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blender-archive/source/blender/editors/include/ED_info.h
Harley Acheson c8e331f450 UI - LOCAL View3D overlay stats
This patch improves the 3DView statistics overlay to show LOCAL stats
while in local view. This means the stats can vary between 3DViews and
the statusbar when views are in local view, but this gives a much more
accurate count of the objects, and their components, that you are
directly working with rather than just scene values.

Differential Revision: https://developer.blender.org/D8883

Reviewed by Campbell Barton
2021-06-15 19:01:53 -07:00

53 lines
1.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009, Blender Foundation
*/
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct Main;
struct wmWindowManager;
/* info_stats.c */
void ED_info_stats_clear(struct wmWindowManager *wm, struct ViewLayer *view_layer);
const char *ED_info_statusbar_string(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer);
const char *ED_info_statistics_string(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer);
void ED_info_draw_stats(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer,
struct View3D *v3d_local,
int x,
int *y,
int height);
#ifdef __cplusplus
}
#endif