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blender-archive/source/blender/render/intern/render_result.h
Brecht Van Lommel 0803119725 Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.

Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.

Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles

Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)

For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.

Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21 14:55:54 +02:00

140 lines
4.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup render
*/
#pragma once
#define PASS_VECTOR_MAX 10000.0f
#define RR_ALL_LAYERS NULL
#define RR_ALL_VIEWS NULL
struct ColorManagedDisplaySettings;
struct ColorManagedViewSettings;
struct ImBuf;
struct ListBase;
struct Render;
struct RenderData;
struct RenderEngine;
struct RenderLayer;
struct RenderResult;
struct Scene;
struct rcti;
#ifdef __cplusplus
extern "C" {
#endif
/* New */
struct RenderResult *render_result_new(struct Render *re,
struct rcti *partrct,
const char *layername,
const char *viewname);
void render_result_passes_allocated_ensure(struct RenderResult *rr);
struct RenderResult *render_result_new_from_exr(
void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty);
void render_result_view_new(struct RenderResult *rr, const char *viewname);
void render_result_views_new(struct RenderResult *rr, const struct RenderData *rd);
/* Merge */
void render_result_merge(struct RenderResult *rr, struct RenderResult *rrpart);
/* Add Passes */
void render_result_clone_passes(struct Render *re, struct RenderResult *rr, const char *viewname);
/* Free */
void render_result_free(struct RenderResult *rr);
void render_result_free_list(struct ListBase *lb, struct RenderResult *rr);
/* Single Layer Render */
void render_result_single_layer_begin(struct Render *re);
void render_result_single_layer_end(struct Render *re);
/* render pass wrapper for gpencil */
struct RenderPass *render_layer_add_pass(struct RenderResult *rr,
struct RenderLayer *rl,
int channels,
const char *name,
const char *viewname,
const char *chan_id);
int render_result_exr_file_read_path(struct RenderResult *rr,
struct RenderLayer *rl_single,
const char *filepath);
/* EXR cache */
void render_result_exr_file_cache_write(struct Render *re);
bool render_result_exr_file_cache_read(struct Render *re);
/* Combined Pixel Rect */
struct ImBuf *render_result_rect_to_ibuf(struct RenderResult *rr,
const struct RenderData *rd,
const int view_id);
void render_result_rect_fill_zero(struct RenderResult *rr, const int view_id);
void render_result_rect_get_pixels(struct RenderResult *rr,
unsigned int *rect,
int rectx,
int recty,
const struct ColorManagedViewSettings *view_settings,
const struct ColorManagedDisplaySettings *display_settings,
const int view_id);
void render_result_views_shallowcopy(struct RenderResult *dst, struct RenderResult *src);
void render_result_views_shallowdelete(struct RenderResult *rr);
bool render_result_has_views(const struct RenderResult *rr);
#define FOREACH_VIEW_LAYER_TO_RENDER_BEGIN(re_, iter_) \
{ \
int nr_; \
ViewLayer *iter_; \
for (nr_ = 0, iter_ = (re_)->view_layers.first; iter_ != NULL; iter_ = iter_->next, nr_++) { \
if (!G.background && (re_)->r.scemode & R_SINGLE_LAYER) { \
if (nr_ != re->active_view_layer) { \
continue; \
} \
} \
else { \
if ((iter_->flag & VIEW_LAYER_RENDER) == 0) { \
continue; \
} \
}
#define FOREACH_VIEW_LAYER_TO_RENDER_END \
} \
} \
((void)0)
#ifdef __cplusplus
}
#endif