select_buffer.h
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intern/DRW_render.h
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intern/draw_cache.h
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intern/draw_cache_extract.h
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intern/draw_cache_impl.h
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intern/draw_cache_inline.h
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intern/draw_color_management.h
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intern/draw_common.h
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intern/draw_debug.h
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intern/draw_hair_private.h
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intern/draw_instance_data.h
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intern/draw_manager.h
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intern/draw_manager_profiling.h
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intern/draw_manager_testing.h
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intern/draw_manager_text.h
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intern/draw_shader.h
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intern/draw_view.h
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intern/mesh_extractors/extract_mesh.h
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intern/smaa_textures.h
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engines/basic/basic_engine.h
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engines/eevee/eevee_engine.h
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engines/eevee/eevee_lightcache.h
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engines/eevee/eevee_lut.h
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engines/eevee/eevee_private.h
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engines/external/external_engine.h
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engines/image/image_engine.h
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engines/image/image_private.h
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engines/workbench/workbench_engine.h
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engines/workbench/workbench_private.h
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engines/select/select_engine.h
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engines/select/select_private.h
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engines/overlay/overlay_engine.h
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engines/overlay/overlay_private.h
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)
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set(LIB
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bf_blenkernel
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bf_blenlib
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bf_windowmanager
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)
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data_to_c_simple(engines/eevee/shaders/ambient_occlusion_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/background_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/common_uniforms_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/common_utiltex_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lights_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_geom.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_grid_fill_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lookdev_world_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/closure_eval_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/closure_eval_diffuse_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/closure_eval_glossy_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/closure_eval_refraction_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/closure_eval_translucent_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/closure_type_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_bloom_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_bokeh_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_downsample_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_filter_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_flatten_tiles_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_gather_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_reduce_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_resolve_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_scatter_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_scatter_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_setup_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_reflection_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_reflection_resolve_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_reflection_trace_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_downsample_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_downsample_cube_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_gtao_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_velocity_resolve_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_velocity_tile_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_minmaxz_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_mist_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_motion_blur_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_subsurface_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_translucency_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_temporal_aa.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/object_motion_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/object_motion_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/prepass_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/prepass_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/shadow_accum_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/shadow_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/shadow_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/bsdf_lut_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/btdf_lut_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/bsdf_common_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/irradiance_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/octahedron_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/cubemap_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/bsdf_sampling_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/random_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/raytrace_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/renderpass_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/renderpass_postprocess_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/cryptomatte_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/ltc_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/ssr_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/surface_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/surface_geom.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/surface_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/surface_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/update_noise_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_accum_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_geom.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_resolve_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_scatter_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC)
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|
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data_to_c_simple(engines/workbench/shaders/workbench_cavity_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_common_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_composite_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_curvature_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_data_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_effect_cavity_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_effect_dof_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_effect_outline_frag.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_effect_smaa_frag.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_effect_smaa_vert.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_effect_taa_frag.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_image_lib.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_matcap_lib.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_material_lib.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_merge_infront_frag.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_prepass_frag.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_prepass_hair_vert.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_prepass_vert.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_shader_interface_lib.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_shadow_caps_geom.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_shadow_debug_frag.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_shadow_geom.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_shadow_vert.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_transparent_accum_frag.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_transparent_resolve_frag.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_volume_frag.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_volume_vert.glsl SRC)
|
|
data_to_c_simple(engines/workbench/shaders/workbench_world_light_lib.glsl SRC)
|
|
|
|
data_to_c_simple(intern/shaders/common_colormanagement_lib.glsl SRC)
|
|
data_to_c_simple(intern/shaders/common_globals_lib.glsl SRC)
|
|
data_to_c_simple(intern/shaders/common_pointcloud_lib.glsl SRC)
|
|
data_to_c_simple(intern/shaders/common_hair_lib.glsl SRC)
|
|
data_to_c_simple(intern/shaders/common_hair_refine_vert.glsl SRC)
|
|
data_to_c_simple(intern/shaders/common_hair_refine_comp.glsl SRC)
|
|
data_to_c_simple(intern/shaders/common_math_lib.glsl SRC)
|
|
data_to_c_simple(intern/shaders/common_math_geom_lib.glsl SRC)
|
|
data_to_c_simple(intern/shaders/common_view_lib.glsl SRC)
|
|
data_to_c_simple(intern/shaders/common_fxaa_lib.glsl SRC)
|
|
data_to_c_simple(intern/shaders/common_smaa_lib.glsl SRC)
|
|
data_to_c_simple(intern/shaders/common_fullscreen_vert.glsl SRC)
|
|
|
|
data_to_c_simple(engines/gpencil/shaders/gpencil_frag.glsl SRC)
|
|
data_to_c_simple(engines/gpencil/shaders/gpencil_vert.glsl SRC)
|
|
data_to_c_simple(engines/gpencil/shaders/gpencil_antialiasing_frag.glsl SRC)
|
|
data_to_c_simple(engines/gpencil/shaders/gpencil_antialiasing_vert.glsl SRC)
|
|
data_to_c_simple(engines/gpencil/shaders/gpencil_common_lib.glsl SRC)
|
|
data_to_c_simple(engines/gpencil/shaders/gpencil_layer_blend_frag.glsl SRC)
|
|
data_to_c_simple(engines/gpencil/shaders/gpencil_mask_invert_frag.glsl SRC)
|
|
data_to_c_simple(engines/gpencil/shaders/gpencil_depth_merge_frag.glsl SRC)
|
|
data_to_c_simple(engines/gpencil/shaders/gpencil_depth_merge_vert.glsl SRC)
|
|
data_to_c_simple(engines/gpencil/shaders/gpencil_vfx_frag.glsl SRC)
|
|
|
|
data_to_c_simple(engines/select/shaders/selection_id_3D_vert.glsl SRC)
|
|
data_to_c_simple(engines/select/shaders/selection_id_frag.glsl SRC)
|
|
|
|
data_to_c_simple(engines/basic/shaders/conservative_depth_geom.glsl SRC)
|
|
data_to_c_simple(engines/basic/shaders/depth_vert.glsl SRC)
|
|
data_to_c_simple(engines/basic/shaders/depth_frag.glsl SRC)
|
|
|
|
data_to_c_simple(engines/overlay/shaders/common_overlay_lib.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/antialiasing_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/antialiasing_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_dof_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_dof_solid_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_envelope_outline_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_envelope_solid_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_envelope_solid_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_shape_outline_geom.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_shape_outline_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_shape_solid_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_shape_solid_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_shape_wire_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_sphere_outline_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_sphere_solid_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_sphere_solid_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_stick_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_stick_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_wire_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_wire_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/background_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/clipbound_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/depth_only_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_curve_handle_geom.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_curve_handle_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_curve_point_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_curve_wire_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_gpencil_canvas_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_gpencil_guide_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_gpencil_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_lattice_point_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_lattice_wire_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_common_lib.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_facefill_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_facefill_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_geom.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_normal_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_analysis_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_analysis_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_skin_root_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_particle_strand_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_particle_point_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_uv_edges_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_uv_edges_geom.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_uv_edges_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_uv_verts_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_uv_verts_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_uv_faces_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_uv_face_dots_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_uv_image_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_uv_image_mask_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_uv_stretching_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_uv_tiled_image_borders_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_groundline_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_lightprobe_grid_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_loose_point_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_loose_point_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_point_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_wire_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_wire_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/facing_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/facing_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/grid_background_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/grid_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/grid_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/image_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/image_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/motion_path_line_geom.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/motion_path_line_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/motion_path_point_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/outline_detect_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/outline_prepass_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/outline_prepass_geom.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/outline_prepass_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_face_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_point_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_texture_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_texture_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_vertcol_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_vertcol_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_weight_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_weight_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_wire_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/particle_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/particle_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/sculpt_mask_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/sculpt_mask_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/volume_velocity_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/volume_gridlines_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/wireframe_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/wireframe_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/xray_fade_frag.glsl SRC)
|
|
|
|
data_to_c_simple(engines/image/shaders/engine_image_frag.glsl SRC)
|
|
data_to_c_simple(engines/image/shaders/engine_image_vert.glsl SRC)
|
|
|
|
list(APPEND INC
|
|
)
|
|
|
|
if(WITH_DRAW_DEBUG)
|
|
list(APPEND SRC
|
|
engines/select/select_debug_engine.c
|
|
)
|
|
add_definitions(-DWITH_DRAW_DEBUG)
|
|
endif()
|
|
|
|
if(WITH_MOD_FLUID)
|
|
list(APPEND INC
|
|
../../../intern/mantaflow/extern
|
|
)
|
|
add_definitions(-DWITH_FLUID)
|
|
endif()
|
|
|
|
if(WITH_FREESTYLE)
|
|
add_definitions(-DWITH_FREESTYLE)
|
|
endif()
|
|
|
|
if(WITH_XR_OPENXR)
|
|
add_definitions(-DWITH_XR_OPENXR)
|
|
endif()
|
|
|
|
if(WITH_GTESTS)
|
|
if(WITH_OPENGL_DRAW_TESTS)
|
|
add_definitions(-DWITH_OPENGL_DRAW_TESTS)
|
|
endif()
|
|
endif()
|
|
|
|
|
|
blender_add_lib(bf_draw "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
|
|
|
|
# Needed so we can use dna_type_offsets.h for defaults initialization.
|
|
add_dependencies(bf_draw bf_dna)
|
|
|
|
if(WITH_GTESTS)
|
|
if(WITH_OPENGL_DRAW_TESTS)
|
|
set(TEST_SRC
|
|
tests/draw_testing.cc
|
|
tests/shaders_test.cc
|
|
|
|
tests/draw_testing.hh
|
|
)
|
|
set(TEST_INC
|
|
"../../../intern/ghost/"
|
|
"../gpu/tests/"
|
|
)
|
|
set(TEST_LIB
|
|
)
|
|
include(GTestTesting)
|
|
blender_add_test_lib(bf_draw_tests "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}")
|
|
endif()
|
|
endif()
|